a lot of those would require more robust political/NPR interaction rules.
I mean, don't get me wrong, I'd LOOOOVE an Aurora where you can decipher naval intelligence codes, pinpoint a hardline admiral in the alien high command who is furthering their war effort, and send a team of commandoes into his luxury star palace to kill/capture him
Nifty Package style...since a lot of my Aurora playing is imagining things like this....but for a lot of those suggestions to work, you'd need ways to:
- identify individual acting NPR officers, who currently exist in a totally different reality from the player until captured
- Identify and/or change NPR government types, like my "politcal system":
http://aurora2.pentarch.org/index.php/topic,7348.0.html (though that explicitly disregarded NPRs)
But yes, a "sabotage team" is definitely a fun idea and I can see it work very easily in aurora's current system. They blow up ships "anchored" around a particular world. Might be "broken" unless an NPC can easily protect it, which would again necessitate more robust NPR relations...