Hey, I was planning on starting a new game for an AAR featuring two or three factions pitted against each other in a King of the Hill or Capture the Relic type scenario.
All civilians, colonies, and most of the galaxy would be pure background fluff absent from the actual game to keep time flowing fast and action packed. Just two or three home world systems, the prize system, and two or three empty intermediate systems.
Would anyone be interested being a player in a small combat-focused multiplayer scenario? At the very least I was hoping a few people might volunteer to suggest technology/fleet strategies to make the factions more distinct.
Background teaser:
Parallel Worlds:
Humanity never did conquer the stars, but the invention of the Jump Drive was in some ways better. With a small gravitational impulse at a resonance point one could jump into the dimensional void. Shift your focus, pop back, and bam! A new version of Sol from a parallel dimension. Mineral deposits could be re-exploited. Industrial processes could run without risk to the home world. Some alternate versions of Earth were sterile, others were contained fertile biospheres ready for colonization. Once we even found an alternate version of ourselves jumping between the Sols. The initial misunderstanding was somewhat regrettable, but it did drive innovation to new heights before peace was made that lead to a new golden age of trade and exploration. Sadly, this peace was far frailer than most thought: based on duplicate resource in plenty too cheap to justify conquest with no need or incentive to actually share territory. Once the Unique was found peace was doomed. Only one could claim it, and that one would be us!