Author Topic: AI Generated Aurora C# Patchnotes  (Read 1098 times)

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Offline doodle_sm (OP)

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AI Generated Aurora C# Patchnotes
« on: August 07, 2022, 12:00:34 AM »
This is a joke. All patch notes were generated by a Markov AI.

here are the long awaited 2.0 update patchnotes:

Changes
  • You can no longer use Installation window.
  • NPRs with frozen gases.
  • Added distance.
  • Halved the transport bays
  • Added jump shock to parasites.
  • You can research fuel.
  • Added a bug that overestimated map sidebar.
Fixes
  • Fixed the fuel.
  • Restricted when adding Death Sorium
  • Fixed rare bug wherefore the 'light-speed travel time for NPR design.
  • Fixed problem without fuel.
  • Damaged the class design.
Maybe, in the end, this was the best that any warrior could hope for. A chance to reconcile with your enemy, or, failing that, to fall in the pursuit of peace
 
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Offline drakonbane

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Re: AI Generated Aurora C# Patchnotes
« Reply #1 on: August 07, 2022, 12:35:38 AM »
Steve doing a great job with this update.  Knowing distances should help a ton now that fuel is researchable.  Cant wait to play with Death Sorium! ;D Also removing bugs is overrated.  Glad to see steve adding some of his own! LOL
 
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Offline db48x

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Re: AI Generated Aurora C# Patchnotes
« Reply #2 on: August 07, 2022, 04:22:32 AM »
I’m glad he halved the transport bays; they were OP.
 
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Offline gpt3

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Re: AI Generated Aurora C# Patchnotes
« Reply #3 on: August 07, 2022, 08:09:49 AM »
Recruited DALL-E to illustrate some of these notes (images attached).
  • here are the long awaited 2.0 update patchnotes
  • NPRs with frozen gases.
  • You can research fuel.
  • Added jump shock to parasites.
« Last Edit: August 07, 2022, 08:13:46 AM by gpt3 »
 
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Offline Vandermeer

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Re: AI Generated Aurora C# Patchnotes
« Reply #4 on: August 07, 2022, 12:00:25 PM »
These are hilarious

So I see there are more people here involved in ML work I presume?
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 
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