Hi, I noticed that I'm able to use commercial jumpdrives for my gravsurvey ships, even if they count as military vessels, is it a bug or is there some rule that allows comm. jumpdrive to jump military ships under certain conditions?
Question 2: squadron jump: if i have a military fleet with enough jumpships and squadron size (i. e. 30 ships in total and 5 jumpships with max squadron size 6), is there some quick way to do a squadron transit without having to split manually the group in 5 taskgroups?
Question 3: multiple jumpdrives on a ship: I wanted to try to build a "towable temporary gate" ship, to be positioned on strategic portals in order for other ships to pass. I tried to put both a military and commercial j. d. on it, but it seems that once i added the second, the first disappeared from the class summary. Is there some way to make a ships with both jumpdrives working?
Last question (a bit out of topic): A strange enemy: in a system two jumps far from Sol, one of my survey taskgroups encountered a group of about 20 very fast enemy ships armed with meson cannons. I did not have any active sensors on that ship but they had a speed of 10k Km/s so I hope they were small ships. I went in that sector with my military fleet and instead noticed only a single big ship. As soon as she saw me, she activated its shields. After the estimated shield strenght reached almost 12 (per shield) , I ran away in panic from that system. By looking at the tactical intelligence windows not only the shields were at least strength 12, but the smaller crafts had meson focusing technology 12, and I'm like 50 years into the game. How is this possible? All the npr I met until now were technologically inferior to me. Furthermore I was not able to estabilish communication with them. How much worried should I be?