Author Topic: A Polarized Imperium  (Read 466 times)

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Offline Abridal (OP)

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A Polarized Imperium
« on: November 22, 2021, 02:59:20 AM »
> Accessing files...

> Comparing quantum patterns...

> Seven close matches with 5-25% odds. Listing by chronological order...

> Found match
: "Carthage won the Punic Wars and replaced Rome as major power - variant 0000009";
> Found match: "Roman Empire reconquered Anatolia and never fell - variant 0005721";
> Found match: "Spanish Invincible Armada did not have an ironic end - variant 100pASB";
> Found match: "Polish-Lithuanian Commonwealth never collapsed - variant 0K0rW1n";
> Found match: "French Revolution was crushed by loyalists to the monarchy - variant 00fm4zA";
> Found match: "Karl Marx, while eating olives, died of asphyxiation before writing any books - variant 050hDn8";
> Found match: "Bolsheviks were defeated the Great Khan Roman I, victor of the Russian Civil War. - variant XBx1484".

> Error: None of possible matches are correct. No point of divergence identified. Direct observation and study of recorded history advised. Implications of the absence of this universe in database unknown


(OOC: I bet there is an alternate history book where someone choking to death because of an olive stuck to the throat changes history. And on another note, I used offtopic tags to better organize some parts of fluff that aren't completely necessary to understand the events narrated here)




2163


The Novus Imperium (New Empire) is a state ruling over divided peoples, and that is not because Latin, Portuguese and English are simultaneously official languages. It is a meta-State, not a nation-State, divided by ideology, mostly within two diametrically opposed perspectives. While the collapse of several states over the 21st Century would open up opportunities for it to become an empire where the sun never sets, in Eurasia, Africa and Oceania there is very little presence of the Imperium, limited to evenly distributed but small exclaves over such continents, for most of those lands are ruled by independent States and there is no interest in changing that. The Imperium, to show loyalty to the beliefs of their political support base, intentionally refuses to become a world government, but at the same time intimidates other governments without access to technologies that make colonization of space practical to ensure they will always be conventional in technology and never leave Earth to become future rivals across the stars.


In the 22nd Century, they have expanded over the oceans of Sancta Terra, known in the past as Earth, colonizing this environment once only barely more accessible to permanent human habitation than the rest of the solar system, establishing many floating and underwater towns. The total population of Earth is theorized to be approaching its maximum practical limit despite many independent countries suffering demographic declines even now in 2163 due to their lack of energetic policies to encourage birth rates unlike the Imperium which went all-in about increasing birth rates: not only all contraceptives have been banned since 2025 but many other radical policies were enforced, from which the most notorious is a strange state-run version of Tinder that will set up shotgun marriages for everyone who is still single after turning 28, "for their own well-being and for the demographic well-being of the Imperium" where whoever is set up is obliged by law to accept it and these families must have at least 2 children, with ever increasing tax cuts for 3 or more children also granted to organically established families. While some imperial bureaucrats criticize such extreme baby booming policies due to the depletion of vital space on Earth in addition to the stubborn insistence to never become a world government limiting available territory, with Mercury, Luna and Mars perfectly habitable thanks to the efforts of decades of terraforming by the same enormous station, there is more than enough room in Sol for now.


Code: [Select]
Cornucopia class Terraforming Station      2,518,713 tons       10,011 Crew       53,004.5 BP       TCS 50,374    TH 0    EM 0
1 km/s      No Armour       Shields 0-0     HTK 1290      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 513    Max Repair 500 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Terraformer: 100 modules producing 0.048 atm per annum


This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes
This design is classed as a n for auto-assignment purposes


Off-Topic: Liquid Humanism Overview • show
Supposedly called liquid due to some old videogame where the "Liquid" is the "true one" and the "Solid" a fraud or something like that, sometimes also calling themselves National-Humanists, they have tacit support of the imperial rule and their movement is an ethnic preservationist and human supremacist cause split across many different cultures who live in culturally homogeneous towns and rural communities and have always been the backbone of popular support to the regime. They are spread over all continents of Earth. Preference to an idyllic life away from the "Babylons", the rootless mega-cities and arcologies of the world driven only towards greed and hedonism above all else, is also a very strong ideal of this group.


Finally they oppose very strongly the practices of altering, or according to them, mutilating the human body to replace it with grotesque robotic imitations, or the creation of chimeras through stem cell grown parts, or the alteration of genes to create new xenos within the human species. That will be the end of all humanity in their eyes, the ultimate treason: for a human to voluntarily choose to no longer be human but instead become another unclean xenos scum. The word Bioconservative is sometimes used to refer to this specific part of their paradigm.


*Chimera in this case means a configuration of limbs and/or organs that does not exist naturally, extremely rare random mutations are still considered natural by most Bioconservatives if the goal of the procedure is to replicate them functionally, as in "giving a little push to natural evolutionary processes".


The most relevant element of their beliefs to the imperial greater picture is the belief humanity as a whole has a manifest destiny over the galaxy and the only good xenos is a dead xenos. Yet, this perspective would only become more than a source of memes after the existence of sentient extraterrestrial life was proven.



Off-Topic: Mercantile-Universalism Overview • show
On the other extreme, primarily trade and secondarily diplomacy oriented, this ideology shortened as OmniMerch is also called Solid Humanism by their opponents. The hubs with most adherents of this ideology are located in the still remaining megalopolises and also in very few yet truly gigantic "hive cities": arcologies across the world with populations numbered in many dozens of millions that dwarf entire nations. Most of them are independent city-states not ruled by the Imperium, only a few but populous ones ended under imperial administration. None of these gigantic cities has any ethnic group making 50% or more of their total population. These enormous Babylons are places where it is very easy to make enormous fortunes, and even easier to lose everything, fall to extreme poverty, become an incurable drug addict and then only avoid the fate of indentured servitude because that is illegal within Imperial jurisdiction. However, most mega and hive cities are beyond imperial jurisdiction.


Their perspective on hypothetical aliens is not some silly "extraterrestrial are all friends and welcome, lets hug them" but simply that the potential of interstellar trade with established alien civilizations generating immense wealth is astronomical, which will bring immense prosperity, in their view, where on the other hand acting with hostility by default will bring the obligation of victory lest all humans end enslaved or exterminated in retaliation, which brings more taxes, death and in short, it is not a good business choice.


On debates in the faction on the hypothetical scenario of encountering inherently hostile aliens that shoot first and never try to communicate, then the dominant idea is that maximizing wealth opportunities from such a situation comes above all other considerations: obviously such crazy aliens don't deserve freedom, so they should be forever slaves to their betters. The laws banning slavery only apply to humans after all and in this hypothesis the xenos should then be glad they weren't exterminated instead. Only a fringe supports giving aliens who were completely hostile to mankind citizenship rights. As for citizenship and immigration, then things are less clear. One strongly defended idea among OmniMerchs is inviting alien settlers to pioneer worlds and have their own worlds, preferably aliens adapted to environmental conditions where humans cannot thrive, yet always keep Earth for humans with restrictive immigration laws. Nevertheless, this argument finishes with how the xenos should still have some limited political rights and never be completely disenfranchised to prevent future conflict.


These debates often ended with someone remembering they were arguing over hypothetical scenarios until first contact became a reality.


OmniMerchs within imperial territory are not necessarily opponents of the government despite their ideological nemesis receiving tacit support from the same. Except for the most radical ideologues, most are content with the benefits of a single official cryptocurrency used in every continent, relatively low taxes, extensive autonomy to local governments, which range from representative republics to oligarchies and even, in one unique case, a hybrid between plutocracy and direct democracy where everyone is granted one free share upon birth and voting power is equal to the sum of all shares an individual has within all corporations in the arcology, with technology evolved from the blockchain (in the same broader way modern computers evolved from the analytical machine) used for their voting process. This variety and degree of autonomy is a bit similar to how the Holy Roman Empire worked.



Off-Topic: The Oddities of Hive Cities • show
Besides previously mentioned authoritarian policies to increase birth rates, there is no meddling on the cosmopolitan, hedonistic and consumerist culture of the mega cities where things that would be scandalous in the predominantly Liquid Humanist towns are completely normal. This is almost a separate world from the imperial cultural core in the countryside. All types of exotic and often taboo medical and genetic engineering research and practices involving alterations to every imaginable body part* and implantation of stem-cell grown stuff happen, which is the primary source of "strange medical conditions" among some imperial civilian administrators, ground force and space officers. At least those that are still on the personal files. It is said many who do have such conditions found ways to erase it from their personal records.


*Experimentation against unwilling human test subjects in the Imperium is a crime punishable by the culprit being used as a test subject in the Immaterium weapons testing division until being shot at by one of those experimental Immaterial weapons results in the culprit's death, in a stroke of poetic justice and truly honorable commitment to the preservation of human rights.


Another oddity of the hive cities, rarely found outside of them, are all kinds of weird cults. The most popular for over a century is dedicated to a deity called "She-Who-Thirsts". Rumor is their practices tripled the revenues of stem cell based body modification clinics and recreational drug stores. The details of their rituals are kept under utmost secrecy by members: somehow no whistleblower of what happens inside ever showed up. The Imperial Bureau of Investigation is discreetly conducting surveillance on them but so far nothing incriminating was found and the Imperium does not believe in the supernatural or that violently persecuting cults that may become a problem to an empire in the future is the best way to eradicate them, with the calendar system still used as of 2163 being the ultimate proof of that. The only informant for the IBI so far about these cultists, who identified himself as Calvin M. Blake Moore, wasn't very useful to the investigation, his testimony nothing more than the ramblings of a doomsayer on how this cult worships a horrible demon that will come out of a rift in the fabric of space and aether opened by the very hedonism of its worshipers.


Another odd cult of note within parts of imperial territory is the Institute of Tchort, who claim they are a "scientific organization" rather than a cult, studying some sort of primordial sentient being supposedly located somewhere very deep underground called Tchort, which they claim to be the most ancient living being on Earth. They say that they are studying this entity to apply its incredible regenerative properties through gene splicing in human beings, with the ultimate goal of artificially engineering a clinically immortal superhuman species. Despite some accusations reported directly to the IBI, so far no proof or circumstantial evidence of this cult conducting illegal genetic experiments on unwilling test subjects has been found.


An exception to the normal distribution of odd cults mostly in hive cities, the cult of the Machine Adepts of Polynesia is rather spread over small insular communities in the Pacific and is an evolution of the old cargo cults of the 20th Century which is even more curious, embracing cybernetic implants to the point the only organic part of some of their oldest members and high priests is the brain. They believe all machines have machine spirits and through cybernetic implants they are able to commune with such spirits. They even have a theological conclusion to why all AIs so far have been of the weak type, lacking in sentience: simply because their makers were trying to give sentience to the soulless, where first a soul must be summoned to become the machine sentience, for non-sentient machines have merely a spirit. They say an AI without a soul is analogous to a comatose human or to a pet like a dog or cat at best, and the word Cyber-Necromancy came up to describe their peculiar rituals of trying to summon a ghost into a machine. So far no sentient AI exists, only some very sophisticated imitations of sentience that can obviate their lack of sentience when speaking with humans if their extensive chatbot scripting clashes with something not predicted by the programmers.



Prologue Part 1: A very slow start


Much of the 21st and early 22nd centuries were dedicated towards inner development, with a strong movement resisting pursuit of research over the Immaterium, also known as Trans-Newtonian Realm or Aetherium, another dimension that has connections to this universe and could make possible space travel at speeds that only antimatter might pull off without this alternate method that completely ignores the Tsiolkovsky rocket equation and all other foundations of Newtonian spaceflight. Yet there was nothing done to test the hypothesis. Some skeptics not only refused to consider it but also lobbied the Imperium to seek manned exploration of Sol through tried and proven Newtonian physics and spaceflight principles to make a point, and besides that, the imperial population and economy thrived to further discourage research of what may be a fluke, a theoretical shot in the dark. The fact there was no specialist in the field to maximize effectiveness only crystallized such resistance to change. Why bother with pseudo-science when there is plenty of room yet on Earth? That kind of phrase was usually said by those refuting the theory at the time. Even after Immaterial technology was no longer purely theoretical, some minds obsessed with efficiency criticized earlier concepts with phrase such as:


"Are you seriously ripping off Freeman Dyson's Project Orion when all laws of Newton are thrown out of the window? And look at that fuel consumption!"


"Only three thousand kilometres per second? Too slow for milspec propulsion! We are not going to research this prototype! No way! If there are xenos, even space slugs will outrun this flying coffin!"


Prologue Part 2: Better late than never


It took over a century of research before the stubborn bureaucrats and emperors who have ruled since 2025 agreed to put such knowledge into applied results and start searching beyond Sol. Far more efficient Ion engines were the boon of taking so long dedicated to research. It was a mixed blessing because lack of information for so long on the wider universe could eventually cause difficulties. For a start, the mineral survey of Sol was very disappointing and worse, Earth's reserves of Immaterial minerals will not last much longer. But building more and more towards expansion was setback by the treasury. State-run financial centers, cryptocurrency farms and monetary powerplants, the latter part of a newer idea of using energy as currency interchangeable with cryptocurrencies, had to be built in large numbers to keep the State finances afloat, delaying other types of projects for many years.


While Mercury and Mars together had decent lodes with almost all types of minerals, none of them had accessibility above 40%, meaning their mining would be grossly inefficient, yet, with nowhere else to go and diminishing accessibility of depleting Earth minerals, after their full terraforming in the 2150s, with Mercury fittingly a desert and Mars a becoming somehow very Earthlike in its diversity of biomes, most mines on Earth were evenly distributed between both planets, each has over 20 million inhabitants by now while the terraformed steppes of Luna house the largest extra-planetary settlement due to its proximity to Earth mostly, with over 60 millions. Note that there are no horse nomads on Luna and the idea of nomads riding horses adapted to low gravity on Luna is preposterous.


The location of Sol within the jump point network was far from favorable for an easy expansion. With only two jump points leading to Barnard's Star, which is a dead end, and the formerly 4-Gruis system now renamed Huehuetlan after a forgotten Aztec deity, and Huehuetlan had no planets, only a few comets.


A grim note must be made on the state of Earth: the deeds of John Brown, Abraham Lincoln among many others were lost to extremes moral decline and depravity much of the world not enlightened by Imperial wisdom yet suffer from. The commerce of human beings as slaves returned in force in many places outside imperial law. As expected from a pillar of human rights and greater morals, slavery in the Imperium is a crime punishable with death by impalement.


Prologue Part 3: We come in peace!


The decadence and atrocities outside imperial jurisdiction are not any concern for the Emperor, specially since contact was made with the first aliens at one of the very first systems found outside of Sol, the already mentioned 4-Gruis and currently Huehuetlan, a worrisome proximity. Yet, during the first few years it seemed they were willing to compromise towards peace, causing much angry rage from the most vocal supporters of the Imperium for even considering diplomacy with the reviled xenos who do exist after all, and they were at least partly justified in their ranting rage posts across official channels of communication with the citizens. The apparent willingness of the alien towards peace was nothing but a ploy. Most modern historians consider that in 2140, these aliens were caught by surprise with the arrival of the human modular* survey ship and had most of their military somewhere else, thus they pretended to be willing to parlay, unaware of the strength of mankind's only space force, at the time a big zero, just to buy time to amass their fleet and invade Earth.


*modular because it has a small hangar with a fighter-sized module for either gravitational or geological survey, and thus can swap between either according to necessity, in addition to being able to load satellites with small passive sensors to keep a permanent watch over previously explored jump points


They never had a chance to fool the Imperium. An "emergency" build program of frigates armed with hard hitting yet short ranged plasma carronades started almost immediately, and in a few years the first flotilla was ready, but this was not yet the time to flex arms. When two flotillas were ready, it was now or never: an ultimatum was issued for all of the xenos to get out of the Epsilon Leonis Minoris system, the two flotillas orbited asteroids with some alien installations, there was no other acceptable outcome because this system is the vital location of a refueling station rightfully belonging to mankind while the Endovelicus system that also was linked to Huehuetlan was already properly claimed by the alien with a fully established refueling colony in one of its planets.


After that, at first they began to retreat their asteroid mining operations there, moving to the Huehuetlan jump point, complying to the ultimatum, but something was not right. To oversee the retreat and pull some classic gunboat diplomacy, the two flotillas totaling 14 ships: 6 Gladius class escort, 2 Immaterium class jump, 2 Malleus class and 4 Malleus Maximus class frigates followed a presumed cargo or orbital mining ship, with active sensors off, tailing it at 5,000 km distance. It was hoped such display of strength would prevent war for the time being, while the fact active sensors were off made clear there would be no surprise attack against the defenseless commercial alien ship.


A wrong hope. Suddenly the transport they followed began to move erratically away from the jump point, trying to flee. Upon receiving the report from the flotillas, Imperial high command concluded this can only mean the xenos already ordered all their ships to shoot human vessels on sight and treat mankind as hostile, despite no shots fired until this point against the xenos. The frigates boldly went with no fear to initiate a squadron jump into Huehuetlan, aware that they were everything between Earth and these reptilians, called by Imperial intelligence as the Lizardpeople Hegemony. 14 3,000 ton ships were not exactly a formidable force, yet to bow down to the alien was unacceptable.


Gauss cannons with only 20,000 km maximum range are a poor choice for fleets that can't outrun their targets. This was the lesson mankind taught to the aliens during the first battle of the conflict, the jump point assault at Huehuetlan. Despite their armed warships having a much greater sum of tonnage than the frigates, they were basically slaughtered, the best they could to is a few dents to the 8-layers thick armor of some of the the frigates. At this point it was also noticed that they were focusing fire on the gauss cannon armed escort frigates, a detail that would prove important later on. Lots of medals for destroyed tonnage in both military and commercial targets were issued after that battle.


Prologue Part 4: Bringing swords to a gunfight


Emboldened by the early victory and crushing defeat of the Lizardpeople in the gates to Sol, the Frigate Flotillas which would soon be increase to 3, for a total of 21 3,000 tons frigates, were undergoing repairs and overhauls, and preparing a new assault, this time against the identified alien-controlled system of Psi Indi, which was believed to have actual xenos populations within as well, maybe it was even their home system.


There they encountered something indeed: the first warship of the Lizardpeople capable of presenting a credible threat to the survival of the crews of the Imperal Space Force frigates. Armed with seven particle beam cannons each that shoot once every 20 seconds, during the first battle of Psi Indi, these weapons tore through all 8 layers of armor in one of the Gladius class escort frigates its engine went down due to heavy damage. By then Sol was disconnected from the stabilized jump network the aliens seemingly built all over and the only Tug of the Imperium is a big 275,000 tons ship without a jump drive, the largest commercial jump drives being only for up to 50,000 tons, thus no ship was available to rescue the stranded frigate. They could only hope to fix it through their small damage control team, and would have to be protected until then once victory is achieved.

In the end, with the xenos ships unable to outrun the Imperial frigates, barrages of 50cm plasma macro cannons at point blank ranges crushed them all before they could disable any other vessel of the empire. After this, a recon flight was initiated by the warships with still intact engines. At the first planet of Psi Indi, there were xenos: protected by visible 70,000 tons of ground units and a significant Surface-to-Orbit group. The STOs were outranged by the 50cm plasma cannons, and despite the fact shooting them beyond the range of the STO weapons is like firing a shotgun at its maximum range with some likelihood of hitting where the damage caused is pitiful compared to how powerful plasma is in close range, the STO units still fell one by one while the craters left by the rain of plasma in this alien world raised dust. However, the maintenance supplies of the frigates were at the limit, and once all STOs were clearly gone, confirmed kills, the frigates were ordered to retreat back to the jump point to Endovelicus while the damaged engine frigate was still attempting damage control over the shot engine to get out of there.


That frigate would never return, more alien ships from a new, unknown class jumped from Endovelicus to Psi Indi, coming from an uncertain source beyond either, and they were armed with something that not even 8 layers of armor could stand a chance against: particle lances, bigger particle beam cannons that can easily pierce all but the thickest armor layers that are impractical for a frigate to have. The stranded frigate was immediately cut in half by the shots while the others rushed to close in, the ones armed with plasma cannons initially holding their fire to close in for maximum damage, but they had another unpleasant surprise. These new alien ships were a few dozens of kilometres per second faster than them, there was no way to get closer. They opened fired with everything focused on destroying these particle lances. Fifty seconds later, the aliens lost all their ships, luckily before they could fire the lances.


That was another great victory, and still bold there were plans to teach new lessons to the xenos. A new frigate was already being constructed to replace the lost one, whose survivors were rescued and trying to cram themselves into the limited space of the remaining frigates, but the limitations of such small ships were becoming more and more obvious. One of the shipyards was being expanded to 15,000 tons capacity, but that would take many years yet. For now they would have to suffice.


Prologue Part 5: Plasma Cookbook


The third battle in this conflict happened thanks to a little thing that saved a modular survey ship from being destroyed when it went past Epsilon Leonis Minoris for further gravitational survey. This little thing is an Augur class satellite, a 19 tons unmanned probe with very small passive and active sensors meant to jump through an unknown jump gate with the assistance of the jump drive of its carrier or any other ship in its carrier fleet, and, if there is no danger, it would remain there as an early warning system to spot any xenos that were to cross it. One of them detected a sizable fleet with more of the particle-lance armed warships, for now designated Bank class. The hull class remain unknown as of now, but in Imperial categories, it would be termed either a Cruiser or Battlecruiser given its maximum speed and armament. Probably the former because its armor isn't anything exceptional, fortunately.


With the help of a tanker because their range is only 11 billion kilometres, three flotillas of frigates went to the jump point to engage the relatively weak force on the other side through a squadron jump. 2 Gladius class frigates were destroyed before they even could start firing. The Banks bankrupted nonetheless, and there the third victory of the Novus Imperium was secured, which would for a long time be the last battle. Over 7,000 aliens were imprisoned on Earth. The location of their prison was often visited by groups protesting for either their release as a gesture of goodwill to sue for peace and achieve it, or, far more often, for them to be exterminated immediately because they are tainting the holy clay of the cradle of humanity with their unclean, reviled, abhorred presence, shouting "to be purged, for that is the fate of all xenos!" as said in the old catechism which everyone forgot that was ripped off from in-universe quotes from a miniature based tactical board game that was somewhat popular in the late 20th and early 21st centuries.


Prologue Part 6: The Phony War


Things have been quiet for too many years ever since, over a decade at war has passed and despite that no more battles happened for a very long time. Thus it began to be perceived as a phony war and the Imperium was not yet ready to go all in for a conquest of the identified planets populated by the Lizardpeople in the Psi Indi system. They still had eyes and ears there however: even now a presence is maintained behind enemy lines, a courageous crew, alone in an unarmed vessel:





Orbiting an asteroid, fitted with drastically reduced thermal signature engines, they continue to monitor their signals. Magneto-Plasma propulsion was only one of the gains from this covert operation, ironically something their ship was not yet fitted with, still using old Ion engines. Its task group has the nickname some niche boards gave for spyware-infested operating systems, electronic devices, software and Internet-based services of the early 21st century. And of course it has not asked the aliens for consent to such privacy intrusion, exactly like a botnet.


Across a purple room, inspired by the glorious seat of an once mighty Roman Empire of the East, sitting over a golden throne, was a figure of great mystery. Tall, gaunt, some would dare say weak as far as it could be perceived considering imperial regalia included a finely decorated ceramic composite heavy power armor that certainly made any physical frailty of its wearer barely perceptible. This one was not a gigantic superman whose gene seed is used to mutate the bravest warriors into super soldiers. Wearing a face mask that hid all features behind a stoic facade besides a long white hair only added to the mystery. Perhaps the most absurd detail in such regalia was something akin to a white collar employee badge attached to the power armor with the full title of the most important member of the Imperium:


Amanda Carrilho, Autocrat of All Romes


A honor guard of space marines stood next to the Emperor, silent. They were trained to board alien ships and perhaps face the most dangerous of all battles, but here they had a relatively secure and risk-free duty. It was another typical Tuesday, even being the mightiest ruler of an Interstellar(barely) empire didn't change that. Not much to do in that specific day other than Public Relations duties. It was always PR, the most boring, dull thing for a head of state and government to do. Yet, in an elective monarchy, bloodlines are secondary to popularity, in addition to having decent skills, proper academic formation and competence. And in those, this now 52-years old Emperor was capable. Shipbuilding sped up on Earth by 25% through the policies only someone with real expertise in the fields of science that have direct applications in space engineering can enact properly. That competence alone was critical given the state of war, and it was only one of many skills. However, many critics accused Amanda of being unreliable, weak not only in a physical sense and indifferent.


A hologram signaled a request for a remote meeting with the Chancellor, responsible for the entire Segmentum Solar. A choice made a long time ago, the Sector Command would be ruled by the Chancellor while the Emperor would rule directly over the imperial demesne of Earth. Now there was something new, or perhaps not so new, that the young Chancellor wanted to discuss. Marta Sotomaior was known for pushing ever harder the policies to increase birth rates, even leading by example and the circumstances involved in that would make those tabloids that annoyed royal families in the past spend entire months writing about it. The rumors spun by tabloids on who Marta is intimately and how all of her 18 children were born are really crazy and considering the advances of stem cell based implants, not entirely implausible, but they are just rumors. Nevertheless all over the sector population growth increased by 10% since Marta assumed its administration. Some still criticized her as a neurotic and unimaginative bureaucrat, yet so far, things were going well mostly.





A map of the current situation was displayed as well, next to the Chancellor. Recon satellites were distributed across every surveyed jump point, giving very accurate readings of nearby hostiles. For some reason the aliens decided shooting those cheap 19 ton probes was a waste of time and had not shot down even a single of them. Which was good. With the indifferent attitude of Amanda, formal introductions rarely happened during such meetings.


Marta: The colonists of Fuel Depot Frigum are asking for a permanent defense force, they are worried the Lizards will launch a surprise attack. Understandable considering almost one million live in orbit due to the inhospitable climate of the planet, which temperature raises at a glacial pace. Their habitats have no armor or protection. Such attack would be their death in a matter of seconds. Besides the loss of our only terraforming station with one hundred modules would be a massive loss.


One million deaths? Just another statistic. Terraforming? We have enough to build more stations, give me a break. This is why I hate Tuesdays.


Excuse me, are you really going to copycat that infamous quote? Are your critics right?





Did you forget what these xenos are doing at the Grimgor system, formerly 55-Cancri? They have their most dangerous ship we know of with particle lances doing nothing where they could amass some strike force instead, but no, they are keeping the same jump point watch there for over five years with not even one reinforcement. And they also know we will just jump another cheap probe if they shoot that one down. Watching their dangerous moves is like watching for paint to dry over a wall. Either they are really, really afraid of us and don't know we have yet to build a truly worthy Battlefleet because of how much tonnage they lost to our well-made frigates. Or perhaps, despite the Botnet not identifying any comms that would suggest they are at war with others besides us, only that they know at least two other alien species we don't and have neutral relations with them. Yet perhaps a far greater threat to them than how they perceive us is keeping them busy elsewhere.





Yet they have a few ships ready to launch a raid at the jump gate to Epsilon Leonis Minoris in the Abaddon system. Do you really want to bet a million lives they won't do anything, Emperor?





They know who they are dealing with. Perhaps we destroyed over a million tons of their spaceships since the beginning of the war. Our greatest Immaterial mining operation is being made by salvage ships, the mineral shortages are over, scrapped alien junk is our motherlode for the next few years from how much we made them pay for their arrogance of claiming everything around our sacred Terra, otherwise they would probably claim and invade Sol. Besides, their force stationed in that jump point has done exactly the same as the one in Grimgor: absolutely nothing! However, I understand the concerns. Prepare Frigate Flotillas I, II, III and IV to refuel at Epsilon Leo Gas Station and strike that pitiful jump point watch! Time to remind them the galaxy is our manifest destiny!


Don't want to communicate that order directly to the space forces officers again? Alright, I will inform them of the new orders. Meanwhile, I suggest that bringing fighter factories to Epsilon Leo and some maintenance facilities and a handful of minerals would provide a solution. While relatively well protected for such small vessel, this won't defeat a real invasion, we both know, but this proposed system defense fighter will nonetheless give a feeling of security to our people in the edges of the imperial vital space


Code: [Select]
Vallum class Heavy Fighter      500 tons       20 Crew       149.6 BP       TCS 10    TH 115    EM 0
11522 km/s      Armour 5-5       Shields 0-0       HTK 3      Sensors 0/0/0/0      DCR 0      PPV 3
Maint Life 5.02 Years     MSP 43    AFR 20%    IFR 0.3%    1YR 3    5YR 43    Max Repair 28.8 MSP
Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Itaipu Trinuclear MagPlasma-57 (2)    Power 115.2    Fuel Use 1350.0%    Signature 57.6    Explosion 30%
Fuel Capacity 45,000 Litres    Range 1.2 billion km (28 hours at full power)

ALLE T10 Railgun (1x4)    Range 50,000km     TS: 11,522 km/s     Power 3-3     RM 50,000 km    ROF 5       
Marques Eletro CTU 72Mm-11500 (1)     Max Range: 72,000 km   TS: 11,500 km/s     86 72 58 44 31 17 3 0 0 0
Alfaro Aeromarine Stellarator R3 (1)     Total Power Output 3    Exp 7%

Camara Sistemas Nanosensor m1 (1)     GPS 3     Range 2.7m km    MCR 244k km    Resolution 1

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a e for auto-assignment purposes


Once a new naval shipyard is constructed to prepare the next phase of expansion of our space force, I will consider that.


The phony war would soon, like in the beginning, go hot again. Why were the aliens so inert and unchanging, maintaining the same fleets and compositions holding out in their jump points for so long? The reasons have yet to be discovered. The exact location of their home system is still unknown. The advances of the Imperium might have cut their territory in half, meaning their capital could be anywhere, but after years of ELINT it was concluded the Psi Indi system probably is not their home, only one of their frontier systems dedicated to mining. Yet it likely shall be the first target of conquest by the Imperium once its shipyard can start building capital ships and not only measly 3,000 tons frigates. They had hundreds of mines there, therefore it may be more valuable than the meager mineral depots found in systems near Sol. Otherwise they wouldn't put over 70,000 tons of ground forces to protect it, which probably are a lot more because that size is likely an underestimation from sensor readings.


(OOC: Yes, got quite long-winded but it's hard to condense a game that went so far from 2025 to 2163, specially when also including some fluff. I hope this ended OK and not too tiresome to read)
« Last Edit: November 22, 2021, 04:13:16 PM by Abridal »
 
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Offline El Pip

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Re: A Polarized Imperium
« Reply #1 on: November 23, 2021, 02:38:02 PM »
That was quite a lot to get through, but then you were setting up an entire world and the start of a war. Will all the factions on Earth come into play later or are they mostly background?
 

Offline Abridal (OP)

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Re: A Polarized Imperium
« Reply #2 on: November 24, 2021, 08:09:30 PM »
That was quite a lot to get through, but then you were setting up an entire world and the start of a war. Will all the factions on Earth come into play later or are they mostly background?

(That all originated from the starting trade and xenophobia values, for both were high by default and the latter got a further raise to fit in with the overall not-40k theme. For me it made sense to imagine that as a population split between very divisive paradigms. If almost everyone supported unlimited purging of xenos there would be no polite requests for the aliens to leave Epsilon Leonis Minoris before things escalated into war, for example.

The hive cities cults are more than background fluff. It is kind of spoiler-ish yet strongly hinted the concept I'm going to enforce as a house rule in this game, hidden below. There is also a peculiar detail about this house rule I'm going withhold for now.

Extra-galactic invaders are disabled for now. At least one of the cults mentioned is in service of them. There is an alternative to prevent cultists from bringing them in, but it may be worse than letting the aether rifts open up. As already mentioned, I'm not going to spoil what this alternative to avoid extra-galactic invaders is going to be.

And without further ado, the next part, which will be a bit shorter.)


==========


> Correcting corrupted qubits of data...

> Processing...

> Critical Error: Data set expected to use but completely incompatible with euclidean geometry.

> Advanced Analysis: Studied universe is a plaything of

> Translation impossible;

> Pronouncing impossible;

> Conceptualization impossible.

> Incoming Transmission, source may be an error: from beyond the event horizon of an unidentified singularity.

> Failed to record transmission.

> All life signs at zero, yet crew members observed shambling and screaming under insurmountable agony.

> Enacting Order 01331: Multiverse studies must be aborted permanently. Self-destruct sequence initiated.

> Erasure of vessel's and all crew existence from past, present and future in 3, 2, 1





Cyber Kayak Fishermen: Mars. Season 1


Mars. Once a barren, lifeless world, now is home to almost as much biodiversity as Earth. From the extremophile bacteria that cling to the highest reaches of Mount Olympus to desert snakes, Martian jaguars in the few jungles across the equatorial band and the polar bears, all which have already changed compared to their siblings on Earth to adapt to the lower gravity of this now blue planet. It is a breathtaking world, the miracle of life which once existed here during the earliest eons of the solar system returned. Across the many Martian lakes, rivers and seas lie countless species of fishes brought from Earth, where the lower gravity has resulted in a very particular phenomena: these fishes are much, much bigger, and the reduced gravity in addition to that results in a very unique experience for Martian fishermen. Over the Martian seas, a thousand-years old tradition is still practiced by settlers originated from Polynesia, previously encouraged by their Machine cult to move to Mars, confident the greatest of the spirits they believe in, the Omnissiah, could be very, very close. Their use of simple but effective kayaks stands in contrast with themselves. More machine than men, their cybernetic limbs allow them to achieve superhuman feats of strength and dexterity and fish in ways impossible for humans made only of flesh and blood.


Amanda Carrilho: Why am I watching this "documentary" again? Oh well, because this day I'm here just because it is my duty to be here, nothing but paperwork and PR I could procrastinate and leave for tomorrow so I am bored enough to have a holo display on this show. Hey there Alberto Barbosa, you were born in East Timor, right? These Machine Adepts are very popular there. Do you think this "Omnissiah" is something real?


Alberto Barbosa: ...


The personal guard took protocol more seriously than the one they protected. Amanda sighed and said:


You should know I am automatically authorizing you to break your silence from perceived necessity to perform your duty as a cautious guardian and speak freely when I start a conversation. And such a thing will never distract anyone as capable as you anyway, no need to be so stiff, specially when nobody else is around.


Emperor, with all due respect, your predecessors were much more rigid on protocol and formality, thus we would prefer to not get used to your way, should we still be young enough to stay here instead of retiring by the time of your successor.


Hey! I am still young, you will retire from your duties while I'm still here, but in any case, what are your thoughts?


I doubt this so called Omnissiah is real.


Most likely the truth, however, these Machine Adepts are the only cult which is aligned with imperial politics and values and whose leadership has acted with complete loyalty so far. It would be foolish for me to state any skepticism towards their faith, so lets keep our disbelief of this Omnissiah among us.


Suddenly an urgent hologram showed up. It was from the chancellor.


Marta: Emperor! The commanding officer of the Justicar has gone mad!


What? How? He was always so reliable.


Whatever expression Amanda had was hidden by her duranium mask.





That strike cruiser, loaded with two hundred and thirty space marines, is departing to the Abaddon system to engage the xenos on its own while the frigates that were due to perform that operation are still undergoing overhaul. And that cruiser has no jump drive!


Code: [Select]
Aphobia class Strike Cruiser      15,000 tons       364 Crew       2,798 BP       TCS 300    TH 2,040    EM 6,870
6800 km/s      Armour 8-54       Shields 229-536       HTK 78      Sensors 16/16/0/0      DCR 8      PPV 35.32
Maint Life 1.47 Years     MSP 1,020    AFR 212%    IFR 2.9%    1YR 524    5YR 7,866    Max Repair 510 MSP
Hangar Deck Capacity 1,250 tons     Troop Capacity 500 tons     Boarding Capable   
Lord-Captain    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 9 months    Flight Crew Berths 25    Morale Check Required   

Coelho PEB MION-1020 (2)    Power 2040    Fuel Use 68.80%    Signature 1020    Explosion 17%
Fuel Capacity 1,290,000 Litres    Range 22.5 billion km (38 days at full power)
Gellar Manufactorum Theta Scutum 229 (1)     Recharge Time 536 seconds (0.4 per second)

TriOptimum PAX-60 Heavy Macro Cannon (1)    Range 480,000km     TS: 6,800 km/s     Power 96-6     RM 10,000 km    ROF 80       
Twin Taurus CEMB-5 Turret (1x10)    Range 50,000km     TS: 20000 km/s     Power 0-0     RM 50,000 km    ROF 5       
Marques Eletro CTU 480Mm-6750 (1)     Max Range: 480,000 km   TS: 6,750 km/s   
Marques Eletro CTU 240Mm-20k (1)     Max Range: 240,000 km   TS: 20,000 km/s   
Alfaro Aeromarine Stellarator R6 (1)     Total Power Output 6    Exp 7%

Camara Sistemas Microsensor m1 (1)     GPS 11     Range 6.1m km    MCR 545.7k km    Resolution 1
Camara Sistemas Sensor EM-16 (1)     Sensitivity 16.5     Detect Sig Strength 1000:  32.1m km
Carneiro ST 1.5x m1 (1)     Sensitivity 16.5     Detect Sig Strength 1000:  32.1m km

Strike Group
5x Memento Mori Assault Shuttle   Speed: 23065 km/s    Size: 4.99

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes


Who told you that?


The captain of the World Eaters squadrons, Angelo Angronio, who was very furious because they were not invited to join this unauthorized operation... wait a moment. You didn't authorize this and "forgot" to tell me about it, did you?


Not really. However, I see no reason to put a stop to it. Lord-Captain Geraldo Amaral is one of the finest officers in the space force. He knows what he is doing and definitively has a perfect plan to compensate for the lack of a jump drive and the tactical consequences of it. The potential gains are more than worth the risks.


Meanwhile, in the bridge of the CS Justicar:


Commander Renato Barbosa, Chief Engineer: Is that wise, Lord-captain? The Emperor does not approve of this action.


Geraldo Amaral: No. The Emperor calls this maneuver Shock and Awe. We will emerge victorious from this, thus all our actions shall be approved.


But the only ones who will be at shock will be us! The Justicar lacks a jump drive.


The xenos won't know what is coming to them. They will be surprised, very surprised, for jump shock does not affect assault shuttles or the mightiest power of the Imperial Space Force inside them, and their ships can only fire once every twenty seconds, more than enough for a greeting party to reciprocate their particle beams.


Code: [Select]
Memento Mori class Assault Shuttle      250 tons       12 Crew       66.6 BP       TCS 5    TH 115    EM 0
23065 km/s      Armour 1-3       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0      PPV 0
Maint Life 0 Years     MSP 0    AFR 49%    IFR 0.7%    1YR 6    5YR 94    Max Repair 28.8 MSP
Troop Capacity 100 tons     Boarding Capable   
Commander    Control Rating 1   
Intended Deployment Time: 1 days    Morale Check Required   

Itaipu Trinuclear MagPlasma-57 (2)    Power 115.2    Fuel Use 1350.0%    Signature 57.6    Explosion 30%
Fuel Capacity 1,000 Litres    Range 0.05 billion km (0 hours at full power)

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Troop Transport for auto-assignment purposes



Image: Fireteam leader dual-wielding Plasma Bolters and Plasma MG armed Rhomaioi Space Marines.


Code: [Select]
Space Marine Squad
Transport Size: 100 tons
Build Cost: 10 BP
18x Space Marine - Plasma Bolter
3x Space Marine - Plasma MG
2x Space Marine - Fireteam Leader


Boarding intact alien vessels. What if the inevitable deaths make victory impossible and we lose all space marines?


They are our finest, they are prepared to die for the emperor and they will capture at least one, if not two of the Badger class cruisers while the last one will stand no chance.


Despite the skepticism of the Chief Engineer and of the Executive Officer, the lone strike cruiser continued its journey to Abaddon.





Several weeks later, after activating its void shields during a stopover at Epsilon Leo Gas Station, the Justicar would face its first battle. Outgunned, outnumbered and about to face jump shock. Whether Geraldo Amaral was an absolute madman, a military genius or both was about to discovered.





Memento Mori! Ave Victoria!


The captain shouted this war cry immediately after a barrage of particle beams reduced the void shields of the Justicar to 66%. Answering to it, the five assault shuttles emerged from the hangars with unbelievable speed and finesse and intercepted Badger 004, a risky maneuver given its speed and status as completely intact. Due to jump shock the Justicar could not yet open fire.


In less than 5 seconds the boarding operation was already completed and the assault shuttles returned to the safety of the hangars before they could be shot down. However, due to the speed of the Badger cruisers, while the extremely fast shuttles allowed for a chance, even before the combat inside the ship began, some did not make it and died in the boarding attempt. In total 23 space marines were lost, the exact number of a single squad.


The VII Alphas lost six marines: 1 Plasma MG, 4 Bolter and 1 Fireteam Leader;
The VIII Angels of Death lost three marines: 1 Plasma MG and 2 Bolter;
The IX Dark Angels lost three marines armed with plasma bolters;
The X Invincible Soldiers suffered heavily with nine losses out of 23: 2 Plasma MG, 6 Bolter and 1 Fireteam Leader;
The XI Rhomaioi were the luckiest, having lost only two marines armed with plasma bolters during the attempt.


While the remaining marines attempted to breach through the alien ship's armor, the battle was ongoing, with the Justicar in a retreating move to get away from the range of their particle beams and recharge shields before attempting a strafing move once jump shock was over, focusing on Badger 006.





It was a harrowing, tense battle. At first it seemed this was a foolish move, to attempt to fight against a force that had over twice the tonnage and thrice the numbers, and with the void shields getting closer to zero every twenty seconds, the concern was more and more visible in the faces of the officers and crew of the Justicar. They could not lose, otherwise the ongoing boarding action would be in vain.


Battle Log:


15:41:05 - The Justicar has gained distance and is now 111,385 km away from the pursuers. They fire another salvo of particle beams. Thanks to the limitations of their fire controls only five shots hit out of twenty-one, yet void shields are now only at 9% strength, about to be depleted. Badger 004 not yet breached by the space marines.


15:41:25 - 139,525 km distance. Other five hits of particle beams deplete the Justicar void shields and graze superficially its armor. "Bullet Proof" medal awarded to Lord-Captain Geraldo Amaral, hopefully not posthumously.


15:41:45 - 167,665 km distance. Only 3 out 21 particle beams hit the Justicar. Barely regenerated void shields only mitigate slightly far more substantial damage to armor.


15:41:55 - 181,735 km distance. Justicar finally recovers fully from jump shock and opens fire against Badger 006 with heavy plasma macro cannon. Hit chance at 64% thanks to superior fire controls to those used by the xenos despite optimal weaponry for short range combat. Alien vessel suffered only about 5% of the damage a shot at less than 10,000 km distances would have caused.





It is over for them! Maintain this distance until shields are fully recharged! Let us ensure that by the time the space marines have secured the xenos ship there won't be any risk to them!


Boarding Log:


15:44:35: Space Marines engage xenos crew. Despite outmatching them by far, one fireteam leader of the Alphas is lost, but the xenos pay for that with 37 lives.


Exact time of further engagements lost. Report continues below.


Code: [Select]
Phase 2 - 29 iguanas-on-a-stick. No casualties
Phase 3 - 18 iguanas-on-a-stick. No casualties
Phase 4 - 23 iguanas-on-a-stick. 1 Angel of Death - Plasma bolter died
Phase 5 - 25 iguanas-on-a-stick. 1 Miles Invictus and 1 AoD - Plasma bolter died.
Phase 6 - 38 iguanas-on-a-stick. 1 Miles Invictus died.
Phase 7 - 21 iguanas-on-a-stick. No casualties
Phase 8 - 28 iguanas-on-a-stick. No casualties
Phase 9 - 36 iguanas-on-a-stick. 1 Angel of Death - Plasma bolter died. Strike Cruiser with fully recharged shields closes in, enduring the barrages of particle beams.
Phase 10 - 28 iguanas-on-a-stick. No casualties
Phase 11 - 33 iguanas-on-a-stick. No casualties. Strike Cruiser is finally at point-blank and targeting Badger 006





All boarding missiles into the disabled ship!


This time there were no losses during the boarding attempt. The remaining alien ships, where one would eventually be taken over, for their crews had no chance against the space marines in their heavy power armor, began a retreating move, their apparent superiority in numbers and tonnage only a foolish illusion given superior speed and the unremitting courage of those ready to throw their lives into the void for the most hazardous and dangerous of all battles: the conquest of a spaceship. At the same time, the battle of the first boarding assault was not yet over and to get away from the range of the weapons of the disabled vessel while approaching the others to ensure it would not allow the boarding action to be lost because of the captured ship being fired at, the Justicar moved "north" towards a temporarily set waypoint.


Badger 004 combat reports:


Code: [Select]
Phase 12 - 29 iguanas-on-a-stick. No casualties
Phase 13 - 26 iguanas-on-a-stick. No casualties





So, a great victory was potentially secured not through conventional spaceship firepower, but through the courage of the finest scions of Holy Terra, who risked their lives in a dangerous boarding operation against a completely intact alien vessel and while many did not live to see this great victory, they nonetheless triumphed. Rushed, a skeleton crew attempted to control the alien vessel and target the other alien ship, but due to the fact everything was interfaced for xenos, it was very tricky to understand how to operate the thing. They set course to distance themselves from the last alien ship still on the move and under their control while the Justicar approached to hunt it down and destroy it.


Particle beams from the captured ship fired with little effect. The skeleton crew had no idea yet how to use the fire controls, with such being a too alien technology for them to hit anything at all, and even the maximum speed they could achieve for now was a pitiful ~50 km/s, however help was on the way. They suffered some hits from the other xenos ship, but fortunately none caused critical damage or disabled its engines, and thus while Badger 005 was hunted down, they set course to the jump point to Epsilon Leonis Minoris, to refuel at its station and head for Earth, where any useful technology from it the Imperium lacked would be studied for reverse engineering and the rest scrapped. Two ships with tractor beams, a tanker and a tug, were already on the way should this still working ship remain sluggish and require a push.


Badger 006 combat reports:


Code: [Select]
Phase 1 - 42 iguanas-on-a-stick. No casualties
Phase 2 - 36 iguanas-on-a-stick. No casualties
Phase 3 - 46 iguanas-on-a-stick. No casualties
Phase 4 - 38 iguanas-on-a-stick. No casualties. Strike Cruiser almost paralyzes Badger 005 with crippling point-blank heavy plasma shot.
Phase 5 - 36 iguanas-on-a-stick. No casualties. Strike Cruiser twin gauss turret paralyzes Badger 005.
Phase 6 - 34 iguanas-on-a-stick. No casualties





Thus, at 16:00, a devastating hit of 60cm heavy plasma completely pulverizes the Badger 005. The First Battle of Abaddon was a complete victory, the fall of the last alien ship, stranded and being cleansed by over a hundred space marines, was only a matter of time.


Only three minutes later that would happen, with far better results than the first and riskiest boarding action: not even one space marine died during the capture of Badger 006, a truly remarkable performance. Immediately the shuttles headed towards Badger 004 to load the space marines back, leaving only the skeleton crew and finally take in the xenos who fled the destruction of Badger 005, while the Justicar would load the marines at the stranded Badger 006 with both engines damaged by a devastating hit of 60cm heavy plasma, which likely would only get out of there once the tug arrived. For now there would be a tense wait, protecting this ship, but even if there is a hidden fleet of xenos heading in that would force the Justicar to abandon the skeleton crew over the stranded alien ship to its fate, for it cannot risk another battle because parts of its armor were already penetrated at 5 levels of depth out of 8 and it was alone there, this would still be a great victory. From it the knowledge of the exact specifications of the Badger and the real name of it were now available as well. Apparently it is Zun and it is classified as a Destroyer:


Code: [Select]
Zun IV class Destroyer      11,570 tons       347 Crew       2,065.4 BP       TCS 231    TH 1,248    EM 0
5393 km/s      Armour 7-45       Shields 0-0       HTK 74      Sensors 8/8/0/0      DCR 3      PPV 56
Maint Life 0.63 Years     MSP 334    AFR 357%    IFR 5.0%    1YR 527    5YR 7,903    Max Repair 312 MSP
Lord-Captain    Control Rating 2   BRG   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

Magneto-plasma Drive  EP624 (2)    Power 1248    Fuel Use 50.64%    Signature 624    Explosion 10%
Fuel Capacity 950,000 Litres    Range 29.2 billion km (62 days at full power)

Particle Beam-6 (7)    Range 200,000km     TS: 5,393 km/s     Power 15-4    ROF 20       
Beam Fire Control R256-TS4000 (2)     Max Range: 256,000 km   TS: 4,000 km/s   
Stellarator Fusion Reactor R5 (7)     Total Power Output 32.1    Exp 5%

Active Search Sensor AS78-R125 (1)     GPS 12000     Range 78.2m km    Resolution 125
Thermal Sensor TH1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
EM Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km

ECCM-1 (1)         ECM 10

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes


A few hours later Badger 004 would safely reach imperial space, on its way to refuel and then head to Earth. The Justicar maintained a vigilant watch over the the stranded captured ship for now. It would take several weeks for the Tug that would bring it back to arrive. It was an old and dated design deemed low priority to refit to more advanced magneto-plasma propulsion, but still very fast for a commercial spaceship when unloaded, for it was designed to tractor over 2,500,000 tons.


Code: [Select]
Ferrata class Tug      273,482 tons       2,760 Crew       9,646.4 BP       TCS 5,470    TH 31,250    EM 0
5713 km/s      Armour 1-375       Shields 0-0       HTK 615      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 222    Max Repair 156.25 MSP
Cargo Shuttle Multiplier 48    Tractor Beam     
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Tartaruga PEB MION-C625 (50)    Power 31250    Fuel Use 2.24%    Signature 625    Explosion 5%
Fuel Capacity 5,000,000 Litres    Range 147.2 billion km (298 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a a for auto-assignment purposes


This victory had many consequences. Proposals to create entire fleets centered on boarding action, with even more capacity to load space marines or assault shuttles, were already being made when the news arrived to Terra but the greatest question was yet to be answered: is this the moment that shall usher the Imperium as a galatic superpower, or simply a lucky streak that will end soon? The Xenos so far remain timid, weak and passive to a point that makes no sense. Preparations for the eventual invasion of the Psi Indi system, meanwhile, were still far, far away from completion.
« Last Edit: November 24, 2021, 08:20:11 PM by Abridal »
 
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Offline Garfunkel

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Re: A Polarized Imperium
« Reply #3 on: November 25, 2021, 03:09:41 AM »
Action packed start!
 

Offline El Pip

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Re: A Polarized Imperium
« Reply #4 on: November 27, 2021, 06:34:13 PM »
The X Invincible Soldiers suffered heavily with nine losses out of 23: 2 Plasma MG, 6 Bolter and 1 Fireteam Leader;
In fairness they were absolutely asking for it with a name like that. Such arrogance is rarely not punished.

An interesting doctrine and it seems to be working for the Imperium. Though as noted is it just the luck of audacity?

Also the Emperor is playing with fire with such 'deniable' missions, all is well when they are successful but if they fail will the officers really take all the blame or will they confess to the Emperor's involvement to save themselves? Problems for the future though, for now let all celebrate this triumphant victory!
 
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Offline nuclearslurpee

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Re: A Polarized Imperium
« Reply #5 on: November 28, 2021, 02:22:12 PM »
Quote
Cornucopia class Terraforming Station      2,518,713 tons

Given the limitations of Aurora, I approve of this suitably Warhammer size for a terraforming station.

Quote
Off-Topic: Liquid Humanism Overview
Off-Topic: Mercantile-Universalism Overview

I eagerly look forward to seeing how the conflict of these two ideologies ends up driving Imperial policy and doctrine.

Quote
Another oddity of the hive cities, rarely found outside of them, are all kinds of weird cults. The most popular for over a century is dedicated to a deity called "She-Who-Thirsts". [...]his testimony nothing more than the ramblings of a doomsayer on how this cult worships a horrible demon that will come out of a rift in the fabric of space and aether opened by the very hedonism of its worshipers.

If this campaign ends with the Imperium being blown to bits by a certain spoiler race we will already know who to blame. It might not be their fault, per se, but they will be blamed anyways.

Thus far I am very intrigued by what is on one hand quite obviously, shall we say, "inspired by" WH40K lore, yet on the other hand this is applied to a quite different setting than the Imperium of Man. It will be I am certain an interesting collision of cultural forces ultimately driving all kinds of harebrained space schemes and I am very much here for it.

Quote
Note that there are no horse nomads on Luna and the idea of nomads riding horses adapted to low gravity on Luna is preposterous.

I hadn't even thought to ask and now I am glad I did not, for I did not need to.

Quote
A grim note must be made on the state of Earth: the deeds of John Brown, Abraham Lincoln among many others were lost to extremes moral decline and depravity much of the world not enlightened by Imperial wisdom yet suffer from. The commerce of human beings as slaves returned in force in many places outside imperial law. As expected from a pillar of human rights and greater morals, slavery in the Imperium is a crime punishable with death by impalement.

In an alternate history of this alternate history, brought on by several arguably-fortuitous choking-on-olive events, a world war is instigated in 2136, ostensibly for the purpose of eradicating slavery, but in reality driven by the powerful impalement pole-makers lobby which wished to generate market share for their admittedly not in demand products.

Quote
these reptilians, called by Imperial intelligence as the Lizardpeople Hegemony.

This is the kind of culturally-sensitive, racially-aware classification we expect in our Aurora AARs and I wholly approve of this truly scholarly naming convention.

Quote
Prologue Part 4: Bringing swords to a gunfight

I quite love this section. It is not too often that a NPR really takes the fight to the player race and particle lances are one of the best ways to do it, or at least one of the most terrifying to face off against.

The part where the Hegemony loses in the end anyways is of course rather less surprising.

Quote
The Banks bankrupted nonetheless,

Pfft. I bet you're fun at parties.  ;)

Quote
shouting "to be purged, for that is the fate of all xenos!" as said in the old catechism which everyone forgot that was ripped off from in-universe quotes from a miniature based tactical board game that was somewhat popular in the late 20th and early 21st centuries.

Pictured: this AAR.  :P


Quote from: Abridal
even now a presence is maintained behind enemy lines, a courageous crew, alone in an unarmed vessel:
Quote from: Also Abridal
Botnet 1

It is heartening to see that in this universe, robots are considered crew capable of courage without first having to go on trial to defend their existence from Federation Imperium lawyers with punchable faces.

I mean, you could also just go with the explanation given in the text, I guess, if you really wanted to.  :P

Quote
For some reason the aliens decided shooting those cheap 19 ton probes was a waste of time and had not shot down even a single of them. Which was good.

I've found similar in my own experience. Seems to be a bug(?) with <50 ton crafts that NPRs sometimes will not target them for some reason.

Quote
Excuse me, are you really going to copycat that infamous quote?

What is the point of being an Emperor if you don't copycat famous quotes all day? Answer me that!

Quote
(OOC: Yes, got quite long-winded but it's hard to condense a game that went so far from 2025 to 2163, specially when also including some fluff. I hope this ended OK and not too tiresome to read)

It is generally the long-winded stuff that is the best material on these forums...

...he said with absolutely no self-interest in the matter whatsoever...

Quote
> Advanced Analysis: Studied universe is a plaything of

This is not ominous at all.

Quote
Over the Martian seas, a thousand-years old tradition is still practiced by settlers originated from Polynesia, previously encouraged by their Machine cult to move to Mars, confident the greatest of the spirits they believe in, the Omnissiah, could be very, very close.

Absolutely no one could possibly have seen this coming. Absolutely no one, I say.  :P

Quote
He knows what he is doing and definitively has a perfect plan to compensate for the lack of a jump drive and the tactical consequences of it.

Pictured: The Emperor.


Quote
Memento Mori class Assault Shuttle

This is not even remotely ironic.

Quote
Phase 2 - 29 iguanas-on-a-stick.

The absolute finest cultural sensitivity training has been made mandatory for all officers of the Imperial Navy, I see. As it should be, of course.

Quote
Thus, at 16:00, a devastating hit of 60cm heavy plasma completely pulverizes the Badger 005. The First Battle of Abaddon was a complete victory, the fall of the last alien ship, stranded and being cleansed by over a hundred space marines, was only a matter of time.

I...I can't believe this actually worked. Truly a glorious victory!

Thus far an excellent and entertaining piece of work here. I suppose the major narrative question at this stage will be whether the NPRs, this one or others, will eventually bring some aggression into the picture, ideally we can start having multiple fronts of warfare so the Imperium will begin to feel pressured despite having a wealth of resources in a vacuum. I am also curious about this hinted alternative to a certain spoiler race and hope we get to see it at some suitably dramatic moment.
 

Offline Abridal (OP)

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Part 3: Space Marines know no fear (2163-2165)
« Reply #6 on: Yesterday at 06:37:39 PM »
The absolute finest cultural sensitivity training has been made mandatory for all officers of the Imperial Navy, I see. As it should be, of course.

Imperial Space Force would be the correct name. The Imperial Navy is an actual navy that protects the Imperium floating cities over the oceans of Earth.


======================

> Memoirs of an Imperial Space Force Officer

> Be 41
> Live in The Current Year + 145
> Emperor shouts "Ave Victoria!".
> Shout "Ave Victoria!" and salute the Emperor.
> Emperor shouts "Ave Victoria!" again.
> Shout "Ave Victoria!" and salute the Emperor again.
> Remember good old days just before joining Schola Sancta Terra, when was part of the Imperial Youth movement.
> Joined death squad to hunt down mutant scum who willingly have chosen to no longer be human, festering hive cities.
> Pal with weird tastes invites me to an Anime convention at a hive city, unaware of my membership.
> Convention is filled with furry mutants and also some scalies and others even weirder, all who once were human.
> At first I was like:
> *Cringe*
> Then I was like:
> *Purging Intensifies*
> "Friend" calls me a bunch of words ending with -ist and goes on and on like a gigantic crybaby.
> I summarily judge this ex-friend as a traitor to mankind and *BLAM* this heretic mutant lover with a bit of sadness. May Imperial justice always be fair. The Emperor Protects.
> Pile up horrible doujins all over the convention with heretical drawings of mutant women with cat ears among other abominations for book burning ceremony.
> Be given the honor to be the one who shall light the fire that will purge all such degeneracy and consign it to oblivion.
> Nothing of value was lost. Bonfire was really large by the end of the ceremony.
> Stench of some really low quality imported junk food from Japan called pocky is overwhelming.
> Suddenly I wake up and realize all of that was a no more than a dream, I have no idea what an "Anime", "doujin" or "pocky" is.
> What the hell did I just dream of and why?
> Some quack reads my comments in the Net and claims I dreamed of an alternate universe.
> Don't care personally about this, just sharing with fellow anons for entertainment.
> HFY³


--Anonymous copypasta dated from 2160


The Daily Stormemes, 27th of May, 2163

Editorial: The Hos of Babylon


A cancer still festers upon every continent of the planet, a remnant of the "progressive" degenerate non-civilization which ashes the Imperium built itself from, purifying the filth and crushing the enemies of its superior values, when necessary. A cracked, corrupted corpse of long lost cultures, of peoples who lost their identity, their roots, who forgot their past and have forsaken their future, betraying in the most abject and vile way their ancestors. Why imperial authority refuses to end forever the remnants of such blight is a mystery. At least very restrictive migration policies prohibit the genetic sewage of these necropolises from ever leaking out of this planet.


"Why should the hive cities be called non-civilizations?", first-time readers may ask. They are non-civilizations for their absolute denial of every foundation of any successful civilized society: Blood, Honor and Soil.


The Denial of Blood: behold a sewage of rootless dregs of the dregs of mankind, inferior beings without any real cultural identity which combine the genetic flaws and the worst traits of all peoples on Earth, a septic tank of human genes thrown into a gigantic totem of consumerism commanded by gigantic capitalists who control finances, media, "education", everything with absolute power, where atomized and doomed individuals exist for no other purpose than to be exploited.  The open borders of hive cities are no more than the open mouth of a Venus flytrap to ensnare and devour fools who think they will find prosperity and dignity in the self-proclaimed "culturally rich and tolerant" hellhole every hive city is. The only tolerance is the tolerance over the most crass abuse, cruelty, inhumanity and exploitation and the only enrichment has nothing to do with culture and everything to do with the ever-expanding wealth of a monstrously decadent, cowardly and immoral elite of useless parasites to mankind. Beyond what is evident, who knows what horrors happen in the dark corners of Earth where creepy cults these Babylons are always attracting congregate? Human sacrifices, babies thrown to pyres in the name of false gods, babymeat cannibal black markets? Even worse?


The Denial of Honor is obvious. There is no honor or honour(sic) to be found anywhere within a hive city.  It's normal for a "best friend" to stab the other "friend" in the back for only one cent or even for less. No ties to anything result inevitably into a culture of selfish pursuit of wealth, power and pleasure above everyone and all else in this soulless theme park, a dark and twisted parody of authentic cultures. No binding promises ever are respected in such a place except at gunpoint or through force of contractual legislation also enforced at gunpoint. Even families are just a facade, blood ties as worthless as "friendship". Babies in most hive cities are literally merchandise to be bought and sold in slave markets, and not even one individual will speak up against families that conduct such an abominable act against their own children for selfish interest. Truly a spectacle of horrors, the ultimate form of democracy in all its grotesqueness, the proof of the superiority of the Fourth Way and that all the ideals of the "Enlightenment" are lies, lies of a false Enlightenment which once threatened to cast a veil of perpetual darkness, a funeral wreath upon mankind only barely avoided thanks to the bravery of the forerunners of our great movement who resurrected their peoples from degeneracy.


The Denial of Soil comes most evidently from the lack of any official borders, for the spider always welcomes the little insects blindly immigrating to its web. The denial of soil also has another meaning in the heavily stratified hive: most inhabitants have less than illegal migrants stopped at the border checkpoint of every society that isn't a hellhole: their living standards and work conditions are analogous to slavery, even in imperial hive cities where explicit slavery is forbidden, and they are truly denied soil and any form of private property: every single piece of land belongs to a tiny minority arguably even worse than the worst xenos scum, for only the greatest monsters in human guise have any chance to rise to the top of the hive city societal pyramid, ensuring through genetic inheritance their descendants will always be born like their parents, a minority so devoid of humanity their mindset is as reptilian as that of the Lizardpeople Hegemony. We have no hesitation to affirm they are a greater threat than the xenos and should not be considered human, therefore their extermination would not be a crime against mankind but a favor to mankind.


Will we one day pay the highest price in a distant or not so distant future for toleration of such corrupted and immoral enclaves within our Imperium that reward dishonor, treachery, cowardice, decadence and all other traits that shape up only heretics, traitors and the greatest of all internal enemies? What will it take for the authorities to wake up, an entire hive city becoming 99% inhabited by grotesque, reviled anthropomorphic parodies of natural animals who once were human and making nuclear purification the only solution? Hopefully not before a wiser Emperor cleanses the planet of these festering tumors. Time will tell.


The Emperor was reading this peculiar piece with relative lack of interest, just the usual thoughts to be expected from the most radical National-Humanists, yet after finishing this relaxing reading for the pursuit of inner peace, she commented:


If they knew the crooked vermin who rule every single hive city have a "dead man's switch" at their disposal, they wouldn't be so eager for the annihilation of these remnants of the Old World Order. Containing them is the only option that won't result in billions of deaths, and while they surely are probing us for weaknesses, trying to corrupt and infiltrate our government and institutions, paying shills through their intelligence agencies to puppeteer protests and so on, for the next centuries it is unlikely our civilization will be weak enough to fall into their lies. Hopefully we shall lift the greatest and finest off this Earth long before the first symptoms of decline hit this empire and force more final measures to prevent them from subverting and subjugating the Imperium.


Why keep the knowledge of these "dead men' switches" a state secret even now?


Because, Chancellor Marta, the effectiveness of such threats is much weaker without general knowledge of their existence. There will be a Day of Reckoning, but not in our lifetime. I suspect the goblin elites have their own reasons to not publicize their dead men' switches, perhaps they are afraid letting everyone aware of it could backfire against them. A dead man's switch is no defense against those who would rather die free than live as slaves and are ready to initiate the ethic cleansing of their oppressors without remorse or hesitation.


Ethic cleansing? Did I hear that correctly?


Yes.


And?


And Might is Right. In the wars we fight the victors are heroes who do nothing wrong and the losers are always vilified war criminals. This is how "history" is written since the beginning of time. Essentially, the only war crime is to lose.


I see. Now, changing the subject, about the disassembly of alien technology, things are going very well. All captured ships are on the way to Sol, there was no attempt at the Abaddon system from the xenos to engage our forces. The first captured destroyer should be here by the end of June.


While the gains from disassembling particle beams are not expected to be high or much useful, the salvage will definitively help, alien ships broken down to construct more imperial spacecraft for the Space Force, an ironic process in many ways. Perhaps far more tempting was the lone destroyer(?) in the Grimgor system, but the Justicar armor would have to be repaired and space marine squadrons reinforced first. The Emperor this time would be more clear. By 12th of July of 2163, an explicit Imperial order was given for the Strike Cruiser to head to the Grimgor system and capture the solitary alien ship guarding its jump point.


Meanwhile, in 17th of July the ELINT ship was returning to friendly territory for another overhaul, and by 22nd of July reserve forces of space marines were available to reinforce the squadrons that suffered losses in the previous boarding actions and also mostly likely for those which will suffer further losses in the ongoing operation at Grimgor.





The signs of past battles lingered, the folly of sending short ranged Gauss cannons against the frigate flotillas still there, but this would be a dangerous operation. The target for boarding would be faster than the previous alien ships that were successfully boarded. Yet, those who were ready to risk death in this daunting task knew no fear.


At 26th of July, 13:54:30, the shout of "Ave Victoria" was given while three particle lances tore through the shields of the Justicar, now reduced to 76%. This was a salvo from only one Bank 007. A whole fleet of these alien ships armed with particle lances could have been devastating beyond measure. While the alien vessel was recharging to fire again, the assault shuttles emerged to a far riskier boarding action, for this alien ship had a speed of 6766 km/s.


Battle Report:


Code: [Select]
13:54:35 - Heavy casualties suffered during boarding attempt, 42 out of 115 space marines lost. List of fallen heroes:

I Romulus Ravens - 7 losses. 5 Plasma Bolter, 2 Fireteam Leaders
II Northern Varangians - 10 losses. 7 Plasma Bolter, 3 Plasma MG. Survivors not reporting any attempts to breach armor. Total squadron loss might have happened.
Either MIA or the most senior surviving officer of the Northern Varangians disbanded them to reinforce other squadrons.
III Duranium Triarii - 11 losses. 8 Plasma Bolter, 2 Plasma MG, 1 Fireteam Leader
IV Space Wolves - 7 losses. 5 Plasma Bolter, 1 Plasma MG, 1 Fireteam Leader
V Ultrasolarii - 7 losses. 5 Plasma Bolter, 1 Plasma MG, 1 Fireteam Leader

Given the extremely close maximum speeds and pointlessness of destroying the alien ship while boarding is underway,
Justicar is ordered to jump back to the Omicron Piscis Austrini system. The surviving space marines are on their own.


13:54:40


Justicar strike cruiser successfully disengaged and left the Grimgor system, heading back to Epsilon Leonis Minoris. Bank 007 does not attempt to pursue it through the jump point.


13:57:40


Space Marines breached through Bank 007 armor and commence their courageous offensive.


Round 1: 12 gecko pelts collected. Ultrasolarii lost 1 Plasma Bolter marine without a Spiritual Liege here to Mary Sue them.
Round 2: 25 gecko pelts collected. Space Wolves lost 1 Plasma MG and 1 Plasma Bolter. Ultrasolarii lost another Bolter marine.
Round 3: 17 gecko pelts collected. Ultrasolarii lost 1 Plasma MG. Fate of II Northern Varangians remain uncertain.
Round 4: 15 gecko pelts collected. No casualties.
Round 5: 21 gecko pelts collected. No casualties.
Round 6: 22 gecko pelts collected. Romulus Ravens, Duranium Triarii and Space Wolves lost 1 Plasma Bolter each.
Round 7: 11 gecko pelts collected. Space Wolves lost 1 Plasma Bolter marine.
Round 8: 15 gecko pelts collected. Space Wolves lost 1 Plasma MG and Romulus Ravens 1 Plasma Bolter.
Round 9: 12 gecko pelts collected. Space Wolves lost 1 Plasma Bolter marine.
Round 10: 10 gecko pelts collected. Duranium Triarii lost 1 Fireteam Leader and Ultrasolarii lost another Plasma Bolter.
Round 11: 11 gecko pelts collected. Duranium Triarii lost 1 Plasma MG.
Round 12: 12 gecko pelts collected. No casualties.
Round 13: 12 gecko pelts collected. No casualties.
Round 14: 18 gecko pelts collected. No casualties.
Round 15: 19 gecko pelts collected. No casualties.
Round 16: 11 gecko pelts collected. No casualties.
Round 17: 15 gecko pelts collected. Space Wolves lost 1 Plasma Bolter marine.
Round 18: 12 gecko pelts collected. No casualties.
Round 19: 13 gecko pelts collected. Ultrasolarii lost 1 Plasma Bolter.
Round 20: 12 gecko pelts collected. No casualties.
Round 21: 13 gecko pelts collected. No casualties.
Round 22: 11 gecko pelts collected. No casualties.
Round 23: 12 gecko pelts collected. No casualties.
Round 24: 10 gecko pelts collected. No casualties.
Round 25: 14 gecko pelts collected. No casualties.
Round 26: 10 gecko pelts collected. No casualties.
Round 27: 16 gecko pelts collected. No casualties.
Round 28: 10 gecko pelts collected. No casualties.
Round 29: 7 gecko pelts collected. No casualties.
Round 30: 9 gecko pelts collected. No casualties.
Round 31: 11 gecko pelts collected. No casualties.

26/July/2163 14:29:30

Bank 007 is successfully captured by the space marines despite very heavy losses, including all 23 proud
and fearless II Northern Varangians, their complete loss confirmed once control of the vessel was established.

72 out of 115 space marines gave their lives to secure this victory with not even a single shot from spaceship weapons fired. The II Northern Varangians have crossed the Gates of Valhalla and ascended to the hall of legends, they shall never be forgotten. Their bravery is an example for all.

Press F to Pay Respects

o> o> o> o> o> o> o>



With this victory, the technical details of Zun V, the particle lance destroyer, were now available, and made it clear Imperial propulsion technology was still lagging behind the xenos tech, only the general fuel efficiency was better, which allowed for designs with more emphasis on speed over efficiency compared to the alien ships without taxing fuel logistics too much, which in turn made such technological advantage less tactically useful for the xenos than it would be otherwise.

Code: [Select]
Zun V class Destroyer      13,892 tons       414 Crew       3,457.5 BP       TCS 278    TH 1,880    EM 0
6766 km/s      Armour 6-51       Shields 0-0       HTK 90      Sensors 11/11/0/0      DCR 3      PPV 72
Maint Life 0.32 Years     MSP 466    AFR 515%    IFR 7.1%    1YR 1,455    5YR 21,821    Max Repair 470 MSP
Lord-Captain    Control Rating 2   BRG   ENG   
Intended Deployment Time: 12 months    Morale Check Required   

Internal Fusion Drive  EP940 (2)    Power 1880    Fuel Use 46.13%    Signature 940    Explosion 10%
Fuel Capacity 1,250,000 Litres    Range 35.1 billion km (60 days at full power)

Particle Lance-18 (4)    Range 240,000km     TS: 6,766 km/s     Power 55-5    ROF 55       
CIWS-200 (1x4)    Range 1000 km     TS: 20,000 km/s     ROF 5       
Beam Fire Control R320-TS5000 (2)     Max Range: 320,000 km   TS: 5,000 km/s     97 94 91 88 84 81 78 75 72 69
Tokamak Fusion Reactor R6 (4)     Total Power Output 22.9    Exp 5%

Active Search Sensor AS105-R125 (1)     GPS 15750     Range 105m km    Resolution 125
Thermal Sensor TH1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
EM Sensor EM1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

ECCM-2 (1)         ECM 20

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes


Disassembly of its engines would help but also delay production of more cruisers due to retools, and in any case, such research would take time. For now the focus of propulsion research was on even better overall fuel efficiency. However, something else was happening.





This might be their home system. We might have finally located it. Why else would such reinforcements arrive this soon?


Maybe, but it could as well be a very important star system for the xenos instead.


Observation through the conveniently ignored recon satellite identified the arrival of 2 other Zun V class particle lance destroyers towards the jump point by August the 2nd. Maybe Grimgor is the home of the Lizardpeople Hegemony as hypothesized.





We need more shipyards. At least eight. Look at that! So many particle lances. We are lucky they seem afraid of going in an all-out assault against our space for now. Twenty-five destroyers with three particle lances each. For now we have only one strike cruiser, one heavy cruiser still undergoing refit and thirty-four frigates. They lack jump drives though, so if we deploy everything we have at a jump point against such mass, were them to thrown everything on the offensive, we could have a chance of victory despite the fact the Space Force is outnumbered by far right now. They have much, much more in tonnage of combat vessels and only one shipyard is already in shape to build 15,000 ton cruisers for now.


Attacking their home system would be more suicidal than the latest boarding action that barely succeeded given the casualties. This limits immediate strategic advance opportunities to securing a refueling station at the Endovelicus system, and that is it. Preparations for the invasion of their mining colony at Psi Indi are far from complete.


At 5th of November, research of extreme temperature adaptation for ground forces was complete. While it was questioned if the so called "Forlorn Hope", as the space marines that would engage in planetary combat as the first wave of offense would become known as, would truly become better with this adaptation that would make their equipment more expensive and slow to produce, the mining colony was very cold and the first wave was deemed better focused on quality given the odds it would have to face while reinforcements were underway. The overall structure would differ a lot from the armored legions, using a new type of unit that was larger than a regiment but smaller than a legion, a trio, roughly one third of a legion, commanded by a very different type of legion HQ formation.


Code: [Select]
Infantry Legion HQ
Transport Size: 29,994 tons
Build Cost: 2,194.3 BP
2x Legion HQ m2
749x Logistics Motorcycle (LamCom)
48x Aquila m2 Motorized AA
164x Lupus m3 Mech Rocket Artillery

Each HQ would command 3 trios.

Code: [Select]
Forlorn INF Trium
Transport Size: 10,000 tons
Build Cost: 520.9 BP
6x Space Support Director (LamCom)
250x Logistics Motorcycle (LamCom)
1000x Ice-7 Forlorn Plasma Rifleman (2163)
92x Ice-7 Forlorn Plasma MG (2163)
16x Ice-7 Forlorn Flak Team (2163)
20x Ice-7 Forlorn BFG Team (2163)
2x Trium HQ (LamCom)

And each trio would command, in addition to the troops directly in its formation, two cohorts:

Code: [Select]
Forlorn INF Cohort
Transport Size: 9,999 tons
Build Cost: 507.5 BP
2x Cohort HQ (LamCom)
255x Logistics Motorcycle (LamCom)
1121x Ice-7 Forlorn Plasma Rifleman (2163)
100x Ice-7 Forlorn Plasma MG (2163)
10x Ice-7 Forlorn Flak Team (2163)
20x Ice-7 Forlorn BFG Team (2163)

A total of about 120,000 tons of ground units that would conquer Psi Indi A-1, including logistics, once the time was right and they were constructed. The greatest difference compared to armored legions was the replacement of logistics trucks with smaller motorcycles, which could not supply units outside of their own formations but were much cheaper. To recover losses in these units a formation with nothing but more logistics bikes would be built to be deployed to a planet a while after the front lines were secured.

Code: [Select]
Replacement Logistics Bikes
Transport Size: 120,000 tons
Build Cost: 2,400 BP
12000x Logistics Motorcycle (LamCom)

Other infantry waves, if necessary, would not have the "luxury" of heavy power armor or specialized equipment for extreme temperatures. Besides that detail they would be identical to Forlorn Hope units. A similar replacement unit for logistics trucks was also defined, and the cost difference was no small matter.

Code: [Select]
Replacement Logistics Trucks
Transport Size: 119,970 tons
Build Cost: 4,798.8 BP
1935x Logistics Truck (LamCom)

Despite that difference, the cheaper logistical option would be reserved for infantry legions, simply because the regimental model with 20,000 ton regiments instead of 30,000 ton trios made the necessary granularity of logistics when not using vehicles more inconvenient and likely to result in losses of firepower that were not worth the cost reduction. Besides, armored units weren't the first choice when time and cost to build ground forces were at a premium anyway.


And so the year of 2163 was coming to an end. It was a year of great victories and heroic deeds.


By 18th of January of 2164, the number of particle lance destroyers protecting the Lizardpeople Hegemony home system increased to 26. There was no offensive battle plan feasible with the existing imperial forces against such numbers. The only way to conduct a successful jump point assault was not readily available with existing technology:  to jump away from the range of the lances and second: use weaponry which doesn't perform horribly at longer distances in the way plasma does. Research was already happening to fix both: first to allow for jump drives that can achieve greater distance squadron jumps and second, research into missiles, which would likely be the only path in the future for the small 3,000 ton crafts of the Imperium to remain relevant outside of trade lane interdiction and convoy raiding.


In February 2164, the Badger 006 (Zun IV) was finally scrapped, the first boon of the victorious boarding assaults during the previous year.


The necessity of jumping away from the range of the particle lances was finally closer at hand by March. Max squadron jump radius was now 250,000 km. However, the lances had a range of 240,000 km, making that too close for comfort for future jump drive designs. Further research to increase the maximum radius to 500,000 km was immediately initiated.


One of the most limiting factors of any plans involving ground troops was the fact that, outside of limited room for boarding action, there was no real transport available for ground forces. Until now. in 31st of March finally the Ecce Signum, the first Strategic Troop Transport, was completed and unfortunately obsolete on arrival. The shipyard would have to be retooled to the also technically obsolete Magneto-Plasma upgrade of this design.

Code: [Select]
Expeditionis class Strategic Troop Transport      50,000 tons       300 Crew       2,949.5 BP       TCS 1,000    TH 2,500    EM 0
2500 km/s      Armour 15-120       Shields 0-0       HTK 96      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 186    Max Repair 156.25 MSP
Troop Capacity 20,000 tons     Cargo Shuttle Multiplier 6   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Tartaruga PEB MION-C625 (4)    Power 2500    Fuel Use 2.24%    Signature 625    Explosion 5%
Fuel Capacity 393,000 Litres    Range 63.3 billion km (292 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Troop Transport for auto-assignment purposes


Immediately Ecce Signum loaded 4 geological survey units to verify possible mineral wealth in Venus.

Code: [Select]
Geosurvey Battalion
Transport Size: 4,989 tons
Build Cost: 394.4 BP
22x G.E.O.D.E. m1
1x Battalion HQ (LamCom)
3x Aquila m1 Motorized AA


In 21st of April they concluded their survey with the following report:


"Conclusion: Useless unless overpopulation of humans with exceptionally
below average intelligence justify sending idiots there thinking it is a tropical paradise."


They headed to Ganymede which might have undiscovered Trans-Newtonian reserves immediately after.


And in 7th of May they found out their survey of Ganymede was yet another complete waste of time.


For now no location with potential for ground based geological survey was anywhere safe and firmly under imperial control, so these battalions would remain idle.


Intelligence was not idle on the other hand, although not all of their discoveries were useful. They just found out the location of another system known by the Lizardpeople Hegemony, with nothing but a number to define it. It was just a number really, for it has just a star with no planets orbiting it. As useful as three stooges with chainsaws.


By June an important milestone in the buildup of the Imperial Space Force was achieved. The shipyard responsible for the light cruisers was ready to build both light cruisers and armored replenishment vessels, and immediately began the construction of the Carnifex.


Code: [Select]
Carnifex class Light Cruiser      7,500 tons       191 Crew       1,579.7 BP       TCS 150    TH 1,021    EM 2,910
6805 km/s      Armour 8-34       Shields 97-404       HTK 42      Sensors 0/0/0/0      DCR 3      PPV 32.4
Maint Life 3.09 Years     MSP 985    AFR 129%    IFR 1.8%    1YR 155    5YR 2,330    Max Repair 255.2 MSP
Troop Capacity 100 tons     Boarding Capable   
Captain    Control Rating 1   BRG   
Intended Deployment Time: 9 months    Morale Check Required   

Itaipu Trinuclear MagPlasma-510 (2)    Power 1020.8    Fuel Use 51.21%    Signature 510.4    Explosion 14%
Fuel Capacity 512,000 Litres    Range 24 billion km (40 days at full power)
Gellar Manufactorum Theta Scutum 97 (1)     Recharge Time 404 seconds (0.2 per second)

TriOptimum PAX-15 Plasma Autocannon (6)    Range 60,000km     TS: 6,805 km/s     Power 6-6     RM 10,000 km    ROF 5       
Taurus CEMB-5 Turret (1x5)    Range 50,000km     TS: 20000 km/s     Power 0-0     RM 50,000 km    ROF 5       
Marques Eletro CT 240Mm-6750 (1)     Max Range: 240,000 km   TS: 6,750 km/s     96 92 88 83 79 75 71 67 62 58
Marques Eletro CTU 240Mm-20k (1)     Max Range: 240,000 km   TS: 20,000 km/s     96 92 88 83 79 75 71 67 62 58
Alfaro Aeromarine Stellarator R36 (1)     Total Power Output 36.6    Exp 7%

Camara Sistemas Microsensor m1 (1)     GPS 11     Range 6.1m km    MCR 545.7k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes


If strategically useful it would also be capable of building this, or a yet to be designed upgrade of it using internal confinement fusion thrusters.


Code: [Select]
Auxilia class Replenishment Ship      7,500 tons       168 Crew       1,417.4 BP       TCS 150    TH 1,021    EM 2,910
6805 km/s      Armour 8-34       Shields 97-404       HTK 36      Sensors 0/0/0/0      DCR 8      PPV 8.4
Maint Life 16.02 Years     MSP 9,095    AFR 56%    IFR 0.8%    1YR 67    5YR 1,001    Max Repair 255.2 MSP
Troop Capacity 100 tons     Boarding Capable    Cargo Shuttle Multiplier 2   
Captain    Control Rating 1   BRG   
Intended Deployment Time: 9 months    Morale Check Required   

Itaipu Trinuclear MagPlasma-510 (2)    Power 1020.8    Fuel Use 51.21%    Signature 510.4    Explosion 14%
Fuel Capacity 512,000 Litres    Range 24 billion km (40 days at full power)
Gellar Manufactorum Theta Scutum 97 (1)     Recharge Time 404 seconds (0.2 per second)

Taurus CEMB-5 Turret (1x5)    Range 50,000km     TS: 20000 km/s     Power 0-0     RM 50,000 km    ROF 5       
Marques Eletro CTU 240Mm-20k (1)     Max Range: 240,000 km   TS: 20,000 km/s     96 92 88 83 79 75 71 67 62 58

Camara Sistemas Nanosensor m1 (1)     GPS 3     Range 2.7m km    MCR 244k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes


The fact what is essentially an armored logistics vessel capable of surviving the rigors of combat was designed to have its own complement of space marines and the ability to conduct limited boarding assaults was just one of the many  influences of the boarding operations that succeeded during 2163. Certainly would be a surprise to those expecting such a humble design would be defenseless and have no offensive capability whatsoever.


Things were quiet over the year. With the forces the aliens had to defend their home system too massive to be defeated with available forces, offensive legions still being trained at the ground unit training facilities on Earth and the retooling for the Atlas Class Dropship, which would be able to drop an entire legion at once, still ongoing because such was a 275,000 tons troop transport, there was no readily available strategic move for the Imperium to try that would be sensible, at least for now. Until, in 24th of July:





A mostly commercial convoy escorted by puny warships armed with only Gauss cannons was detected at an uncharted jump point in the Xenophon system, Survey I fleet kept their distance and attempted to avoid engagement at any costs, perfectly sensible given they have no armor, shields or weapons.


Cautious maneuvering was performed and when the hostile fleet was far away enough, the Survey fleet headed to this jump point, jumping a single recon satellite through it. This identified it as another jump point leading to the Abaddon system. One more uncharted jump point to go.


28th of July, and with no more hostiles detected, another probe is jumped into the unknown. This is the 2-Gruis system, renamed Yagnoloth. Ultimately unremarkable and uninteresting, yet it could be part of another route into the Lizardpeople Hegemony home system of Grimgor.


After this Survey I is recalled to Sol, with recon probes monitoring hostile fleet moves across the charted jump points.


At the end of August and beginning of September of 2164, a large fleet moved to the Xi Piscis Austrini system, only for it to return to Xenophon and wherever it came from. Later on 2 Barge Class PD(presumed as point-defense for now) ships and 3 Zun IV particle beam destroyers arrive from the Manticore system to XPA. These moves seem to not be going anywhere for now


An important milestone that shall be employed in future jump drives is achieved at 16th of September, for now the maximum radius of squadron jump could be raised to 500,000 km, very far from the dreaded particle lances protecting the reptilian home system.


October 15th, and finally the second cruiser of the Imperium was no longer undergoing refit, ready for action. The Vindico was now as modern as it can be until Internal Confinement fusion is researched.


Code: [Select]
Vindico m3 class Heavy Cruiser      15,000 tons       426 Crew       3,035.6 BP       TCS 300    TH 2,042    EM 6,870
6805 km/s      Armour 8-54       Shields 229-536       HTK 93      Sensors 16/16/0/0      DCR 8      PPV 77.4
Maint Life 2.28 Years     MSP 1,177    AFR 209%    IFR 2.9%    1YR 305    5YR 4,582    Max Repair 357 MSP
Troop Capacity 100 tons     Boarding Capable   
Lord-Captain    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 9 months    Morale Check Required   

Itaipu Trinuclear MagPlasma-510 (4)    Power 2041.6    Fuel Use 51.21%    Signature 510.4    Explosion 14%
Fuel Capacity 1,025,000 Litres    Range 24 billion km (40 days at full power)
Gellar Manufactorum Theta Scutum 229 (1)     Recharge Time 536 seconds (0.4 per second)

TriOptimum PAX-60 Heavy Macro Cannon (3)    Range 480,000km     TS: 6,805 km/s     Power 96-6     RM 10,000 km    ROF 80       
Taurus CEMB-5 Turret (1x5)    Range 50,000km     TS: 20000 km/s     Power 0-0     RM 50,000 km    ROF 5       
ALLE T10 Railgun (4x4)    Range 50,000km     TS: 6,805 km/s     Power 3-3     RM 50,000 km    ROF 5       
Marques Eletro CT 480Mm-6750 (1)     Max Range: 480,000 km   TS: 6,750 km/s   
Marques Eletro CTU 240Mm-20k (1)     Max Range: 240,000 km   TS: 20,000 km/s   
Marques Eletro CT 240Mm-6750 (1)     Max Range: 240,000 km   TS: 6,750 km/s   
Alfaro Aeromarine Stellarator R30 (1)     Total Power Output 30.4    Exp 7%

Camara Sistemas Microsensor m1 (1)     GPS 11     Range 6.1m km    MCR 545.7k km    Resolution 1
Camara Sistemas Sensor EM-16 (1)     Sensitivity 16.5     Detect Sig Strength 1000:  32.1m km
Carneiro ST 1.5x m1 (1)     Sensitivity 16.5     Detect Sig Strength 1000:  32.1m km

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes


Unfortunately it wouldn't survive a concentrated barrage of particle lances, but it might not have to endure them at all, considering how large the squadron jump radius of future jump drives can go now.


A worrisome sight would happen by the end of October.





They were there, so dangerously close to the few Imperium assets in this system, yet they luckily did nothing but to dare to linger so close to Sol. Yet, by the time the two cruisers were by that jump point on either side, they were no longer there.


The final reaction to this xenos show of either strength or foolishness was to prepare a minor operation is ready. The World Eaters, long frustrated, are unleashed upon the xenos refueling base of Endovelicus A-1 while the Vindico and the Justicar orbit the same planet, ready to pick them up once they are finished.

The complete lack of opposing ground forces results into 23 very ragingly furious space marines wearing snakeskin boots when the refueling base at such extremely hostile planet with gravity above 2g was fully secured with no resistance by 11th of November. Wait, that is not snakeskin!


By the end of November, at last, all planned frigate flotillas were constructed. 35 3,000 tons ships that were not as capable as the cruisers, limited in range, but still served a very important strategic role. For now frigate production would cease completely outside of reinforcements over future casualties.


Furthermore, that force that was spotted in Huehuetlan was once again detected by probes at the jump points. This time their presence would no longer be suffered.


Yet, by 4th of December, another force was spotted elsewhere. 45 Bark Class ships stood at the Jump Point to Manticore in the Xi Piscis Austrini system. They use commercial propulsion and therefore are presumed to be either freighters or colony ships. Ripe targets if only any fleet was close enough to hunt them down.


Three days later these 45 ships and their escort force, which showed up a few days later, retreat back into the Manticore system. Such behavior makes no sense, what are they doing? Meanwhile the same hostile fleet found lingering close to Sol before is now detected at the jump point to Endovelicus in the Huehuetlan system. Frigate Strike Fleet ordered to hold position at the jump point to Epsilon Leonis Minoris.  35 frigates are far from a weak defense.


Intelligence is doing its job well, and by 9th of December 2164 some piece of mostly trivia for now finds its way into the files of the Imperium intel:

Code: [Select]
Yabon V class Survey Ship      14,592 tons       222 Crew       1,233.6 BP       TCS 292    TH 1,692    EM 0
5797 km/s    JR 3-50      Armour 1-53       Shields 0-0       HTK 66      Sensors 22/33/1/0      DCR 6      PPV 0
Maint Life 1.02 Years     MSP 317    AFR 284%    IFR 3.9%    1YR 307    5YR 4,606    Max Repair 169.2 MSP
Kapitan vtorogo ranga    Control Rating 2   BRG   SCI   
Intended Deployment Time: 36 months    Morale Check Required   

J14700(3-50) Military Jump Drive     Max Ship Size 14700 tons    Distance 50k km     Squadron Size 3

Internal Fusion Drive  EP564.0 (3)    Power 1692    Fuel Use 12.86%    Signature 564    Explosion 6%
Fuel Capacity 3,800,000 Litres    Range 364.4 billion km (727 days at full power)

Thermal Sensor TH2-22 (1)     Sensitivity 22     Detect Sig Strength 1000:  37.1m km
EM Sensor EM3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  45.4m km
Gravitational Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Survey Ship for auto-assignment purposes


This would definitively be handy to board for reverse engineering.


By 10th of December, the eighth Naval Shipyard was constructed on Holy Terra. Unfortunately continual capacity expansion will take a long time before all of them are ready to allow for rapid cruiser production and, for a few, rapid destroyer production.


In 21st of December, the fleet previously detected in Huehuetlan is spotted once more. Frigate Strike Fleet heads towards them to wipe them out and create more TN mineral reserves for the military buildup program.





More of a convoy raid than of a real battle, with most ships being commercial and the only hostile weaponry very short ranged Gauss cannons from PD escorts. Besides some minor armor damage, Frigate Strike Fleet emerged almost unscathed by the time the battle was over. Upon their return the number of Lizardpeople in captivity surpassed 10,000 and some mostly useless laser tech was acquired from the survivors.


2164 was not a very intense year in the war against the Lizardpeople Hegemony. It might become phony for a while again and the Imperium certainly proved it could hold its small territory with the forces currently available. By 13th of January of 2165 finally the Bank 007 was scrapped. The disassembly of its particle lances was far from useful, but its internal fusion thrusters were a different matter, closing the technological gap even further.

Only by 2170 the preparations for the first ground invasions against the Xenos would be completed. For now the plan was to ignore the dozens of particle lance armed ships protecting their home system at Grimgor and to instead focus on conquering their other holdings. Apparently they were already cut off from much of their space in the jump point network, by accident mostly rather than design. For the moment, there was a kind of stalemate outside of foolish alien deployments of mostly commercial targets near Sol. Eventually that would change, one way or another.