Author Topic: Official v6.40 Bugs Reporting Thread  (Read 95606 times)

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Offline Vandermeer

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Re: Official v6.40 Bugs Reporting Thread
« Reply #435 on: June 17, 2015, 08:03:58 AM »
Not for me or at those extreme distances I'm afraid. I've run the game further for quite some time after  that by now, covering nearly all possible intervals from 5 second to 5 day. But I checked and these 3 mineral packages are still in the position they were like 5 game years ago.
...If I could at least clean them up like with misplaced ordnance... :P It is unnerving to know there is a constant bug loitering around.
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline illrede

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Re: Official v6.40 Bugs Reporting Thread
« Reply #436 on: June 21, 2015, 02:00:04 PM »
Quote
Error in PointBlankPDFire
Error 3021 was generated by dao.Field
No current record.

This happens every time my ships fire point defense; except for two times with CIWS systems firing at single small salvos. Clicking "OK" eternally will eventually get through it (I just hold down the enter key), and an automatic further sub-pulse cycling seems unavoidable (making a combat action against AMM barrages in 5 second increments one single long thing, with no interaction opportunity.)
 

Offline MarcAFK

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Re: Official v6.40 Bugs Reporting Thread
« Reply #437 on: June 22, 2015, 09:53:14 AM »
It seems that when starting a new game the quantity of starting tech points selected isn't respected when you tick "Assign starting tech points automatically"
I'm attempting to create a low tech transnewtonian start, I select 24,000 research points and tick both "Assign starting tech points automatically" and "create ship systems and ship designs", then when I check the research tab on the economic screen and look at completed research I notice they tally over 120,000 points worth of systems, 19,000 in jump engines alone, factoring in all other jump engine related research brings this total to 33,000 points.
I was hoping to hobble a few computer controlled NPRs to barely over transnewtonian technology, but it seems they would probably get the full 120,000 points anyway.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline canius

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Re: Official v6.40 Bugs Reporting Thread
« Reply #438 on: June 30, 2015, 02:17:22 AM »
Quote from: IanD link=topic=7012.  msg76322#msg76322 date=1412782321
Confirming this bug.   It appears when an NPR attempts to salvage a wreck.   In addition I get several

Error in Wreck ID
Error 91 was generated by Aurora
Object variable or With block variable not set
Please report etc. 

That message is interspersed with

Error in Wreck ID
Error 3061 was generated by DAO.  database
Too few parameters.   Expected 1. 
Please report etc. 

Ian

Edit: Had a look in designer mode and it appears NPRs are assigning multiple salvage vessels for the same wreck which probably leads to the error messages when one or more salvage vessels are left without a wreck to salvage. 

Does anybody know a solution for this? It is occurring in my game in roughly 15 day increments. 

Edit: It seems to appear more commonly when I use minimum increments.
« Last Edit: June 30, 2015, 02:33:51 AM by canius »
 

Offline Vandermeer

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Re: Official v6.40 Bugs Reporting Thread
« Reply #439 on: July 02, 2015, 06:48:42 AM »
I tested out today how far medals can go, and it seems like beyond the 9th medal it will cause an error window "grdCommanders_SelChange" to click through.(actually 4 times the same) It also says "control array 'element 9' doesn't exist.
I know there must be a limit on the display of medals, since there is only space for 9 to be seen, but I think having more than that shouldn't directly resolve into a nervy error. Clipping them would be fine.
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline Vandermeer

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Re: Official v6.40 Bugs Reporting Thread
« Reply #440 on: July 02, 2015, 07:40:37 AM »
I've had some problems with recreational facilities in my current game, where sometimes they simply wouldn't work, and I cannot figure out the reason why. This applies for both mobile military ships, as well as stationary space stations with modules.

For example this carrier here has a recreational facility and was thus only bestowed with 3 months mission time, but here he is with morale problems...
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In the same game and slightly preceding this design, I also had a heavy cruiser of nearly same size, and also with some fighter craft docked, and whose fleet's morale would never go over 0.01, even while in flight.
This occurrence is especially strange since the ships are built pretty much in identical fashion. They have the same modules (same engines, recreation, tractor, hangar, magazines and ammunition, and even weapons) just with differently weighted focus, and they were even built in the same order, which is all parasite and escort craft first - then the capital ship. ..So build order doesn't play a role.

In fact I have seen this problem with absolute identical designs even, as can be seen here with a current screenshot of two of my oldest fuel harvester bases:


Those are exact copy-paste designs with the same build order where the specialized recreation module ship (here "ambrosia") was always built last when the harvesters where already in place.(..and because it takes significantly longer to build them despite being much smaller for some reason...)

...So it is neither build order(/ship number), nor a design issue. No idea what it could be otherwise... .

Btw., I have actually scrapped one of those recreation modules in the past when I saw it wouldn't work, and then the next one, -again of identical design-, would suddenly work. ???
I can also mildly remember that in other games, simply reshuffling ships sometimes fixed the issue, but I  haven't tried that here yet. (might update that later)
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline MarcAFK

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Re: Official v6.40 Bugs Reporting Thread
« Reply #441 on: July 02, 2015, 07:55:59 AM »
Erm. This is a long shot but, have you tried telling the entire task group to leave then return to the planet? My assumption is that rec facilities are like fuel harvesting and mining, and the ships dont work if you make them join a preexisting task group, the work around being to make each new ship travel to the planet then join the task group.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Vandermeer

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Re: Official v6.40 Bugs Reporting Thread
« Reply #442 on: July 02, 2015, 10:02:59 AM »
Nope, just tried it to be sure, and I vaguely remember that this has indeed solved some issues in the past.(that was freighters I think) ...But not with this. I made them wait for one construction interval elsewhere, but time still keeps increasing after return. Even after separating and remerging, -this time harvesters into the already in place recreation module-, it still wouldn't work.
Would have been strange too, since gas giants are planets no ships can really be assigned to. I only ever seen the updating problem with mining so far too, not harvesters?
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline Vandermeer

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Re: Official v6.40 Bugs Reporting Thread
« Reply #443 on: July 02, 2015, 12:17:43 PM »
o Another new point: The dwarf planet tick seems not to work properly, as dwarf planets only leave the image when the planet tick is selected instead. All 3 relevant situations:
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I kind of remember it having worked before though, so maybe this is just exclusive to this game for some reason.
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline ArchRylen

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Re: Official v6.40 Bugs Reporting Thread
« Reply #444 on: July 05, 2015, 10:00:24 AM »
I have just moved to a Win 8.1 computer. Suddenly I am getting the following:

Box Title: Error in CreateGameLog
Error 76 was generated by Aurora
Path not found
Please report …
--Push OK – repeats once

Box Title: Error in CreateGameLog
Error 424 was generated by Aurora
Object required
Please report …
--Push OK – repeats forever

I'm using the installer. I considered that might be a problem, so I uninstalled, re-downloaded, and reinstalled. I've tried various paths -- currently the game is living in "d:/games/Aurora". I've checked the directories and can't see anything missing.

Error occurs withing a few years of game start. If I use Task Manager to force quit, the error goes away and recurs later.

Nothing I do seems to trigger it. I haven't left my main system in any games. My guess, the NPR is traveling and causing it.

Any suggestions besides using Task Manager or hoping Windows 10 fixes things?

Thanks.
 

Offline MarcAFK

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Re: Official v6.40 Bugs Reporting Thread
« Reply #445 on: July 05, 2015, 10:50:25 AM »
Seems like something is preventing the game from creating a game log which generally happens after a few years. Try running the file as administrator. (Change the properties in the shortcut).
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline AL

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Re: Official v6.40 Bugs Reporting Thread
« Reply #446 on: July 05, 2015, 05:38:44 PM »
The thing that fixed it for me was manually creating a "Logs" folder in my Aurora directory.
 

Offline MarcAFK

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Re: Official v6.40 Bugs Reporting Thread
« Reply #447 on: July 05, 2015, 10:19:28 PM »
Odd, on my drive the logs folder is in the root drive, Aurora is being run several folders down from that.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline AL

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Re: Official v6.40 Bugs Reporting Thread
« Reply #448 on: July 06, 2015, 01:16:25 AM »
I'm using AcidWeb's Portable Launcher; maybe the wrapper changes/redirects something?
 

Offline ArchRylen

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Re: Official v6.40 Bugs Reporting Thread
« Reply #449 on: July 06, 2015, 04:35:03 PM »
I did both and things are working.

When Aurora is running, there is a log folder in my root director which redirects to the log folder in my \Aurora\Logs directory.