Great to hear some feedback, I still have a lot to learn about ship designs and the game in general.
I definitely learned a lot about the need for more speed. The Kilbourne Unity homeworld was revealed to me after New Oslo Republic surrendered, they were over 32b km away! It's the primary reason why Gen 2. 5/3 ships have such a big range and much higher speed. The old Gen 2 ships spend close to a year going to the front line and back, not to mention not enough fuel to make the full trip.
I use 11k/80k mobile jump gates for my fleet. I have enough 11k jump ships to squadron jump all my smaller ships together. The 80k jump ships can evacuate 1/2 of the carrier fleet with squadron jump, so I just need to build 2 more of them. I only build the return jump gate when I am sure the other side is clear. Is there a potential down side to using this strategy?
Generation 1Like you said, I had absolutely no idea what I was doing
.
Generation 2FubukiPretty much everything you said were point on.
Fubuki's FC was designed to be a bit longer because I anticipated a missile range upgrade will be easier and more often than ship refit. The missiles used at the closing stage of the Kilbourne War was 360m km so I guess it's not a complete waste.
FujinamiThe Flying Pig Ship Design Bureau's original design was for a smaller ship, but the the Warthog Council decided why build a smaller ship when the mobile jump gates and shipyard are all capable of 11,000t.
GremyashchiyI have no idea. Maybe someone else better at this game can enlighten us on the TS of railguns.
Generation 2. 5I think the magazines listed under class summary includes the box launcher too. I don't think my fighters have extra magazines AFAIK.
Generation 3FightersIs there a major difference between 247t fighter and 252t fighter other than the later can't fit in a Boat Bay - Small?
I think I'll split the active sensor into two. One for targeting fighters and the other for PD. You made me realized that ships with large anti-fighter sensors and long range AMMs can post a serious threat to my current fighter setup.
You are also point on about the MSP. I can't repair the 108 MSP sensor or the 96 MSP engine anyway, so I'll put those extra 5 tons into something useful.
I am excited about the
SFP-2 too, I guess we'll see how it do when I find the next target
.
Unity My 65% sensor researcher died, so the next tracking speed will take another 5 years. I guess I'll so a minor refit once the new tracking is done.
Uniform Should I change out the CIWS and some armor for shields? I currently have Epsilon shield with 3 recharge rate.