I am testing out a home rule in my solo campaign and was creating it as I go, I would like input from you guys if you would like to see it, in a much more completed form, in this game.
The idea is some of the largest companies are able to make space ships, and eventually mining colonies. Right now the idea is that freighters would either be able to rented by the government for colonization, at a higher price than if they did it themselves but you wouldn't have to build the ship or pay for its maintenance, or they would be used as trading ships for every Exploitation Point they pack into their ship in a turn the owner of the planet (or in the case of civilian mining the government of the company) would get 2MC, the government of the company of the ship would get 1MC, and the owner of the planet the stuff is dropped off on would get 2MC, each of those would be modified by your tax rate and the size of the populations involved this would represent the various taxes needing to be paid. Now if you notice the most you would be able to get from this is 5MC while if you own the planet you get 10 MC per exploitation point.
You would also be able to make laws and regulations regarding the companies but they would not have to follow them and would possibly bring their business elsewhere if there are too many restrictions for them. Also occasionally the companies might come to your government with some sort of deal, which may or may not be good.
This is not a fully fleshed out mechanic and its completely of my design but I figured it could be fun to try it out and if it ends up being a detriment to the game we can revisit it and think about removing it. So thoughts on including it?