Here's two "exploits" - one's pretty harmless while the other is most likely not.
Consider this design:
Weapon class Destroyer 100 950 tons 5230 Crew 9414.2 BP TCS 2019 TH 0 EM 0
1 km/s Armour 10-193 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 1536
Maint Life 0 Years MSP 58 AFR 81527% IFR 1132.3% 1YR 3607117 5YR 54106761 Max Repair 5120 MSP
Intended Deployment Time: 3 months Spare Berths 4
T256-MB-200 (1x256) Range 200 000km TS: 3000 km/s Power 2560-256 RM 20 ROF 50 1 1 1 1 1 1 1 1 1 1
Fire Control S02 192-2000 (1) Max Range: 384 000 km TS: 2000 km/s 97 95 92 90 87 84 82 79 77 74
Pebble Bed Reactor Technology PB-1 (86) Total Power Output 258 Armour 0 Exp 5%
Junk (1) GPS 100 Range 800k km Resolution 100
This design is classed as a Military Vessel for maintenance purposes
The "exploit" here is that 0 tracking speed turrets can be turreted, leading to monstrous death cannons like you can see in the design. This is more of something funny that I wanted to share than a serious exploit. But the serious part is coming now:
Propulsion class Fleet Support Vessel 6 000 tons 21 Crew 946.4 BP TCS 120 TH 840 EM 0
7000 km/s Armour 10-29 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Life 0.31 Years MSP 99 AFR 288% IFR 4% 1YR 322 5YR 4834 Max Repair 140 MSP
Intended Deployment Time: 0.1 months Spare Berths 0
Tractor Beam
280 EP Nuclear Pulse Engine (3) Power 280 Fuel Use 226.87% Signature 280 Exp 17%
Fuel Capacity 550 000 Litres Range 7.3 billion km (12 days at full power)
This design is classed as a Military Vessel for maintenance purposes
Perhaps you might already know what I'm referring to, but here's a screenshot of the setup that is generating the exploit:
By daisy-chaining two tugs, the weight of anything further down the line is completely disregarded so the whole group can move at the full speed of the tugs.
Also, is spoiler tech allowed?