Author Topic: C# Aurora v0.x Questions  (Read 7244 times)

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Offline boggo2300

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Re: C# Aurora v0.x Questions
« Reply #60 on: August 02, 2018, 04:24:19 PM »
Shouldn't the new button be to "add planet IX" rather than X?


 8) ;D 8)
The boggosity of the universe tends towards maximum.
 
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Offline Erik Luken

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Re: C# Aurora v0.x Questions
« Reply #61 on: August 02, 2018, 04:48:04 PM »
Shouldn't the new button be to "add planet IX" rather than X?


 8) ;D 8)

I need to find facebook like approval buttons for this. :)
 

Offline Steve Walmsley

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Re: C# Aurora v0.x Questions
« Reply #62 on: August 02, 2018, 05:01:00 PM »
Shouldn't the new button be to "add planet IX" rather than X?


 8) ;D 8)

It's more Planet 'X' than Planet '10' :)

I thought that had avoided the Pluto as the ninth planet debate but of course forgot that X is also 10 :)
 

Offline Panopticon

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Re: C# Aurora v0.x Questions
« Reply #63 on: August 03, 2018, 12:00:27 AM »
Now we just need a "Create mirror Earth" button that puts a copy of Earth on the exact other side of the sun with a copy of your empire on it, except NPR and hostile.
 

Offline Steve Walmsley

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Re: C# Aurora v0.x Questions
« Reply #64 on: August 03, 2018, 02:15:27 AM »
Now we just need a "Create mirror Earth" button that puts a copy of Earth on the exact other side of the sun with a copy of your empire on it, except NPR and hostile.

https://www.imdb.com/title/tt0064519/
 

Offline JustAnotherDude

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Re: C# Aurora v0.x Questions
« Reply #65 on: August 05, 2018, 04:12:02 PM »
With tthe ground overhaul, how are crew on ships accounted for in boarding g operations? And if your unsure could you possibly let us customize it a little bit?
 

Offline boggo2300

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Re: C# Aurora v0.x Questions
« Reply #66 on: August 05, 2018, 05:26:27 PM »
Now we just need a "Create mirror Earth" button that puts a copy of Earth on the exact other side of the sun with a copy of your empire on it, except NPR and hostile.

and names it

MONDAS!
The boggosity of the universe tends towards maximum.
 

Offline boggo2300

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Re: C# Aurora v0.x Questions
« Reply #67 on: August 05, 2018, 05:28:34 PM »
It's more Planet 'X' than Planet '10' :)

I thought that had avoided the Pluto as the ninth planet debate but of course forgot that X is also 10 :)

I think the origins might have been X as in ten and then, from that it also became X the unknown, but I wasn't there so can't say for certain!
The boggosity of the universe tends towards maximum.
 

Offline hadi

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Re: C# Aurora v0.x Questions
« Reply #68 on: Yesterday at 07:06:56 AM »
Quote from: Steve Walmsley link=topic=10097.  msg109123#msg109123 date=1532770949
Quote from: hadi link=topic=10097.  msg109120#msg109120 date=1532764071
Hello
Sorry if this is mentioned before but i couldn't find any info on this.   
Will this version of aurora also have exposed elements to screen readers, like the original aurora did?
Just want to  know to be hyped or not :)

To be honest it was accidental on my part that VB6 Aurora worked with screen readers, although once I become aware I also added coordinates to make it more compatible.   I am not doing anything very different in UI terms for C# Aurora, apart from being able to drag the screen around and zoom using the mouse wheel (VB6 doesn't know about mouse wheels).   I can also add the coordinates again.   So if normal C# applications work that way, then Aurora should too. 

Sorry if this is the wrong topic to ask, but since you mentioned coordinates, I've been playing aurora lately probably 10 hours/days and I came up with an idea that might be much more superior to a coordinate system (which i really can't get myself to use). 
I want to know that how practical it is to implement a function which turns the map into a tactical grid-based system. 
Now I don't know how systems scale in aurora, but for example imagine a  15x15 grid system, from A1 to O15, each grid itself containing 9 numbers, positioned like a keypad. 
The advantage of this would be huge towards accessibility, e.  g.   we would be able to track/follow  everything you see on the map and visualize how close things are together based on the grid information we have and can even read on the map itself. 
I don't know if this can be done at all or if it requires much more effort than what it seems like, but it is the most fantastic
 idea i have ever thought of to make aurora's map system available to screen readers.
edit: i've been told by zack that the coordinates are set between units of 10,000 km.  it seems like the system map is much more bigger that i  thought
« Last Edit: Yesterday at 10:33:18 AM by hadi »
 

Offline Steve Walmsley

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Re: C# Aurora v0.x Questions
« Reply #69 on: Today at 09:01:57 AM »
Aurora tracks objects in VB6 at a granularity of 10cm and in C# at fractions of a millimeter, so a grid system isn't really workable. The coordinate system is based on kilometers but you can go to four decimal places in VB6 while C# uses a 64-bit floating point variable.
 

 

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