Like it or not, aware of it or not, ship classifications do have well-known structure and definition, even if some of them are just a bit fluid. The entire purpose of having ship classifications is to describe roles in a way that makes communication of ideas between people easier. If everyone knows what is meant when I say "the ship is a Cruiser" it makes discussion of ship design, fleet doctrine, strategy, etc. much easier for everyone. Again, these classifications are meant to be *descriptive*, not *prescriptive.* Using them, we can prevent confusion and conflation of ideas among ourselves. The system of categorization in use in the real world may not be perfect, but that's okay so long as it gets the job done well enough. That job being to provide a run down of ship roles and general design principles for said roles in a way that makes communication clearer and more concise. It's when we all start to have different definitions of what these things are that communication breaks down and even discussing the simplest of ideas becomes next to impossible.
Does that help clear up what this thread is about? Mor is basically asking, "WTF do people mean when they say, "a Cruiser", and what exactly does that entail from a ship design point of view?" People can come up with their own definitions and ideas, sure, but that causes some pretty serious communication problems, as mentioned earlier.
That works if the game mechanics supports it. In Starfire if you say heavy cruiser you mean a ship between 50 and 60 Hull Spaces. That is a fixed clear definition.
The NCN will have a heavy cruiser that masses 18 000 tonnes. Heavy cruiser is their designation for that ship. You might have a heavy cruiser that masses 180 000 tonnes and uses magical technology (compared the NCN). How can you have classification that is a "well known structure and definition" in this case?
A modern Destroyer is called a destroyer to sneak it by congressional oversight committees that would bauk at building a "cruiser." The same was done by the British on their carriers for a while. Destroyers used to mean "torpedo boat destroyers" but now doesn't mean that (see above).
Also using a definition from a wet navy for a star navy is prone to approximations. Do Cruisers have all the time self jump capability? Is there some difference between a cruiser and jump capable cruiser? Is that a part of "independent operation" or not?
It is the same with "capital" ... the game mechanics remove that distinction since a large number of smaller ships can destroy that capital vessel...in much the same way "heavy mechs" in battletech are not the same thing as a heavy tank in reality. A capital ship was one which mandated the enemy show up with their own capital ships or else there was no contest. Carriers became defacto capital ships when the american battleline ended up at the bottom of pearl harbor. Capital now means "big, expensive, hard to replace ship." In Aurora it basically means the biggest warships you can produce.
I don't see how you can have a discussion in the abstract anyway you are proposing or what the value of it is. Depending on your style of play it is pointless in the extreme. At the end of the day even if you and I have the same concept for what a cruiser is: "capable of independent action"; but, your ship is 10x larger than mine it isn't going to be possible to discuss missions or roles since their capabilites will be extremely different. I'm unsure where the fact we both have the same view of what a cruiser is or what a design for a crusier might be means compared to the detail you have 10x the hull space to work with.
You can discuss the navy's doctrines only within the context of the navy itself and if you do that you have well defined ship catagories and the question of "what do you mean by a cruiser" is answered. There is no "arbitary potatoe shaped" fleet doctrine discussions possible in Aurora since the size scale of the ships is utterly arbitary, and the size scale of the fleet determines mission capabilities...and that feeds back into the design process and then into how they are utilized...
The discussion you are proposing is possible in Starfire, or Leviathan or High Guard or other space games where the size of the ship for a specific hull catagory is fixed, but in Aurora it is meaningful only in the context of discussing a specific and defined races fleet, or when comparing to roughly equivelent fleet. Say in Steve's 2300 campaign where you could talk about the Japanese vrs German fleets.