I really want this feature, as I tend to run big fleet games, and my existing repair ships/ARDs are expensive and annoying to deal with. Some way to repair ships well forward without using shipyards would be very nice.
In conjunction with it, I'd like to see civilian damage control units, because otherwise we're looking at absurd amounts of engineering spaces, and that would be annoying.
I've added civilian damage control for v7.2. Here is a possible future Commonwealth repair base.
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Portsmouth class Fleet Base (Repair) 110,000 tons 1000 Crew 7298 BP TCS 2200 TH 0 EM 0
1 km/s Armour 1-204 Shields 0-0 Sensors 1/11/0/0 Damage Control Rating 31 PPV 0
MSP 24041 Max Repair 36 MSP
Intended Deployment Time: 3 months Flight Crew Berths 5
Hangar Deck Capacity 60000 tons
Fuel Capacity 4,000,000 Litres Range N/A
CIWS-160 (1x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Ryan Techsystems RTN-25 Navigation Sensor (1) GPS 2520 Range 25.3m km Resolution 120
EM-11 Passive Detection Sensor (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
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It will probably be matched up with several of these. Both bases can operate in deep space.
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Weymouth class Fleet Base (Maintenance) 85,000 tons 780 Crew 3963 BP TCS 1700 TH 0 EM 0
1 km/s Armour 1-172 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 6029 Max Repair 200 MSP
Intended Deployment Time: 3 months Spare Berths 0
Maintenance Modules: 15 module(s) capable of supporting ships of 3000 tons
Fuel Capacity 6,000,000 Litres Range N/A
CIWS-160 (1x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
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