Author Topic: What's Going On In Your Empire: C# Edition  (Read 74347 times)

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Offline liveware

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Re: What's Going On In Your Empire: C# Edition
« Reply #90 on: June 16, 2020, 03:21:05 PM »
The Terran Mercantile Guild continues to expand human civilation to new star systems. After the defeat of hostile aliens at the bloody battle of Eta Cephei-A II and the discovery of an abandoned alien colony in the NN-3727 system, Guild Central Command has decreed that several systems near Sol are safe enough to establish new mining colonies in order to provide much needed resources to Sol Sector industries. The fuel harvesting colony Ares, a small moon in orbit of the gas giant Zeus in the HH Andromedae system is well established and has recently completed construction of the first extrasolar Guild sector command.

Guild Central Command is now focused on developing the colony of Picon in the BR Picis system. Picon will serve as a strategic mineral reserve for Sol and her colonies, and has convenient jump points to several other nearby systems which the Guild will eventually develop into additional mining colonies, owing to their significant mineral wealth.

Guild scout ships continue to scour the frontiers of known space in search of new mining sites and are ever vigilante for threats posed by hostile alien life. With a powerful and recently modernized navy, the Terran Mercantile Guild looks optimistically toward a brighter future than the dark and savage legends of it's ancient past.
« Last Edit: June 16, 2020, 03:26:21 PM by liveware »
Open the pod-bay doors HAL...
 
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Offline Ulzgoroth

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Re: What's Going On In Your Empire: C# Edition
« Reply #91 on: June 16, 2020, 04:14:58 PM »
The Protectorate exploration carriers have finally pushed out far enough to discover the most precious of astrographic resources: dead ends. Where the known galaxy a few years ago threatened to be an endlessly branching tree in all directions, there is now a single, narrow frontier behind which all currently exploited systems are secure. The one frontier system, with its one outbound jump point, is already anchored by the oldest extrasolar colony (currently building a hydrosphere as the final stage of terraforming) with its orbital fighter base and STO artillery.

Considering the Protectorate's tendency to build warships only when faced with a clear need, the situation can hardly be declared secure, but it presents a strong possibility to push forward the main naval anchorage and actually have a credible chance of protecting the civilian economy and the colonies if they manage to find anything dangerous in the stars that knows how to move objects bigger than 2.5 tons.
 

Offline Second Foundationer

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Re: What's Going On In Your Empire: C# Edition
« Reply #92 on: June 22, 2020, 04:59:17 PM »
An then it became official: No more hide and seek with our helpless blind civilian ships and the too slow patrols, the Republic is now at war on three fronts. All three enemies are technologically superior, and with the latest we don't even know where they come from or how they got into our territory with such a large fleet past our Heliographs that were patched together in the late 1880s to sit on key entry jump points...

Code: [Select]
Heliograph class Sensor Outpost      1,000 tons       20 Crew       138 BP       TCS 20    TH 23    EM 0
1500 km/s      Armour 1-8       Shields 0-0       HTK 8      Sensors 49/8/0/0      DCR 1      PPV 0
Maint Life 10.91 Years     MSP 86    AFR 8%    IFR 0.1%    1YR 1    5YR 20    Max Repair 49.5 MSP
Lieutenant de vaisseau    Control Rating 1   
Intended Deployment Time: 120 months    Morale Check Required   

Chantiers de Flandres CF84UCL Capriodrive (2)    Power 30    Fuel Use 88.68%    Signature 11.25    Explosion 8%
Fuel Capacity 350,000 Litres    Range 71 billion km (548 days at full power)

Venturini Systems V86 Navigator (1)     GPS 2016     Range 37.8m km    Resolution 120
SEG Descartes Radiographe C64 (1)     Sensitivity 8.8     Detect Sig Strength 1000:  23.5m km
SEG Descartes Thermographe M79 (1)     Sensitivity 49.5     Detect Sig Strength 1000:  55.6m km

An attached experiment: I have little experience and no specialized tools to edit images, but I tried to put together a map showing all three fronts. It's pretty big although it still leaves out large chunks of known space beyond Revelation/Infinity, recent discoveries from Carasco and the Australian Arm, and a long chain behind Sirius.
Where to focus our defences is the question our admirals grind their brains about; my preliminary answer: Doesn't really matter much until we have halfway decent ships or at least decent missiles in the 1900s. Our jump point defence stations seem to be enough to guard the Jump points in Sirius and Ohio for now; offensive operations on the other side are out of the question anyway.
The Grandeel would shred us to pieces with railguns and gauss cannons instantly, the Agrigento would be more patient and more cruel by showering us with uncountable amounts of missiles. Uncountable? Well, ..., we may test that latter question one day; together with the turret-laser corvettes plus the same turrets one can see on the light cruisers [turret upgrades are in the research pipeline, FC upgrades are already mounted on some of the CTs], our ASM-armed missile frigates and cruisers may actually not do so badly once they are loaded with sufficiently fast missiles; and with better offensive missiles, the missile destroyers and cruisers might land enough shots to do the job. If we jump in the short-ranged but durable stations as well and those are targeted first, we could actually win.

Once it's out of a long overhaul, we'll probably send the 2nd Fleet to chase this new aggressor. – It's called "2nd" Fleet for historical reasons, but it contains most capital ships we have left these days, except for a small squadron in Sirius [or "1st Fleet" if the crew want to show off during planetary leave; but they don't get any, they are docked to a fully self-sustaining suite of stations, the only contact to outsiders are the supply convoys coming in periodically from Altair], a few light carriers stuffed with beam paper fighters and their few escorts, the Defiance [an old surrendered Grandeel railgun battlecruiser], and one surrendered Agrigento "escort cruiser" that carries tons of ASMs that are fast enough they'd be able to serve as ship engines in our fleet... –; but success is very uncertain without luck or our Rama allies coming to aide us...
 

Offline Andrew

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Re: What's Going On In Your Empire: C# Edition
« Reply #93 on: June 26, 2020, 09:45:45 AM »
That momet when you realise that the save game you just loaded was before you set up all your point defense weapons, and those missiles you think are gong to be harmlessly shot down are instead about to hit your ships. Good job for strong shields
 

Offline Marski

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Re: What's Going On In Your Empire: C# Edition
« Reply #94 on: July 19, 2020, 05:48:20 AM »
I was looking who to assign for naval office position, when I noticed this man's history.
Climbed his way to the top, he's earned his spot.
 
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Offline non sequitur

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Re: What's Going On In Your Empire: C# Edition
« Reply #95 on: July 23, 2020, 05:13:17 PM »
The Third Viroconium Campaign is going well for the Roman Empire after the disaster of the first campaign and the strategic withdrawal in the second. After losing several ships including a geosurvey ship, two scouts, three cruisers, and a jump battle-cruiser the Classis Vulcani has finally achieved space supremacy. Two Caesar class battleships shelled the STO emplacements on Viroconium IV. Emperor Titus has ordered the 16th legion under the command of Flavius Salvius Adepphius to land on Vircononium IV and eliminate the rest of hostile ground forces. Assuming all goes well Emperor Titus plans on awarding Navarch Lucius Helveticus a triumph upon his return to Rome.
 

Offline Dawa1147

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Re: What's Going On In Your Empire: C# Edition
« Reply #96 on: July 23, 2020, 05:46:07 PM »
The Hemdom Consciousness is in a very sticky position:
The year is 5092, and have spent the last decade in critical Gallacite shortage. During our explorations, we finally found a planet with workable sources, but we also encountered the LaMut Republic. Their claimed territory ends just shy of the critical supply line bringing precious minerals to our core worlds. Luckily they seem friendly... for now.
Their nosyness and their proximity right on the lifeline have kept tensions high, as any expansion towards us would let them claim the system our freighters have to pass through. With the Gallacite just now being mined and shipped, we have not been able to construct our usual custom of large, advanced vessels, and will not be able for a long time.
This has let to a radical change in doctrine, as we cannot be allowed to be unprepared should our tenious alliance break. We have developed slow, stealthy wolfpacks to annihilate the enemy supply lines without the expense of powerful engines, sacrificing speed and survivability for stealth and maximum firepower.
We have mapped and prepared our own supplylines, measouring out how much fuel a campaign would take and were to set our refuel ships, and who will defend them.
Just as we felt ready to defend our worlds and strike back in case of war, we have discovered a new system with two different alien races inside it. They have not yet declared open war, but their threats have been recieved with great caution.
They reside on the opposite side of our core worlds, and very close by too (only 15 billion km to Earth), trapping us in a potential two front war! If that was not bad enough, they have a connection to a system we had surveyed, giving them mobility we cant trace.
Maybe if we can play the two new races againt each other, or play the LaMut Republic against the two newcomers, we can make it through this after all...
« Last Edit: July 23, 2020, 05:53:02 PM by Dawa1147 »
 

Offline Froggiest1982

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Re: What's Going On In Your Empire: C# Edition
« Reply #97 on: July 23, 2020, 10:59:58 PM »
Enjoying my new what if project
Setup
Survey 5%
Research 10%
Alien Chance Gen Player 75%
Alien Chance Gen NPR 30%
0 NPR at Start
1b people

In this setup I start Conventional for Installations and gave me the TN tech afterwards and the what if is: What if the TN minerals were discovered outside Earth?
Earth No Minerals
Mars and Luna surveyed only

You can start as you please but you need to plan in advance making sure you have all you need for your first steps.
Fuel and Maintenance supplies are pretending to be achieved with pre TN techs and minerals and you can give yourself some but not too much. Same goes for eventual Ships.

I have started with Geo Probes Missiles to be sent from Earth trying to find mineral deposit. Knowing my effort would have been not on Earth I have spent all my tech and building points on logistic and orbital capabilities plus bonuses on mineral and fuel production along with shipbuilding economy and research plus the ability to colonize and the geological teams. I have build 5x5k freighters and 1 tug. 3 Orbital stations with one module only (one per kind: mining, harvesting and habitat). I game myself the transport tech with small bay for a small shuttle to carry around geological teams.

Short sad story: 80 years in. still not discovered Geological sensors as it would be a waste considering the priority number one was to find and collect minerals nearby with less fuel consumption as possible or at least use that fuel to transport the resources. Some of the new tech went into new engines and fuel consumption. More than half my industry hasn't been converted yet and I really need more harvesting stations and a tanker hat actually uses less fuel than the one it transports back to Earth.

We are slowly colonizing Mars to use the minerals as good base for our development, the civvies are helping lots with this. Actually the civilians are the real life saver in this setup, you need their "no fuel" capability to do a lot of the heavy lifting and logistic.

I think it's too hard, but I like the pain. I might fight first aliens with rocks and sticks, but it will be an honorable death.
« Last Edit: July 23, 2020, 11:04:45 PM by froggiest1982 »
 
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Offline liveware

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Re: What's Going On In Your Empire: C# Edition
« Reply #98 on: July 25, 2020, 08:07:27 PM »
Enjoying my new what if project
Setup
Survey 5%
Research 10%
Alien Chance Gen Player 75%
Alien Chance Gen NPR 30%
0 NPR at Start
1b people

In this setup I start Conventional for Installations and gave me the TN tech afterwards and the what if is: What if the TN minerals were discovered outside Earth?
Earth No Minerals
Mars and Luna surveyed only

You can start as you please but you need to plan in advance making sure you have all you need for your first steps.
Fuel and Maintenance supplies are pretending to be achieved with pre TN techs and minerals and you can give yourself some but not too much. Same goes for eventual Ships.

I have started with Geo Probes Missiles to be sent from Earth trying to find mineral deposit. Knowing my effort would have been not on Earth I have spent all my tech and building points on logistic and orbital capabilities plus bonuses on mineral and fuel production along with shipbuilding economy and research plus the ability to colonize and the geological teams. I have build 5x5k freighters and 1 tug. 3 Orbital stations with one module only (one per kind: mining, harvesting and habitat). I game myself the transport tech with small bay for a small shuttle to carry around geological teams.

Short sad story: 80 years in. still not discovered Geological sensors as it would be a waste considering the priority number one was to find and collect minerals nearby with less fuel consumption as possible or at least use that fuel to transport the resources. Some of the new tech went into new engines and fuel consumption. More than half my industry hasn't been converted yet and I really need more harvesting stations and a tanker hat actually uses less fuel than the one it transports back to Earth.

We are slowly colonizing Mars to use the minerals as good base for our development, the civvies are helping lots with this. Actually the civilians are the real life saver in this setup, you need their "no fuel" capability to do a lot of the heavy lifting and logistic.

I think it's too hard, but I like the pain. I might fight first aliens with rocks and sticks, but it will be an honorable death.

Cool start scenario. I'm a bit of a masochist when it comes to Aurora... my typical games go for at least 300 earth years before I encounter a hostile NPR. I might give this starting setup a go next time around.
Open the pod-bay doors HAL...
 

Offline liveware

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Re: What's Going On In Your Empire: C# Edition
« Reply #99 on: July 25, 2020, 08:48:21 PM »
In the First Era, the Terran Mercantile Guild grew vast and powerful. It spanned nearly 500 star systems and knew no enemies but those it created for itself. Those internal enemies proved to be it's ultimate downfall. Guild historians assert that the Guild had existed for nearly a millennium before it's downfall. Crimson Dawn and other sources place it's age at closer to 500 terran years at the time of the Great Collapse.

Near the end of the First Era, a separatist faction known as the Crimson Dawn gained notoriety. They appeared wherever the Guild police and military presence was weak, and cultivated malcontent amongst Guild colonies. Arguing for increased independence of Guild colonies from the central command based at Terra, they found widespread support throughout Guild space. The Dawn argued for a decentralized government, with greater independence from Terra than had ever existed in Guild history.

Guild political leadership was not wholeheartedly opposed to independence of at least some the outlying colonies. Resource shortages were straining the economy and the newfound unrest propagated by Dawn separatists was an unwelcome nuisance. Many distant colonies had been established haphazardly, with a priority placed on growing the influence of the Guild rather than long-term colonial stability. Unfortunately for the Dawn, the Guild, and all human colonies thus affiliated, the Guild had not developed it's colonies to support a decentralized economy as was envisioned by the Crimson Dawn. All roads led to Terra, and without the support of Guild super-freighters, any rebellious colony would be cut off from the Guild economic system. Dawn paramilitary forces continued to see continually improving recruitment rates in spite of this well known fact.

When it finally occurred, the Great Collapse was thought impossible, foolish, and unrealistic. Dawn paramilitary forces ultimately resorted to a viral attack upon Guild communication systems as a prelude to conventional ground and naval assaults. These viral attacks prevented Guild forces from coordinating effective counter attacks throughout the wide-spread Guild colonies. Thus was the start of the Collapse. With many Guild fleets and ground formations left isolated, blind and confused and without support or supply lines, they were forced to surrender. Some Guild forces refused surrender, and fought honorably to the last man against Dawn rebel forces, discerning what the Dawn had perpetrated. Notable Guild holding actions which survive in modern historical records took place at Alpha Centauri A-III, Sirius B-I, Sol A-V, and Typhus A-VII. The limitations imposed by post-Collapse lightspeed communication mask an estimated 347 additional fleet and ground actions which are assumed to have occurred in accordance with standard Guild protocol at the time of the Collapse. However, aside from the colonies mentioned above, no communication has been received from any Guild colonies since the onset of the Collapse. The results of fleet actions at distant colonies remains uncertain.

On Terra, the Collapse resulted in widespread starvation and a drastic reduction in global population. Pre-Collapse Guild census records indicate a maximum Terran population of nearly 26 billion citizens. Following the Collapse and the re-establishment of the Guild during the Reformation, census records indicate an upper limit on Terran population of approximately 100 million citizens (+0/-1 million citizens). It remains a matter of speculation as to how other colonies faired following the Collapse. The loss of interstellar transportation and communication capability was perhaps the most important result of the Collapse. Colonies which had formally enjoyed profitable trade lines were suddenly isolated, and it is assumed that many, such as Terra, which were dependent on off-world food shipments, suffered greatly.

Nearly 500 years after The Great Collapse, the reformed Terran Mercantile Guild is currently working diligently to re-establish it's galactic presence. Advancements in mineral enrichment technologies have allowed Guild industrialists to exploit previously unprofitable resource deposits on Terra and other bodies in the Sol system. This has allowed for a resurgence in Guild interplanetary mining efforts. With the first interstellar survey ships in several centuries departing for distant star systems, the Guild is preparing for the possibility of an interstellar conflict with former Crimson Dawn separatists. The children of those who survived the Collapse on Terra have not forgotten the horror of that age, and hold little regard for those responsible for causing it...
« Last Edit: July 25, 2020, 08:59:06 PM by liveware »
Open the pod-bay doors HAL...
 

Offline db48x

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Re: What's Going On In Your Empire: C# Edition
« Reply #100 on: July 29, 2020, 04:29:54 AM »
Well, the Marsies are getting restless, so it's time to launch humanity's first proper Battleship. The Boromir class is 20 kt, the speed came out to a perfect round 5000 km/s, and it's bristling with weapons. 30 weapons. 30 12-cm infrared lasers, because that's all we've got.

Boromir class Battleship      20,000 tons       727 Crew       1,814.6 BP       TCS 400    TH 2,000    EM 0
5000 km/s      Armour 1-65       Shields 0-0       HTK 133      Sensors 50/60/0/0      DCR 16      PPV 120
Maint Life 2.39 Years     MSP 907    AFR 200%    IFR 2.8%    1YR 217    5YR 3,251    Max Repair 250 MSP
Troop Capacity 250 tons     
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

John & Reeves Interstellar EP500 40HS INPE (4)    Power 2000    Fuel Use 69.88%    Signature 500    Explosion 12%
Fuel Capacity 1,525,000 Litres    Range 19.6 billion km (45 days at full power)

Dutka Precision Arms 12cm C1 Infrared Laser (30)    Range 40,000km     TS: 5,000 km/s     Power 4-1     RM 10,000 km    ROF 20        4 2 1 1 0 0 0 0 0 0
Piner Warning & Control R40-TS5000 Beam Fire Control (1)     Max Range: 40,000 km   TS: 5,000 km/s     75 50 25 0 0 0 0 0 0 0
Achenbach Turbines R10 IPBR (3)     Total Power Output 30.3    Exp 5%

Piner Warning & Control AS45-R100 Active Search Sensor (1)     GPS 5000     Range 45.4m km    Resolution 100
Piner Warning & Control AS4-R1 Active Search Sensor (1)     GPS 10     Range 4.4m km    MCR 393.3k km    Resolution 1
JPL EM Sensor EM10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  61.2m km
JPL TH10-50 Thermal Sensor (1)     Sensitivity 50     Detect Sig Strength 1000:  55.9m km

Maybe they'll be laughing, but at least they'll stop rioting.
 

Offline Rince Wind

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Re: What's Going On In Your Empire: C# Edition
« Reply #101 on: July 29, 2020, 09:24:35 AM »
It has no armor!
 

Offline Black

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Re: What's Going On In Your Empire: C# Edition
« Reply #102 on: July 29, 2020, 09:30:10 AM »
Well civilians are dumb, so they will look at all the weapons and will be content. Just don't send it to fight anything.  ;D
 

Offline Dawa1147

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Re: What's Going On In Your Empire: C# Edition
« Reply #103 on: July 29, 2020, 12:16:29 PM »
Sooo, the two NPRs in the new system have identified themselves as the Morrow Councel and the Empire of Tenbi.
Just as we thought established communications might cool the situation, they attacked us.
The good news is that our paranoia paid off, and our fleets were nearby. We even managed to assault through the jump point before they could direct their fleets there.
The bad news is they have a combined tonnage of 55+ million tons. We have 8.3mt naval tonnage. Even with most of the enemy being civilian crafts, this is most worrysome.
Additionally, we do not have the gallacite to expand our fleet, and our wolfspacks were the ones they attacked while the wolfspacks were moving towards the main fleet.
At least the planet would have a lot of value to conquer - should we be able to land anything: probing atacks showed several dozens attacks by 110x1dmg energy weapons.
Even then we would have to contend with 4 million tons of garrison on jungle mountains.

These are worrysome times indeed for the Hemdom Consciousness...
 

Offline db48x

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Re: What's Going On In Your Empire: C# Edition
« Reply #104 on: July 29, 2020, 03:05:39 PM »
It has no armor!

Oops!

If ion engines work as well as our scientists say, perhaps they'll be small enough to leave room for some armor in the block 2 battleships…