Author Topic: Dumb newbie mistakes to avoid  (Read 23639 times)

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Offline vorpal+5

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Re: Dumb newbie mistakes to avoid
« Reply #90 on: December 08, 2017, 12:12:39 AM »
Once a missile is fired on a target, what do I need to maintain at all time? Active sensor, Fire control, both, only the first, the second?
 

Offline El Pip

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Re: Dumb newbie mistakes to avoid
« Reply #91 on: December 08, 2017, 01:47:47 AM »
Once a missile is fired on a target, what do I need to maintain at all time? Active sensor, Fire control, both, only the first, the second?
Just active sensors.
 

Offline vorpal+5

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Re: Dumb newbie mistakes to avoid
« Reply #92 on: December 08, 2017, 07:48:15 AM »
ok, so a fighter wing can fire then get away asap, while the target remains painted by an AS from another ship. Good to know, I was not too sure.
 

Offline MarcAFK

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Re: Dumb newbie mistakes to avoid
« Reply #93 on: February 02, 2018, 07:31:08 PM »
If the missile has sensors you don't even need the target to still be detected. Though good luck scoring a hit when your target is invisible if your missiles are practically blind
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline waresky

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Re: Dumb newbie mistakes to avoid
« Reply #94 on: February 03, 2018, 01:32:46 PM »
One I've done more than once...

"Fire the Mark IV's!"

"Tactical says they've not been loaded yet. All we have are the Mark I's"

Well... there goes that speed/range advantage...

ROTLF  ;D

From a 1980 Sci-Fi novel..."In case of Fire..Breack the glass"...umm..."Sir..we got a problem"
 

Offline Resident Evil

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Re: Dumb newbie mistakes to avoid
« Reply #95 on: March 14, 2019, 12:31:39 PM »
Ok, here's my dumb mistake :)

Selecting multiples of 10 in the design screen for one item, then forgetting to change it when you add another item. This is how I ended up with a PDC with 10 identical active search sensors  ::)

Code: [Select]
Alborix I class Missile Point Defence Base    25,000 tons     455 Crew     8971 BP      TCS 500  TH 0  EM 0
Armour 19-76     Sensors 1/364     Damage Control Rating 0     PPV 20
Intended Deployment Time: 600 months    Spare Berths 12   
Troop Capacity: 1 Battalion    Magazine 2020   

Daly-Page S1-R5 Launcher (5s/r6/100%) (20)    Missile Size 1    Rate of Fire 5
Hardy & Sims Missile FC FC35-R1 MCR3.8 (a28/e14/50%) (5)     Range 35.3m km    Resolution 1
AHI Amnixiel IIs S1W1 (32/60/132) (1010)  Speed: 60,000 km/s   End: 8.9m    Range: 32m km   WH: 1    Size: 1    TH: 440/264/132
AHI Aciel IIs S1W1 (5.6/60/204) (1010)  Speed: 60,000 km/s   End: 1.5m    Range: 5.6m km   WH: 1    Size: 1    TH: 680/408/204

Hardy & Sims Active SS MR50-R1 (a28/e14/50%) (10)     GPS 364     Range 51.0m km    MCR 5.5m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 10 sections

Fortunately I only built 1 before I noticed.
 

Offline Panopticon

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Re: Dumb newbie mistakes to avoid
« Reply #96 on: March 15, 2019, 05:33:57 AM »
Now that's building for redundancy.
 

 

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