I'd love to see one too. I designed a buoy with thermals, and a second stage with engines and actives, but wasn't sure how specifically to design them. The second stage warhead with active sensors does 4 damage, and has 5 minutes of fuel, but my questions involve how defenseless a jumped fleet really is;
-I know sensors and shields will be offline, so point defense isn't an issue
-How much range and hit chance do I need? How far away from the JP would the targets be, can they start moving top speed immediately, etc.