Author Topic: Diplomacy mechanic on shared planets question  (Read 845 times)

0 Members and 1 Guest are viewing this topic.

Offline littleWolf

  • Warrant Officer, Class 2
  • ****
  • l
  • Posts: 54
  • Thanked: 3 times
Diplomacy mechanic on shared planets question
« on: December 14, 2016, 08:05:36 AM »
Two country has capitals on one planet (17+ year). Diplomatic teams  improve relationship, espionage team  steal  secrets, but i cannot communicate to second country, and button "Initiate communications" disabled.  I have "allow trade", "military friendly" and "share survay date" with him, but cannot communication ! Why ?

 

Offline 83athom

  • Big Ship Commander
  • Vice Admiral
  • **********
  • Posts: 1256
  • Thanked: 84 times
Re: Diplomacy mechanic on shared planets question
« Reply #1 on: December 14, 2016, 04:52:13 PM »
Two country has capitals on one planet (17+ year). Diplomatic teams  improve relationship, espionage team  steal  secrets, but i cannot communicate to second country, and button "Initiate communications" disabled.  I have "allow trade", "military friendly" and "share survay date" with him, but cannot communication ! Why ?
Because you have already contacted them so needing to "initiate communications" is therefore redundant and unnecessary.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline alex_brunius

  • Rear Admiral
  • **********
  • Posts: 979
  • Thanked: 34 times
Re: Diplomacy mechanic on shared planets question
« Reply #2 on: December 15, 2016, 06:57:04 AM »
"Initiate communication" in Aurora basically means: Try to translate their language (which you already have done).
 

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54