So, after 6 years of R&D, my first finished military designs are ready to go into mass production (but we will be starting with a more modest production, sadly, we're not that rich). Here are the blueprints, I'd like to have the thoughts of more experienced player before I order my shipyard to start retooling.
Wellington class Destroyer 25 000 tons 648 Crew 5081.24 BP TCS 500 TH 1200 EM 0
4800 km/s Armour 4-76 Shields 0-0 Sensors 24/24/0/0 Damage Control Rating 46 PPV 69.56
Maint Life 4.06 Years MSP 4573 AFR 138% IFR 1.9% 1YR 444 5YR 6660 Max Repair 900 MSP
Intended Deployment Time: 12 months Flight Crew Berths 13
Hangar Deck Capacity 1000 tons Magazine 738
Panda Aircraft Engine 1200EP/2.5kt-827mL/EPH MPDmil (2) Power 1200 Fuel Use 82.67% Signature 600 Exp 15%
Fuel Capacity 5 000 000 Litres Range 43.5 billion km (105 days at full power)
Kazakov&Sulayman Twin 33mm Gauss Autocannon Turret Mdl52 (2x6) Range 30 000km TS: 12000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
CIWS Mdl48 (2x6) Range 1000 km TS: 12000 km/s ROF 5 Base 50% To Hit
Sulayman FC S03 36-12000 H70 Mdl52 (1) Max Range: 72 000 km TS: 12000 km/s 20 17 13 10 7 4 0 0 0 0
Size 2 Missile Launcher (75% Reduction) Mdl50 (16) Missile Size 2 Rate of Fire 30
Size 16 Missile Launcher (25% Reduction) (8) Missile Size 16 Rate of Fire 12000
Saleh Research MFC30-R1 H70 Mdl50 (3) Range 30.7m km Resolution 1
Bran-Vered "Assegai" ASM 2-4-2 Mdl49 (32) Speed: 32 000 km/s End: 1.1m Range: 2.2m km WH: 4 Size: 2 TH: 138/83/41
Kazakov "Arrow" AMM 2-1-2.4 Mdl51 (145) Speed: 51 200 km/s End: 0.8m Range: 2.4m km WH: 1 Size: 2 TH: 256/153/76
Bran-Vered "Baphomet" 16-25-25 Torpedo Mdl52 (24) Speed: 40 000 km/s End: 10.4m Range: 25m km WH: 25 Size: 16 TH: 160/96/48
Fry-Webster Electronics Industries ASS MR25-R01 H70 Mdl49 (1) GPS 320 Range 25.6m km MCR 2.8m km Resolution 1
Ayasha Techsystems DS TH3-24 H70 Mdl52 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Ayasha Techsystems DS EM3-24 H70 Mdl52 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECCM-1 (1) ECM 10
Strike Group
2x Kingfisher MkIIIa Interceptor Speed: 11451 km/s Size: 4.89
1x Seadevil MkI Recon Fighter Speed: 5600 km/s Size: 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
And that the flagship version :
Duguesclin class Destroyer Leader 25 000 tons 648 Crew 5181.24 BP TCS 500 TH 1200 EM 0
4800 km/s Armour 4-76 Shields 0-0 Sensors 24/24/0/0 Damage Control Rating 41 PPV 69.56
Maint Life 3.44 Years MSP 4015 AFR 161% IFR 2.2% 1YR 517 5YR 7762 Max Repair 900 MSP
Intended Deployment Time: 12 months Flight Crew Berths 13
Flag Bridge Hangar Deck Capacity 1000 tons Magazine 738
Panda Aircraft Engine 1200EP/2.5kt-827mL/EPH MPDmil (2) Power 1200 Fuel Use 82.67% Signature 600 Exp 15%
Fuel Capacity 5 000 000 Litres Range 43.5 billion km (105 days at full power)
Kazakov&Sulayman Twin 33mm Gauss Autocannon Turret Mdl52 (2x6) Range 30 000km TS: 12000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
CIWS Mdl48 (2x6) Range 1000 km TS: 12000 km/s ROF 5 Base 50% To Hit
Sulayman FC S03 36-12000 H70 Mdl52 (1) Max Range: 72 000 km TS: 12000 km/s 20 17 13 10 7 4 0 0 0 0
Size 16 Missile Launcher (25% Reduction) (8) Missile Size 16 Rate of Fire 12000
Size 2 Missile Launcher (75% Reduction) Mdl50 (16) Missile Size 2 Rate of Fire 30
Saleh Research MFC30-R1 H70 Mdl50 (3) Range 30.7m km Resolution 1
Bran-Vered "Assegai" ASM 2-4-2 Mdl49 (32) Speed: 32 000 km/s End: 1.1m Range: 2.2m km WH: 4 Size: 2 TH: 138/83/41
Kazakov "Arrow" AMM 2-1-2.4 Mdl51 (145) Speed: 51 200 km/s End: 0.8m Range: 2.4m km WH: 1 Size: 2 TH: 256/153/76
Bran-Vered "Baphomet" 16-25-25 Torpedo Mdl52 (24) Speed: 40 000 km/s End: 10.4m Range: 25m km WH: 25 Size: 16 TH: 160/96/48
Fry-Webster Electronics Industries ASS MR256-R100 H70 Mdl52 (1) GPS 32000 Range 256.0m km Resolution 100
Ayasha Techsystems DS TH3-24 H70 Mdl52 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Ayasha Techsystems DS EM3-24 H70 Mdl52 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECCM-1 (1) ECM 10
Strike Group
2x Kingfisher MkIIIa Interceptor Speed: 11451 km/s Size: 4.89
1x Seadevil MkI Recon Fighter Speed: 5600 km/s Size: 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
If you are looking for the change between the two variants, I just removed 5 engineering spaces to make room for a glorious flag bridge and lowered the resolution on the ASS. They are the same otherwise. For unknown reasons, I can't use the Duguesclin as blueprint for the Wellington in my shipyard, even though the Duguesclin cost 100 more BP. But building the Duguesclin in a drydock designed for the cheaper Wellington is fine. . . The guys at the shipyard must be English or something, I have no idea.
Anyway, here are the design for their strike group :
Kingfisher MkIIIa class Interceptor 245 tons 2 Crew 71.3 BP TCS 4.89 TH 28 EM 0
11451 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.2
Maint Life 21.97 Years MSP 46 AFR 1% IFR 0% 1YR 0 5YR 3 Max Repair 42 MSP
Intended Deployment Time: 0.1 months Spare Berths 2
Magazine 8
Brentano 56EP/2x50t-2.382L/EPH MPDftr (1) Power 56 Fuel Use 238.22% Signature 28 Exp 17%
Fuel Capacity 5 000 Litres Range 1.5 billion km (37 hours at full power)
Size 2 Box Launcher (4) Missile Size 2 Hangar Reload 15 minutes MF Reload 2.5 hours
Adams-Blake MFC2-R5 (1) Range 2.6m km Resolution 5
Bran-Vered "Assegai" ASM 2-4-2 Mdl49 (4) Speed: 32 000 km/s End: 1.1m Range: 2.2m km WH: 4 Size: 2 TH: 138/83/41
Fry-Webster Electronics MR2-R5 (1) GPS 56 Range 2.0m km Resolution 5
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
Seadevil MkI class Recon Fighter 500 tons 9 Crew 146.4 BP TCS 10 TH 28 EM 0
5600 km/s Armour 1-5 Shields 0-0 Sensors 1/24/0/0 Damage Control Rating 0 PPV 0.6
Maint Life 16.64 Years MSP 92 AFR 4% IFR 0.1% 1YR 1 5YR 9 Max Repair 42 MSP
Intended Deployment Time: 0.5 months Spare Berths 3
Magazine 4
Brentano 56EP/2x50t-2.382L/EPH MPDftr (1) Power 56 Fuel Use 238.22% Signature 28 Exp 17%
Fuel Capacity 45 000 Litres Range 6.8 billion km (14 days at full power)
Size 2 Box Launcher (2) Missile Size 2 Hangar Reload 15 minutes MF Reload 2.5 hours
Adams-Blake MFC2-R5 (1) Range 2.6m km Resolution 5
Kazakov "Arrow" AMM 2-1-2.4 Mdl51 (2) Speed: 51 200 km/s End: 0.8m Range: 2.4m km WH: 1 Size: 2 TH: 256/153/76
Ayasha Techsystems ASS MR25-R100 H70 Mdl52 (1) GPS 3200 Range 25.6m km Resolution 100
Ayasha Techsystems DS EM3-24 H70 Mdl52 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
The entire Task Group will be composed of one flagship, 4 destroyers, a wing of 10 interceptors and 5 recons.
As a noob without any combat experience in that game, my combat doctrine is to hide if possible or, if not, shoot a lot of big missiles at the ennemy then run away if it is still moving, and these ships have been designed around that idea.
I was thinking to use boom and zoom tactic for them : find a target either with a recon or with the long range active sensor on the flagship (or, most likely : by being attacked somewhere), enter an orbit of 24m km of the target, launch 40 size 16 torpedos in his face, get out, reload, repeat if needed. The interceptors and PD are here to protect them from anything fast enougth and - hopefully - small enougth to chase them like missile or fighters and the recon can stay behind and use his passive EM sensor to keep an eye on the ASS and shields of the now battle-ready ennemy while - hopefully again - being small enougth himself to go under their radar. (and if not, well. . . that's why I have five of them)
They probably are looking crap to a veteran player and they may go down in flame at the first encouter but I'm pretty proud of my babies. I think they will be working well together. It feel like each ship can perform well on its own but become exponentialy dangerous once in a TG and that each TG will also become exponentialy dangerous the more of them I'll have.