Author Topic: Ships  (Read 23656 times)

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Offline MasonMac

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Re: Ships
« Reply #180 on: November 04, 2018, 02:56:43 PM »
The United Human Alliance's main carrier ship.

Code: [Select]
Marus class Carrier    600 000 tons     18257 Crew     217724 BP      TCS 12000  TH 84000  EM 18000
7000 km/s    JR 3-50     Armour 35-633     Shields 600-600     Sensors 1/1/0/0     Damage Control Rating 1343     PPV 1790
Maint Life 1.67 Years     MSP 306310    AFR 2160%    IFR 30%    1YR 130974    5YR 1964610    Max Repair 62797 MSP
Intended Deployment Time: 48 months    Flight Crew Berths 1   
Hangar Deck Capacity 30000 tons     Cryo Drop Capacity: 8.8 Battalions    Magazine 8300    Cryogenic Berths 800    Cargo Handling Multiplier 1000   

Manifest Incorporated J600000(3-50) Military Jump Drive     Max Ship Size 600000 tons    Distance 50k km     Squadron Size 3
Arcus Systems 1120-M Inertial Fusion Drive (75)    Power 1120    Fuel Use 4.1%    Signature 1120    Exp 7%
Fuel Capacity 20 000 000 Litres    Range 146.3 billion km   (241 days at full power)
Phonetic Dome Mk IV Sigma Plasma Shields (75)   Total Fuel Cost  1 200 Litres per hour  (28 800 per day)

Minmus Energetics Particle Beam-16 (100)    Range 384 000km     TS: 12500 km/s     Power 40-8    ROF 25        16 16 16 16 16 16 16 16 16 16
Stark Industries S-MAC Beam Control Mk I (2)    Max Range: 384 000 km   TS: 50000 km/s     0 0 0 0 0 0 0 0 0 0
Navis Inc. 432-M Fusion Reactor (2)     Total Power Output 864    Armour 0    Exp 16%

Minmus Energetics S7 Missile Launcher (60)    Missile Size 7    Rate of Fire 30
Minmus S1 Missile Launcher (170)    Missile Size 1    Rate of Fire 5
Griffin Foundation AMM Fire Control (1)     Range 840.0m km    Resolution 1
Sherlock Systems Missile Fire Control FC7513-R20 (1)     Range 7 513.2m km    Resolution 20
G1 Anti-ship Missile (200)  Speed: 66 300 km/s   End: 37.6m    Range: 149.6m km   WH: 8    Size: 5    TH: 442/265/132
G2 S7 Anti-ship Missile (648)  Speed: 60 100 km/s   End: 28.1m    Range: 101.4m km   WH: 30    Size: 7    TH: 380/228/114
G2 Anti-missile Missile (2084)  Speed: 57 600 km/s   End: 21.6m    Range: 74.7m km   WH: 1    Size: 1    TH: 806/483/241
G2 S4 Gungir Missile (170)  Speed: 44 900 km/s   End: 72.4m    Range: 195m km   WH: 22    Size: 4    TH: 299/179/89

Stark Industries Active Search Sensor MR5600-R100 (1)     GPS 400000     Range 5 600.0m km    Resolution 100
Reser-Cunanan AMM Search Sensor MR900-R1 (1)     GPS 5000     Range 900.0m km    MCR 98.0m km    Resolution 1

Strike Group
5x Sabre Fighter-bomber   Speed: 44800 km/s    Size: 10
15x Longsword Fighter-bomber   Speed: 30000 km/s    Size: 10
5x Pelican Dropship   Speed: 30000 km/s    Size: 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

I have around 6 of these, along with another 4 of the Tarus varient which replaces AMM with gauss guns. These designs were created a century and a half ago in-game time, but are still the mainline carriers of the UHA. Able to eradicate Invader presence in systems alone easily. But it is very weak to Star Swarm without an escort as this design was created to specifically fight the Invaders which had taken down several of my colonies by that point. They were also about to attack Epsilon Eridani, the system where this was built and which housed the majority of the military forces of the UHA. If it was lost, than the UHA likely would have fallen soon after.

Ship hull tonnage:
Patrol ships : 1000 - 49000 tons
Corvettes : 50000 - 99000 tons
Light Frigates : 100,000 - 149,000 tons
Heavy Frigates : 150,000 - 249,000 tons
Light Cruisers : 250,000 - 349,000 tons
Heavy Cruisers : 350,000 - 700,000 tons
Carriers : 300,000 - 1,000,000 tons
Dreadnoughts : 1,000,0000 - 1,500,000 tons
Super Carriers : 1,200,000 - 3,000,000 tons
Super Dreadnoughts : 1,600,000 - 3,000,000 tons

Of course, that's if I need any ship stronger than what I already have. I have enough minerals to manufacture several super dreadnoughts/carriers along with the maintenance facilities. But in hindsight, this design is very crude and I could have done with replacing this design with smaller, more effective ships.
« Last Edit: November 04, 2018, 03:04:01 PM by MasonMac »
 

Offline Jorgen_CAB

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Re: Ships
« Reply #181 on: November 07, 2018, 04:14:28 PM »
I have two question about that carrier.

1. The number of Flight Crew Births seem a bit low at just "1".

2. The ship is suppose to be a carrier but only dedicate 5% of its mass to hangars, seem a bit low. My normal destroyers have more hangar to mass ratio than that for their scout crafts. I think a ship designated as a carrier would probably have about 20-30% of its mass dedicated to hangars or some such. But who am I to assume what is and what is not a carrier.
 

Offline davidb86

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Re: Ships
« Reply #182 on: November 07, 2018, 04:21:26 PM »
Quote
Hangar Deck Capacity 30000 tons

Strike Group
5x Sabre Fighter-bomber   Speed: 44800 km/s    Size: 10
15x Longsword Fighter-bomber   Speed: 30000 km/s    Size: 10
5x Pelican Dropship   Speed: 30000 km/s    Size: 10
Is there a reason that your assigned strike group is only 41% of your hanger capacity?  25*500=12,500 tons used out of 30,000 tons available.

 

Offline MasonMac

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Re: Ships
« Reply #183 on: November 10, 2018, 09:33:46 PM »
1. I didn't know what flight berths were for, and to a degree, I still dont
2. The carrier part of the ship was more of an afterthought more than anything. Honestly, the carrier part of the ship is entirely useless for what I use it for. I only used the fighters perhaps 2 times out of 35 engagements.
« Last Edit: November 10, 2018, 09:39:20 PM by MasonMac »
 

Offline JacenHan

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Re: Ships
« Reply #184 on: November 10, 2018, 09:54:09 PM »
Flight berths prevent the deployment time on fighters from ticking up, but are currently (as far as I know) broken in VB6 Aurora and there is no downside to not having them. See this thread for a little more info.
 

Offline TMaekler

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Re: Ships
« Reply #185 on: Yesterday at 06:26:45 AM »
If you don't have enough space for the pilots, you can get into the overcrouded area and the ship might begin to suffer from that.
 

 

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