Author Topic: Weapon Modifications  (Read 585 times)

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Offline Erik Luken

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Weapon Modifications
« on: November 12, 2007, 11:08:53 AM »
Currently there are no restrictions on modifications to weapons, other than price/tonnage.

I am thinking of implementing a scale, by which the tech level after the item is gained, it can get a weapon mod. The number of mods it can take is limited by the total tech gained in that tree, and where the weapon entered. For example: Laser is Laser I tech. Once Laser II is researched, Lasers may accept one modification. At Laser III, Lasers can accept 2 mods, while Dual Lasers may accept 1. Of course, this means that weapons at the top of the trees may not accept any modifications.

This philosphy would hold true for Armor, Shields, ECM, and Sensors as well.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

 

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