My new generation fleet should look something like this, please take a look and give me some advise. Let's say the default setting will look like 2 cruisers, 6 light cruisers, 4 PD destroyer escort, 1 supply ship, 1-2 colliers, 1-2 tankers, 1 radar ship(not included yet).
Warrior Knight class Missile Cruiser 11 100 tons 341 Crew 1540 BP TCS 222 TH 480 EM 0
2162 km/s Armour 4-44 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 6 PPV 70
Maint Life 3.69 Years MSP 520 AFR 164% IFR 2.3% 1YR 59 5YR 889 Max Repair 168 MSP
Intended Deployment Time: 12 months Spare Berths 1
Magazine 490
120 EP Ion Drive (4) Power 120 Fuel Use 63% Signature 120 Exp 10%
Fuel Capacity 750 000 Litres Range 19.3 billion km (103 days at full power)
Size 7 Missile Launcher (10) Missile Size 7 Rate of Fire 70
Missile Fire Control FC73-R50 (1) Range 73.5m km Resolution 50
Size 7 Anti-ship Missile SR mk II (60) Speed: 20 600 km/s End: 62m Range: 76.6m km WH: 8 Size: 7 TH: 103/61/30
Active Search Sensor MR71-R50 (1) GPS 8400 Range 71.3m km Resolution 50
ECCM-1 (1) ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Harbringer class Destroyer Escort 5 650 tons 105 Crew 778.8 BP TCS 113 TH 240 EM 0
2123 km/s Armour 4-28 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 2 PPV 47.94
Maint Life 1.23 Years MSP 172 AFR 127% IFR 1.8% 1YR 118 5YR 1769 Max Repair 132 MSP
Intended Deployment Time: 12 months Spare Berths 4
120 EP Ion Drive (2) Power 120 Fuel Use 63% Signature 120 Exp 10%
Fuel Capacity 500 000 Litres Range 25.3 billion km (137 days at full power)
Twin Gauss Cannon R3-100 Turret (2x6) Range 30 000km TS: 21000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Fire Control S04 32-12000 (1) Max Range: 64 000 km TS: 12000 km/s 84 69 53 37 22 6 0 0 0 0
Active Search Sensor MR5-R1 antimissile 500kkm (1) GPS 84 Range 5.0m km MCR 549k km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
Narcatil class Maintenance Vessel 6 000 tons 82 Crew 562.7 BP TCS 120 TH 240 EM 0
2000 km/s Armour 3-29 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 3 PPV 0
Maint Life 32.67 Years MSP 11176 AFR 96% IFR 1.3% 1YR 20 5YR 305 Max Repair 60 MSP
Intended Deployment Time: 12 months Spare Berths 0
Cargo Handling Multiplier 5
120 EP Ion Drive (2) Power 120 Fuel Use 63% Signature 120 Exp 10%
Fuel Capacity 500 000 Litres Range 23.8 billion km (137 days at full power)
CIWS-120 (1x6) Range 1000 km TS: 12000 km/s ROF 5 Base 50% To Hit
This design is classed as a Military Vessel for maintenance purposes
Incepteris class Tanker 18 450 tons 100 Crew 1180.1 BP TCS 369 TH 750 EM 0
2032 km/s Armour 3-62 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 3 PPV 0
MSP 120 Max Repair 37.5 MSP
Intended Deployment Time: 12 months Spare Berths 0
Cargo Handling Multiplier 10
150 EP Commercial Ion Drive (5) Power 150 Fuel Use 11.93% Signature 150 Exp 5%
Fuel Capacity 10 000 000 Litres Range 817.6 billion km (4656 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Iron Duke class Collier 6 250 tons 89 Crew 701.6 BP TCS 125 TH 240 EM 0
1920 km/s Armour 3-30 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 2 PPV 0
Maint Life 2.63 Years MSP 140 AFR 156% IFR 2.2% 1YR 29 5YR 430 Max Repair 60 MSP
Intended Deployment Time: 12 months Spare Berths 0
Magazine 1020 Cargo Handling Multiplier 10
120 EP Ion Drive (2) Power 120 Fuel Use 63% Signature 120 Exp 10%
Fuel Capacity 500 000 Litres Range 22.9 billion km (137 days at full power)
Size 7 Anti-ship Missile SR mk II (140) Speed: 20 600 km/s End: 62m Range: 76.6m km WH: 8 Size: 7 TH: 103/61/30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
My PD destroyer escort class needs to be redesigned, because the tracking speed of turret and fire control doesn't match. I don't know if I should somehow make fire control reach over 20k tracking speed or lower the turret's TS. Also is 30k (64k ?) range enough to protect my fleet ? The main concern, which I recognize for now is the weight of these models. It will take ages to build them all.
EDIT: Partly Updated the list according to hints from Whitecold and Brian. This game consumes lots of my free time, so I'm a bit slow with updates. Lower range on cruiser, more salvos and tonnage, a bit more equalized speed for all ships, commercial tanker, the collier is still a bit smegty. The TG should look something like this: 4-6 cruisers, 2-3 PD escort, 1-2 colliers, tanker, supply, radar. I didn't know I could prefab ship components, it should make things easier in the future, thanks.