Author Topic: C# Aurora v0.x Questions  (Read 27021 times)

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Offline Jorgen_CAB

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Re: C# Aurora v0.x Questions
« Reply #315 on: February 14, 2019, 07:37:44 AM »
Not at the moment. You may not want your allies to purchase your fuel, so it would have to be optional. If I go down that route, I might consider having some form of trading where you offer items for sale (including fuel, minerals, installations, ships, etc.) for either money or minerals and set the acceptable level of relations for the trade.

Something I often do in SM is to trade ship components or missiles. It seems logical to not buy a whole ship if your ally have superior engines & missiles, but instead just the parts you need.

This happens allot in my games to... sometimes factions may license build certain components as well so I gift the technology and have some other trade going on.

It would be allot easier of there were some more official mechanic for this in the game, but SM otherwise works ok for me.
 

Online MarcAFK

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Re: C# Aurora v0.x Questions
« Reply #316 on: February 14, 2019, 08:46:53 AM »
Could be setup where you designate items that could be traded but then have to wait for civilian shipping to actually pick up and deliver the goods before you get revenue.
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Offline TMaekler

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Re: C# Aurora v0.x Questions
« Reply #317 on: February 14, 2019, 10:11:50 AM »
Not at the moment. You may not want your allies to purchase your fuel, so it would have to be optional. If I go down that route, I might consider having some form of trading where you offer items for sale (including fuel, minerals, installations, ships, etc.) for either money or minerals and set the acceptable level of relations for the trade.

Something I often do in SM is to trade ship components or missiles. It seems logical to not buy a whole ship if your ally have superior engines & missiles, but instead just the parts you need.

This happens allot in my games to... sometimes factions may license build certain components as well so I gift the technology and have some other trade going on.

It would be allot easier of there were some more official mechanic for this in the game, but SM otherwise works ok for me.
Agreed. Nations do develop variations of their weapon systems for the international market. Would definitely be interesting to have that as an ingame option rather then having to do it via SM mode... . Also, could open up an interesting way for strength through alliance; each nation going into a specific direction research-wise. On the other side, that could be misused as well... .
 

Offline Rich.h

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Re: C# Aurora v0.x Questions
« Reply #318 on: February 15, 2019, 09:40:40 AM »
Couldn't recall if this has been mentioned before. Will ship name lists be handled in the same way or will we be able to have multiple class name lists in one file, at present it can get somewhat clumsy having to constantly keep various copies of a shipnames.txt for each class.
 

Offline DEEPenergy

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Re: C# Aurora v0.x Questions
« Reply #319 on: February 15, 2019, 05:41:50 PM »
Hi Steve. Are you planning any big changes to diplomacy?
 

 

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