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2 Sol systems
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Topic: 2 Sol systems (Read 1370 times)
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Insert_Gnome_Here
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Posts: 5
2 Sol systems
«
on:
March 15, 2015, 09:21:05 AM »
Quote
My game seems to have 2 Sol systems, one of which has been colonised by me. Is this a known bug or have I been stupid?
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MarcAFK
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...it's so simple an idiot could have devised it..
Re: 2 Sol systems
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Reply #1 on:
March 15, 2015, 09:43:07 AM »
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Did you use the "add sol system" option?
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" Why is this godforsaken hellhole worth dying for? "
". . . We know nothing about them, their language, their history or what they look like. But we can assume this. They stand for everything we don't stand for. Also they told me you guys look like dorks. "
"Stop exploding, you cowards. "
Insert_Gnome_Here
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Re: 2 Sol systems
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Reply #2 on:
March 15, 2015, 12:00:17 PM »
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I think I just started a new game with default settings.
Also, all the working jump points seem to be in the wrong Sol system. (both have survey points but I can't make them work. )
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Bryan Swartz
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Re: 2 Sol systems
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Reply #3 on:
March 15, 2015, 12:12:29 PM »
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Could you be more specific about what you mean by 'I can't make them work'? What have you tried?
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83athom
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Re: 2 Sol systems
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Reply #4 on:
March 15, 2015, 05:01:24 PM »
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Most likely he has a lack of jump engines (or invalid ones) on his ships.
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Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
Insert_Gnome_Here
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Re: 2 Sol systems
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Reply #5 on:
March 15, 2015, 05:10:14 PM »
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Nope, I just didn't realise that not all survey points had jump points.
I've found a working one and made 1st contact with hostile aliens who hopefully won't bother to blow me out of the sky.
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