On that note, I'm doing an earth start w/ npr games, and there's literally too many sensor contacts to read since the list vanishes if you scroll too far up. Even with active contact grouping. It would be handy if they could sort by tonnage, or you could set specific designs to ignore, or something. :2cents:
In VB6 Aurora you can look at one race at a time if that helps, or filter by active sensors only, or remove civilians, or contacts with neutral/friendly races, or you can group by type.
Something else to consider is disabling sensors in Sol. Unless there is some reason to fight, the game will run a lot faster without the sensor phase in Sol.