1st of all - big thanks for this beautiful old-style game! After a pair of newbie starts with utterly wrong game options, I have now my 1st longterm campaign, and this is great crazy amusement!
And now I have one newbie question, that I venture to ask here, 'cause Aurora wiki is down and I cannot read an answer there.
So, version 7. 1 (not 7. 2! that was my fail, I miss to update installation in time), and I built my first set of commercial interstellar ship designs, and among them a heavy jump capable tug for those cases, when I need to drag some of those regular ships from systems, still not connected with 2-way jump gate.
But when I try to use this jump capable tug exactly for her mission - I have only a transit failure messages!
Here are those ships in question.
Incapable jump tug:
Kreios I class Jump Tender 36 850 tons 322 Crew 1494.4 BP TCS 737 TH 4000 EM 0
5427 km/s JR 2-25(C) Armour 1-98 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 4 PPV 0
MSP 104 Max Repair 100 MSP
Intended Deployment Time: 8 months Spare Berths 3
Tractor Beam
JC 2x40000 Max Ship Size 40500 tons Distance 25k km Squadron Size 2
DC Heavy Interim MP (10) Power 400 Fuel Use 5.3% Signature 400 Exp 5%
Fuel Capacity 1 000 000 Litres Range 92.2 billion km (196 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
And unlucky freighter, stuck in frontier star system:
City II class Freighter 38 900 tons 150 Crew 812 BP TCS 778 TH 2000 EM 0
2570 km/s Armour 1-102 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 13 Max Repair 100 MSP
Intended Deployment Time: 6 months Spare Berths 1
Cargo 25000 Cargo Handling Multiplier 10
DC Heavy Interim MP (5) Power 400 Fuel Use 5.3% Signature 400 Exp 5%
Fuel Capacity 500 000 Litres Range 43.6 billion km (196 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Several SM testings just confused me finally with contradictory results.
I read old threads here, and see 2 unexpected things, though there was about old versions of game, but. . :
1. Jump squadron size was limited with SUM of ship sizes, not with max ship size, that is wrote in jump engine description.
2. Jump squadron size was limited with jump capable SHIP size, not with her DRIVE max ship size.
So, the question is: which of those 2 game mechanics features still actual in 7. 1 version and are they actual for both commercial and military designs?