Author Topic: What's Going On In Your Empire: C# Edition  (Read 74050 times)

0 Members and 4 Guests are viewing this topic.

Offline Arwyn

  • Gold Supporter
  • Commander
  • *****
  • A
  • Posts: 338
  • Thanked: 40 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
Re: What's Going On In Your Empire: C# Edition
« Reply #135 on: November 06, 2020, 10:04:34 AM »
I am on yet another game after getting slagged by an annoying spoiler race that I ran into 3 jumps from Sol.
 

Offline Ektor

  • Lieutenant
  • *******
  • E
  • Posts: 191
  • Thanked: 103 times
Re: What's Going On In Your Empire: C# Edition
« Reply #136 on: November 06, 2020, 11:42:32 AM »
I just set up a colony two jumps from my Homeworld. So far no stabilised network, so it's pretty isolated. I make a massive run every couple years with new colonists, minerals and installations. It's pretty cool. I now finally have stabilisation technology, but given this colony is already populated by about 3 million people, I'm going to use my civilian network to place colonies on three other systems, which will be my priority in stabilising.
 

Offline non sequitur

  • Chief Petty Officer
  • ***
  • n
  • Posts: 38
  • Thanked: 12 times
Re: What's Going On In Your Empire: C# Edition
« Reply #137 on: November 06, 2020, 01:56:22 PM »
Breathing a sigh of relief after my main fleet finished overhaul and returned to guarding the jump point to alpha cenaturi. A very hostile alien race keeps trying to make incursions into Sol and the home fleet is the only thing that stands between them and invasion.
 

Offline Droll

  • Vice Admiral
  • **********
  • D
  • Posts: 1704
  • Thanked: 599 times
Re: What's Going On In Your Empire: C# Edition
« Reply #138 on: November 06, 2020, 02:14:23 PM »
Breathing a sigh of relief after my main fleet finished overhaul and returned to guarding the jump point to alpha cenaturi. A very hostile alien race keeps trying to make incursions into Sol and the home fleet is the only thing that stands between them and invasion.

I would make some sort of maintenance base at a waypoint at or near the jump point. Bonus points if you add recreational facilities. it sounds like you'll be defending that point for years to come.
 

Offline non sequitur

  • Chief Petty Officer
  • ***
  • n
  • Posts: 38
  • Thanked: 12 times
Re: What's Going On In Your Empire: C# Edition
« Reply #139 on: November 06, 2020, 03:54:36 PM »
Yeah, that's the next thing on the the to do list. I just finished building a series of monitors armed with railguns to guard the jump point as my fleet was heavily dependent on missiles and expending the ordinance was getting expensive. There are two convenient asteroids relatively near the jump point so I think I'm going to turn one of them into a resupply station.
 

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5657
  • Thanked: 372 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: What's Going On In Your Empire: C# Edition
« Reply #140 on: November 06, 2020, 05:30:13 PM »
Yeah, that's the next thing on the the to do list. I just finished building a series of monitors armed with railguns to guard the jump point as my fleet was heavily dependent on missiles and expending the ordinance was getting expensive. There are two convenient asteroids relatively near the jump point so I think I'm going to turn one of them into a resupply station.

I would get into a shoot-out, go to resupply my missiles and then end up upgrading them half-way through the rearming effort. :(

Offline non sequitur

  • Chief Petty Officer
  • ***
  • n
  • Posts: 38
  • Thanked: 12 times
Re: What's Going On In Your Empire: C# Edition
« Reply #141 on: November 06, 2020, 05:53:04 PM »
Yeah, that's the next thing on the the to do list. I just finished building a series of monitors armed with railguns to guard the jump point as my fleet was heavily dependent on missiles and expending the ordinance was getting expensive. There are two convenient asteroids relatively near the jump point so I think I'm going to turn one of them into a resupply station.

I would get into a shoot-out, go to resupply my missiles and then end up upgrading them half-way through the rearming effort. :(

I couldn't really afford that. In the last three months there has been close to 200,000 tons of warship that have come through the jump point (after a pretty disastrous first contact). No time for upgrades.
 
The following users thanked this post: Tunsku

Offline ExChairman

  • Bronze Supporter
  • Commodore
  • *****
  • E
  • Posts: 614
  • Thanked: 26 times
  • Bronze Supporter Bronze Supporter : Support the forums with a Bronze subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
Re: What's Going On In Your Empire: C# Edition
« Reply #142 on: November 08, 2020, 09:58:30 AM »
Third battle for 40-Eridani

The Swedish fleet has entered the system for the third time, the first time we lost 4 survey ships, the second probe with 16 FACs, losing 12 of them, only 4 got back, damaged.
Between the first probes there have been both space and ground actions against the enemy in the Xi Boötis  system.
Calling themselves, Guiyang Commonality and they have been at war with a third race, called the Xi. The Xi having lost their colonies in Xi Boötis to Guiyang Commonality soon saw the the good fortune of having us as allies, that we apparently have taken over the good planets in Xi Boötis havnt seemed to be a problem
Now 38 months after the first confrontation, the combined fleet of Terra is ready to take the war to the enemy…

Terran Battle Fleet

Four second generation battleships: HMS Estland, HMS Finland, HMS Livland, HMS Sverige
Quote
Sverige B class Slagskepp      71 053 tons       1 686 Crew       26 024.5 BP       TCS 1 421    TH 1 200    EM 10 320
5277 km/s      Armour 20-152       Shields 344-645       HTK 547      Sensors 4/4/0/0      DCR 101      PPV 424.36
Maint Life 2.88 Years     MSP 16 253    AFR 569%    IFR 7.9%    1YR 2 887    5YR 43 302    Max Repair 1406.25 MSP
Magazine 180   
Flottiljamiral    Control Rating 4   BRG   AUX   ENG   FLG   
Intended Deployment Time: 18 months    Morale Check Required   

SAAB Ericsson Stor Militär MF Motor Typ 2 (6)    Power 7500    Fuel Use 209.63%    Signature 200.00    Explosion 25%
Fuel Capacity 22 250 000 Litres    Range 26.9 billion km (58 days at full power)
Asea Energi Stor Epsilon Sköld Generator (2)     Recharge Time 645 seconds (0.5 per second)

Bofors 600mm Skrov kanon (1)    Range 600 000km     TS: 8 000 km/s     Power 94-8     RM 80 000 km    ROF 60       
Bofors Triple Bofors 400mm Standard Laser Kanon Turret (6x3)    Range 600 000km     TS: 7500 km/s     Power 126-24     RM 80 000 km    ROF 30       
SAAB Bofors 350mm Magnetkanon för skepp (5x4)    Range 600 000km     TS: 8 000 km/s     Power 27-8     RM 70 000 km    ROF 20       
Twin Bofors Gauss Standard 60kkm Kanon Turret (2x12)    Range 60 000km     TS: 20000 km/s     Power 0-0     RM 60 000 km    ROF 5       
ASEA Beam Fire Control R80-TS20000 (1)     Max Range: 80 000 km   TS: 20 000 km/s     88 75 62 50 38 25 12 0 0 0
Ericsson Stor Eld Dator (2)     Max Range: 600 000 km   TS: 8 000 km/s     98 97 95 93 92 90 88 87 85 83
Svensk Kraft Nät, SKN ICF Reaktor (15)     Total Power Output 192    Exp 5%

Bofors Typ 6 Klusterbox (30)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
Ericsson MARIL (1)     Range 49.1m km    Resolution 100
Bofors Missil System RBS Bamse B (30)    Speed: 25 000 km/s    End: 14.1m     Range: 21.1m km    WH: 30    Size: 6    TH: 258/155/77

ASEA Elektroniska EM Sensor EM0.5-4.0 (1)     Sensitivity 4     Detect Sig Strength 1000:  15.8m km
ASEA Elektroniska Thermal Sensor TH0.5-4.0 (1)     Sensitivity 4     Detect Sig Strength 1000:  15.8m km

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

The four heavy battlecruisers: BCH Svenska Lejonet C: HMS Carolus XI, HMS Makalös, HMS Svenska Lejonet, HMS Ömheten
Quote
Svenska Lejonet C class Tung Slagkryssare      40 945 tons       1 072 Crew       12 280.4 BP       TCS 819    TH 2 400    EM 10 320
5861 km/s      Armour 12-105       Shields 344-645       HTK 254      Sensors 4/0/0/0      DCR 59      PPV 242.04
Maint Life 3.00 Years     MSP 5 436    AFR 462%    IFR 6.4%    1YR 908    5YR 13 624    Max Repair 620.5 MSP
Magazine 600   
Kommendör    Control Rating 5   BRG   AUX   ENG   CIC   FLG   
Intended Deployment Time: 18 months    Morale Check Required   

SAAB IF Motor (8)    Power 4800    Fuel Use 77.94%    Signature 300.0    Explosion 15%
Fuel Capacity 5 250 000 Litres    Range 29.6 billion km (58 days at full power)
Asea Energi Stor Epsilon Sköld Generator (2)     Recharge Time 645 seconds (0.5 per second)

Bofors 600mm Skrov kanon (1)    Range 600 000km     TS: 8 000 km/s     Power 94-8     RM 80 000 km    ROF 60       
Bofors Laser 255mm Laser Kanon (10)    Range 600 000km     TS: 8 000 km/s     Power 16-8     RM 60 000 km    ROF 10       
SAAB Bofors 350mm Magnetkanon för skepp (2x4)    Range 600 000km     TS: 8 000 km/s     Power 27-8     RM 70 000 km    ROF 20       
Twin Bofors Gauss Standard 60kkm Kanon Turret (2x12)    Range 60 000km     TS: 20000 km/s     Power 0-0     RM 60 000 km    ROF 5       
ASEA Beam Fire Control R80-TS20000 (2)     Max Range: 80 000 km   TS: 20 000 km/s     88 75 62 50 38 25 12 0 0 0
Ericsson Stor Eld Dator (2)     Max Range: 600 000 km   TS: 8 000 km/s     98 97 95 93 92 90 88 87 85 83
Vattenfall Standard Hjälp Reaktor (17)     Total Power Output 108.8    Exp 5%

Bofors Typ 6 Klusterbox (100)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
Ericsson MARIL (5)     Range 49.1m km    Resolution 100
Bofors Missil System RBS Bamse B (100)    Speed: 25 000 km/s    End: 14.1m     Range: 21.1m km    WH: 30    Size: 6    TH: 258/155/77

Asea Anti Missil Radar (1)     GPS 105     Range 21.6m km    MCR 1.9m km    Resolution 1
ASEA Ericsson Stor Radar station (1)     GPS 56000     Range 262.9m km    Resolution 100
ASEA Elektroniska Thermal Sensor TH0.5-4.0 (1)     Sensitivity 4     Detect Sig Strength 1000:  15.8m km

ECCM-2 (2)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

9 newly constructed battle crusiers: HMS Bernardo, HMS Fortinbras, HMS Francisco, HMS Gertrude, HMS Guildenstern, HMS Marcellus, HMS Ophelia, HMS Osrick, HMS Rosencrantz
Quote
Örnen C class Torped Kryssare      44 748 tons       1 193 Crew       15 537.5 BP       TCS 895    TH 3 000    EM 12 000
6704 km/s      Armour 10-112       Shields 400-1000       HTK 372      Sensors 4/4/0/0      DCR 79      PPV 242.88
Maint Life 3.09 Years     MSP 10 633    AFR 327%    IFR 4.5%    1YR 1 672    5YR 25 086    Max Repair 1372.8 MSP
Magazine 180   
Kommendör    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 18 months    Morale Check Required   

SAAB IF Motor (10)    Power 6000    Fuel Use 77.94%    Signature 300.0    Explosion 15%
Fuel Capacity 6 250 000 Litres    Range 32.3 billion km (55 days at full power)
Ericsson Energi Stor Xi Sköld (1)     Recharge Time 1000 seconds (0.4 per second)

Bofors 600mm Skrov kanon (1)    Range 480 000km     TS: 8 000 km/s     Power 94-8     RM 80 000 km    ROF 60       
Bofors Triple Bofors 400mm Standard Laser Kanon Turret (4x3)    Range 480 000km     TS: 7500 km/s     Power 126-24     RM 80 000 km    ROF 30       
Bofors 40mm Kanon (2x12)    Range 1000 km     TS: 32 000 km/s     ROF 5       
Asea Elektroniska Laser EC Dator (5)     Max Range: 480 000 km   TS: 6 250 km/s     98 96 94 92 90 88 85 83 81 79
Svensk Kraft Nät, SKN ICF Reaktor (10)     Total Power Output 128    Exp 5%

Bofors Typ 6 Klusterbox (30)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
Ericsson MARIL (1)     Range 49.1m km    Resolution 100
SAAB Dynamics Torped 613 (6)    Speed: 36 000 km/s    End: 13.7m     Range: 29.6m km    WH: 50    Size: 20    TH: 312/187/93

ASEA Ericsson Medium Radar station (1)     GPS 28000     Range 185.9m km    Resolution 100
ASEA Elektroniska EM Sensor EM0.5-4.0 (1)     Sensitivity 4     Detect Sig Strength 1000:  15.8m km
ASEA Elektroniska Thermal Sensor TH0.5-4.0 (1)     Sensitivity 4     Detect Sig Strength 1000:  15.8m km

ECCM-3 (2)         ECM 30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

8 old Torpedo cruisers, mostly used for locale defence but now pressed into the battle fleet: HMS Claudius, HMS Cornelius, HMS Hamlet, HMS Horatio, HMS Laertes, HMS Polonius, HMS Voltimand, HMS Örnen
Quote
TorpK HMS Claudius  (Örnen class Torped Kryssare)      22 380 tons       627 Crew       5 687.4 BP       TCS 448    TH 1 680    EM 450
5004 km/s      Armour 8-70       Shields 15-300       HTK 176      Sensors 4/4/0/0      DCR 34      PPV 127.6
Maint Life 2.99 Years     MSP 2 223    AFR 286%    IFR 4.0%    1YR 372    5YR 5 578    Max Repair 219 MSP
Magazine 120   
Kommendör    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 18 months    Morale Check Required   

Ericsson Stor Magnet/Plasma Militär motor (7)    Power 2240    Fuel Use 28.28%    Signature 240.00    Explosion 10%
Fuel Capacity 1 250 000 Litres    Range 35.5 billion km (82 days at full power)
SAAB Ericsson Beta Sköld (1)     Recharge Time 300 seconds (0.1 per second)

Bofors Elektroniska Skrov laser 375mm (1)    Range 192 000km     TS: 8 000 km/s     Power 37-6     RM 60 000 km    ROF 35       
Bofors Laser 255mm Laser Kanon (10)    Range 192 000km     TS: 8 000 km/s     Power 16-8     RM 60 000 km    ROF 10       
Bofors Twin Bofors Gauss Kanon Turret (1x8)    Range 40 000km     TS: 20000 km/s     Power 0-0     RM 40 000 km    ROF 5       
ASEA Vapen kontroll Dator (1)     Max Range: 192 000 km   TS: 3 000 km/s     71 67 63 59 55 52 48 44 40 36
ASEA Beam Fire Control R80-TS20000 (2)     Max Range: 80 000 km   TS: 20 000 km/s     88 75 62 50 38 25 12 0 0 0
Vattenfall Standard Hjälp Reaktor (21)     Total Power Output 134.4    Exp 5%

SAAB Dynamics Torpedtub 613  (6)     Missile Size: 20    Hangar Reload 223 minutes    MF Reload 37 hours
Ericsson MARIL (1)     Range 49.1m km    Resolution 100

ASEA Aktiv Radar (1)     GPS 8000     Range 77.7m km    Resolution 100
ASEA Elektroniska EM Sensor EM0.5-4.0 (1)     Sensitivity 4     Detect Sig Strength 1000:  15.8m km
ASEA Elektroniska Thermal Sensor TH0.5-4.0 (1)     Sensitivity 4     Detect Sig Strength 1000:  15.8m km

The fourteen light cruisers: HMS Braxen, HMS Draken, HMS Gripen, HMS Hajen, HMS Halland, HMS Helsingfors, HMS Köpenhamn, HMS Najad, HMS Riga, HMS Sjöbjörnen, HMS Spiggen, HMS Stockholm, HMS Tre Kronor, HMS Vargen

Quote
Tre Kronor class Lätt Kryssare      18 694 tons       656 Crew       7 769.4 BP       TCS 374    TH 1 200    EM 0
6419 km/s      Armour 8-62       Shields 0-0       HTK 150      Sensors 4/4/0/0      DCR 43      PPV 119
Maint Life 3.12 Years     MSP 3 376    AFR 215%    IFR 3.0%    1YR 521    5YR 7 819    Max Repair 620.5 MSP
Kommendör    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 18 months    Morale Check Required   

SAAB IF Motor (4)    Power 2400    Fuel Use 77.94%    Signature 300.0    Explosion 15%
Fuel Capacity 2 500 000 Litres    Range 30.9 billion km (55 days at full power)

Bofors 600mm Skrov kanon (1)    Range 600 000km     TS: 8 000 km/s     Power 94-8     RM 80 000 km    ROF 60       
SAAB Bofors 350mm Magnetkanon för skepp (10x4)    Range 600 000km     TS: 8 000 km/s     Power 27-8     RM 70 000 km    ROF 20       
Ericsson Stor Eld Dator (2)     Max Range: 600 000 km   TS: 8 000 km/s     98 97 95 93 92 90 88 87 85 83
ASEA Beam Fire Control R80-TS20000 (1)     Max Range: 80 000 km   TS: 20 000 km/s     88 75 62 50 38 25 12 0 0 0
Vattenfall Standard Hjälp Reaktor (14)     Total Power Output 89.6    Exp 5%

ASEA Ericsson Medium Radar station (1)     GPS 28000     Range 185.9m km    Resolution 100
Asea Anti Missil Radar (1)     GPS 105     Range 21.6m km    MCR 1.9m km    Resolution 1
ASEA Elektroniska EM Sensor EM0.5-4.0 (1)     Sensitivity 4     Detect Sig Strength 1000:  15.8m km
ASEA Elektroniska Thermal Sensor TH0.5-4.0 (1)     Sensitivity 4     Detect Sig Strength 1000:  15.8m km

Two upgraded Västergötland -B destroyers redesigned to escort destroyers: HMS Illern, HMS Södermanland

Quote
Västergötland -B class Escort Jagare      15 972 tons       380 Crew       4 502.3 BP       TCS 319    TH 900    EM 5 160
5635 km/s      Armour 6-56       Shields 172-645       HTK 117      Sensors 4/4/0/0      DCR 9      PPV 80.6
Maint Life 1.93 Years     MSP 1 585    AFR 227%    IFR 3.1%    1YR 554    5YR 8 310    Max Repair 620.5 MSP
Kommendör    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 18 months    Morale Check Required   

SAAB IF Motor (3)    Power 1800    Fuel Use 77.94%    Signature 300.0    Explosion 15%
Fuel Capacity 3 500 000 Litres    Range 50.6 billion km (103 days at full power)
Asea Energi Stor Epsilon Sköld Generator (1)     Recharge Time 645 seconds (0.3 per second)

Bofors 600mm Skrov kanon (1)    Range 480 000km     TS: 8 000 km/s     Power 94-8     RM 80 000 km    ROF 60       
Bofors Quad Gauss Kanon Turret (2x24)    Range 60 000km     TS: 20000 km/s     Power 0-0     RM 60 000 km    ROF 5       
Asea Elektroniska Laser EC Dator (1)     Max Range: 480 000 km   TS: 6 250 km/s     98 96 94 92 90 88 85 83 81 79
ASEA Beam Fire Control R80-TS20000 (2)     Max Range: 80 000 km   TS: 20 000 km/s     88 75 62 50 38 25 12 0 0 0
Vattenfall Standard Hjälp Reaktor (2)     Total Power Output 12.8    Exp 5%

ASEA Ericsson Medium Radar station (1)     GPS 28000     Range 185.9m km    Resolution 100
Asea Anti Missil Radar (1)     GPS 105     Range 21.6m km    MCR 1.9m km    Resolution 1
ASEA Elektroniska EM Sensor EM0.5-4.0 (1)     Sensitivity 4     Detect Sig Strength 1000:  15.8m km
ASEA Elektroniska Thermal Sensor TH0.5-4.0 (1)     Sensitivity 4     Detect Sig Strength 1000:  15.8m km

6 older Spica escort destroyers: HMS Borga, HMS Falköping, HMS Farsund, HMS Morastrands, HMS Seinajoki, HMS Vaasa

Quote
Spica class Escort Jagare      11 258 tons       252 Crew       2 479 BP       TCS 225    TH 720    EM 0
6395 km/s      Armour 6-44       Shields 0-0       HTK 70      Sensors 0/0/0/0      DCR 39      PPV 22
Maint Life 2.98 Years     MSP 1 238    AFR 113%    IFR 1.6%    1YR 209    5YR 3 130    Max Repair 360 MSP
Magazine 898   
Kommendörkapten    Control Rating 1   BRG   
Intended Deployment Time: 18 months    Morale Check Required   

SAAB Internal Fusion Drive  EP480.00 (3)    Power 1440    Fuel Use 44.62%    Signature 240.0    Explosion 12%
Fuel Capacity 1 250 000 Litres    Range 44.8 billion km (81 days at full power)

Robotlavett Type 1 (20)     Missile Size: 1.1    Rate of Fire 5
Asea Ericsson Anti Missil Dator (5)     Range 12.2m km    Resolution 1
Bofors Missil System Robotsystem 1 Viggen (814)    Speed: 61 818 km/s    End: 0m     Range: 0.1m km    WH: 1    Size: 1.1    TH: 494/296/148

Asea Anti Missil Radar (2)     GPS 105     Range 21.6m km    MCR 1.9m km    Resolution 1

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s



Eight older Västergötland destroyers: HMS Abborren, HMS Gäddan, HMS Neptun, HMS Sjöhästen, HMS Sjölejonet, HMS Springaren, HMS Svärdfisken, HMS Tumlaren
Quote
Västergötland class Jagare      10 556 tons       285 Crew       2 441.2 BP       TCS 211    TH 480    EM 450
4547 km/s      Armour 6-42       Shields 15-300       HTK 98      Sensors 4/4/0/0      DCR 17      PPV 82.4
Maint Life 2.74 Years     MSP 1 011    AFR 127%    IFR 1.8%    1YR 193    5YR 2 902    Max Repair 360 MSP
Kommendör    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 18 months    Morale Check Required   

SAAB Internal Fusion Drive  EP480.00 (2)    Power 960    Fuel Use 44.62%    Signature 240.0    Explosion 12%
Fuel Capacity 500 000 Litres    Range 19.1 billion km (48 days at full power)
SAAB Ericsson Beta Sköld (1)     Recharge Time 300 seconds (0.1 per second)

Bofors Elektroniska Skrov laser 375mm (1)    Range 192 000km     TS: 8 000 km/s     Power 37-6     RM 60 000 km    ROF 35       
Bofors Twin Bofors Gauss Kanon Turret (4x8)    Range 40 000km     TS: 20000 km/s     Power 0-0     RM 40 000 km    ROF 5       
ASEA Vapen kontroll Dator (1)     Max Range: 192 000 km   TS: 3 000 km/s     71 67 63 59 55 52 48 44 40 36
ASEA Beam Fire Control R80-TS20000 (2)     Max Range: 80 000 km   TS: 20 000 km/s     88 75 62 50 38 25 12 0 0 0
Vattenfall Standard Hjälp Reaktor (1)     Total Power Output 6.4    Exp 5%

ASEA Aktiv Radar (1)     GPS 8000     Range 77.7m km    Resolution 100
ASEA Elektroniska EM Sensor EM0.5-4.0 (1)     Sensitivity 4     Detect Sig Strength 1000:  15.8m km
ASEA Elektroniska Thermal Sensor TH0.5-4.0 (1)     Sensitivity 4     Detect Sig Strength 1000:  15.8m km

The main fleet element is the sixtytwo frigates, latest D version: HMS Alfhild, HMS Alingsås, HMS Aslög, HMS Astrid, HMS Balder, HMS Björn, HMS Borlänge, HMS Borås, HMS Carlsund, HMS Claes Horn, HMS Claes Uggla, HMS Clas Fleming, HMS Disa, HMS Dristigheten, HMS Drotting Victoria, HMS Edda, HMS Ehrensköld, HMS Fenris, HMS Fidra, HMS Flygia, HMS Freja, HMS Gävle, HMS Göteborg, HMS Jönköping, HMS Kalmar, HMS Karlskoga, HMS Karlskrona, HMS Kungälv, HMS Landskrona, HMS Lerum, HMS Lidingö, HMS Luleå, HMS Lund, HMS Motala, HMS Norrköping, HMS Nyköping, HMS Psilander, HMS Ragnar, HMS Rota, HMS Saga, HMS Sandviken, HMS Sigird, HMS Sigur, HMS Skagul, HMS Skellefteå, HMS Skuld, HMS Skäggald, HMS Sköld, HMS Sundsvall, HMS Svea, HMS Svensksund, HMS Sölve, HMS Tapperheten, HMS Thor, HMS Thule, HMS Trelleborg, HMS Trollhättan, HMS Tumba, HMS Uddevalla, HMS Varberg, HMS Ängelholm, HMS Östersund

Quote
Kaparen D class Frigate      8 919 tons       222 Crew       2 780.8 BP       TCS 178    TH 600    EM 0
6727 km/s      Armour 5-38       Shields 0-0       HTK 63      Sensors 0/0/0/0      DCR 36      PPV 62.52
Maint Life 2.79 Years     MSP 1 169    AFR 106%    IFR 1.5%    1YR 218    5YR 3 269    Max Repair 620.5 MSP
Magazine 180   
Kommendörkapten    Control Rating 2   BRG   AUX   
Intended Deployment Time: 18 months    Morale Check Required   

SAAB IF Motor (2)    Power 1200    Fuel Use 77.94%    Signature 300.0    Explosion 15%
Fuel Capacity 1 500 000 Litres    Range 38.8 billion km (66 days at full power)

Bofors 600mm Skrov kanon (1)    Range 480 000km     TS: 8 000 km/s     Power 94-8     RM 80 000 km    ROF 60       
Twin Bofors Gauss Standard 60kkm Kanon Turret (1x12)    Range 60 000km     TS: 20000 km/s     Power 0-0     RM 60 000 km    ROF 5       
ASEA Beam Fire Control R80-TS20000 (1)     Max Range: 80 000 km   TS: 20 000 km/s     88 75 62 50 38 25 12 0 0 0
Asea Elektroniska Laser EC Dator (1)     Max Range: 480 000 km   TS: 6 250 km/s     98 96 94 92 90 88 85 83 81 79
Vattenfall Standard Hjälp Reaktor (2)     Total Power Output 12.8    Exp 5%

Bofors Typ 6 Klusterbox (30)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
Ericsson MARIL (3)     Range 49.1m km    Resolution 100
Bofors Missil System RBS Bamse B (30)    Speed: 25 000 km/s    End: 14.1m     Range: 21.1m km    WH: 30    Size: 6    TH: 258/155/77

Asea Anti Missil Radar (1)     GPS 105     Range 21.6m km    MCR 1.9m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

The small carrier group consist of 3 carriers of the Gotland class: HMS Gotland, HMS Karlsö, HMS Tjörn

Quote
Gotland B class Attackskyttelskryssare      113 785 tons       1 673 Crew       17 637.5 BP       TCS 2 276    TH 6 900    EM 0
6064 km/s      Armour 4-209       Shields 0-0       HTK 445      Sensors 0/0/0/0      DCR 131      PPV 61.6
Maint Life 3.04 Years     MSP 9 784    AFR 1025%    IFR 14.2%    1YR 1 584    5YR 23 762    Max Repair 560 MSP
Hangar Deck Capacity 10 000 tons     Troop Capacity 1 000 tons     Magazine 3 504   
Flottiljamiral    Control Rating 4   BRG   AUX   ENG   PFC   
Intended Deployment Time: 18 months    Flight Crew Berths 200    Morale Check Required   

SAAB IF Motor (23)    Power 13800    Fuel Use 77.94%    Signature 300.0    Explosion 15%
Fuel Capacity 50 250 000 Litres    Range 102 billion km (194 days at full power)

Bofors Quad Gauss Kanon Turret (2x24)    Range 60 000km     TS: 20000 km/s     Power 0-0     RM 60 000 km    ROF 5       
Bofors 40mm Kanon (4x12)    Range 1000 km     TS: 32 000 km/s     ROF 5       
ASEA Beam Fire Control R80-TS20000 (2)     Max Range: 80 000 km   TS: 20 000 km/s     88 75 62 50 38 25 12 0 0 0

Bofors/Volvo RBS 50 Thors Hammare (1401)    Speed: 24 000 km/s    End: 8.5m     Range: 12.2m km    WH: 10    Size: 2.5    TH: 328/196/98

ASEA Ericsson Stor Radar station (1)     GPS 56000     Range 262.9m km    Resolution 100
Asea Anti Missil Radar (1)     GPS 105     Range 21.6m km    MCR 1.9m km    Resolution 1

ECM 30

Strike Group
30x A-1 Valkyria Attack Skyttel   Speed: 22954 km/s    Size: 6.53

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s


Quote
A-1 Valkyria class Attack Skyttel      327 tons       9 Crew       208.5 BP       TCS 7    TH 24    EM 0
22954 km/s      Armour 1-4       Shields 0-0       HTK 3      Sensors 0/0/0/0      DCR 0      PPV 1.9
Maint Life 0 Years     MSP 0    AFR 65%    IFR 0.9%    1YR 27    5YR 400    Max Repair 168.75 MSP
Magazine 12.5   
Örlogskapten    Control Rating 1   
Intended Deployment Time: 9 days    Morale Check Required   

Volvo Motor Jaktskepp MF Motor (1)    Power 150    Fuel Use 1045.71%    Signature 24.00    Explosion 30%
Fuel Capacity 50 000 Litres    Range 2.63 billion km (31 hours at full power)

Bofors Vapenbalkar (5)     Missile Size: 2.5    Hangar Reload 79 minutes    MF Reload 13 hours
Ericsson Tors Hammare Eld Dator (1)     Range 48.7m km    Resolution 100
Bofors/Volvo RBS 50 Thors Hammare (5)    Speed: 24 000 km/s    End: 8.5m     Range: 12.2m km    WH: 10    Size: 2.5    TH: 328/196/98

Ericsson Jakt Skepp Sökradar (1)     GPS 360     Range 24.3m km    Resolution 100

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

Fourty FACs of the Xi Boötis defence forces are also allocated for the attack.

Quote
Patrullbåt class Fast Attack Craft      998 tons       18 Crew       447.4 BP       TCS 20    TH 48    EM 0
15042 km/s      Armour 1-8       Shields 0-0       HTK 4      Sensors 0/0/0/0      DCR 0      PPV 9
Maint Life 3.16 Years     MSP 70    AFR 32%    IFR 0.4%    1YR 11    5YR 158    Max Repair 168.75 MSP
Magazine 60   
Örlogskapten    Control Rating 1   
Intended Deployment Time: 3 months    Morale Check Required   

Volvo Motor Jaktskepp MF Motor (2)    Power 300    Fuel Use 1045.71%    Signature 24.00    Explosion 30%
Fuel Capacity 200 000 Litres    Range 3.45 billion km (63 hours at full power)

Bofors Typ 6 Klusterbox (10)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
Ericsson MARIL (1)     Range 49.1m km    Resolution 100
Bofors Missil System RBS Bamse B (10)    Speed: 25 000 km/s    End: 14.1m     Range: 21.1m km    WH: 30    Size: 6    TH: 258/155/77

Ericsson Jakt Skepp Sökradar (1)     GPS 360     Range 24.3m km    Resolution 100

ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

The system defence FAC group has 40 FACs in it and with the 90 torpedobombers is being used as baits for the defending fleet in 40-Eridani to hunt, the main fleet will jump into the system after 2 minuts have passed. When the first wave passes thru, their is nothing on the other side, spreadin ot and searching, 2 minutes after the first wave the fleet arriwes and 10 minuts past that the 3 carriers and their few escort jumps in. Still no enemy found... Then the fleet moves into the system system.

After moving for almost 49 hours we detects a large population on the fourth planet the having a EM strenght of almost 462 000 wich would translate to around 5 or 6 billion inhabitants, if they are like us...

Their is a swedish survey wreck above all four inner planets, not knowing what destroyed them we will pass near them if possible while we move towards the large enemy population.

(Yea, I know, my fleet is woefully slow... But not finding a enemy moving faster than almost 4300 km/s we have not felt that we need to invest in speed, atleast for fleet units, FACs and fighters usaly are faster 3-5 times as should be. We have faster engines but that would cost a lot to upgrade and increase of fuel capacity and fuel have become a expensive comodity... Thats why we still havent made a new AMM missile from the old Viggen, that seems to be slightly short ranged...  ::) )
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 

Offline ExChairman

  • Bronze Supporter
  • Commodore
  • *****
  • E
  • Posts: 614
  • Thanked: 26 times
  • Bronze Supporter Bronze Supporter : Support the forums with a Bronze subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
Re: What's Going On In Your Empire: C# Edition
« Reply #143 on: November 08, 2020, 01:37:56 PM »
Mars 11 1852 05:41:10
Contact! Enemy ships! 20, 30... oh God its over a 100 hulls! 67 light cruiser sized, between 14800 to 15800 tons, 40 heavy cruiser hulls, from 18000 to 22000 tons of weight, there is also 10 destroyers or possible small bases around 8000 ton

Mars 11 1852 11:48:10
Ground buildings on planet 1, very heavy power supply, possible groundbased (STO) weapons... Seems to be fractionally under 40000 tons

Mars 11 1852 12:33:10
New contact, classed civilian colony on planet 1

Mars 11 1852 19:33:45
Fleet reaches 67 M/km from planet 4, Admiral Johan Silverstierna orders that the advance shall continue, to 20-21 M/km were we can launch our missiles...

Mars 11 1852 20:46:05
Incoming!! Suddenly some 129 missiles slams into the fleet, no warning at all and HMS llern is targeted and is hit by 83 missiles and is blown to pieces. HMS Morastrand is hit by 13, armor boils at several places but no penetrating hits. But there is NO defensive fire at all... Computer or human error?
 
A new wave is detected 1.04 M/km after the first, 12 salvos of 6 size 4 missiles.

Mars 11 1852 20:46:15
Admiral Johan Silverstierna orders a 180 degree turn to give our weapons more time to engage the missiles, 130 missiles should not be able to hit us at all!

Mars 11 1852 20:46:30
Suddenly the autofire system kicks in on HMS Gotland, its Gauss cannon turrets starts to track and fire, seconds after the fleet start to fire hundreds of Gauss salvos, hitting many enemy missiles, joined by railgun pellets and laser bolts, only one missile penetrates that wall of fire, diving towards HMS Gotland only to be stopped by the 40mm Bofors CIWS at less than 10000 km... There is no more waves.. Only 2 attacks... The Admiral still orders the retreat to continue...

Mars 11 1852 21:08:35
22 minutes after the last wave 2 new waves are detected one of 13 groups of 6 size 4 missiles and some 20 seconds after there is a smaller group of only 4 groups...?
This is strange, either they have less missiles than we think or might it be a trap? The retreat continous...
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 
The following users thanked this post: db48x

Offline TheTalkingMeowth

  • Captain
  • **********
  • T
  • Posts: 494
  • Thanked: 203 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
Re: What's Going On In Your Empire: C# Edition
« Reply #144 on: November 08, 2020, 07:32:15 PM »
15 January 2081 (7:39PM)

The UNSS Maarten Gerristz Vries under the command of Captain Hou Yong E discovered the star system of GJ 1002 just 5 jumps from the UN's primary extrasolar colony of Terra Nova. Initial sensor returns indicate that the first planet, a massive tidally locked terrestrial world, would be readily habitable to species outside the human norm. As per SOP following the disastrous first encounters with the Silent (apparently automated warships that defend many habitable worlds across the galaxy), Captain Yong ordered his ship to close to 800 million kilometers with actives off, then launch an active/EM probe at the planet while holding position.

20 January 2081 (9:39AM)

The Maarten Gerristz Vries reaches its standoff position and launches a single Northrup-Grumman S2E0.08A0.12R100 Probe towards the system's crown jewel.

22 January 2081 (3:45PM)

The probe detects a massive electromagnetic signature coming from the first planet of the system. The strength 425,853 contact is almost 3 times the signature of Earth herself, and far larger than the signatures of the homeworlds of any other known race. Captain Hou Yong is listed for the next round of SETI Awards.

22 January 2081 (3:47PM)

The probe detects a SECOND electromagnetic signature from the same planet, only marginally smaller at 401,215. This contact is evidently from a different polity entirely, though it beggars belief that two sentient species could have evolved simultaneously on the same planet.

22 January 2081 (4:47PM)

Hou Yong orders his vessel to come about and make for the warp point to Luhman 16. Once there, he plans to go active and turn on his transponder, inviting the system inhabitants to come out to meet him. This approach is informed by the sad fate of the first contact team for the Dewas Monarchy, which chose to enter orbit around the alien homeworld while translation was attempted. This offended the Orions, who demanded the ship leave once communications were established...then destroyed it mere minutes before it made the jump out.

.
.
.
We'll see what happens. I just blew most of my fuel and all my missiles trying to brute force a Silent outpost with 60xROF10 AMM launchers and 180 point defense shots, so I really hope these guys are friendly. 25% research speed certainly keeps things interesting, since every NPR you meet is likely to be more advanced than you. I'm still on INP engines, and all three original NPRs seem to have Ion drives. Relations are good with them at least.

EDIT:
30 March 2081 (6:24AM)
The Dukambia Combine translates UN communication protocols and establishes two-way comms. They immediately demand the Maarten Gerritsz Vries leave the system.

4 April 2081 (6:24AM)
The United Nations decipher the communications protocols of the remaining GJ 1002 society, which introduces itself as the Nicosia Imperium. They too demand the UN exit the system. Fearing a repeat of the Orion Incident, Yong orders his ship to drop a passive sensor buoy and depart. A diplomatic vessel was dispatched from Earth as soon as command learned of the new contact, but will take months to arrive.

Following the Nicosian preference, the UN Astrographics Committee dubs the system Samhradh.

EDIT 2:

8 September 2081 (12:25PM)
The sensor buoy dropped by Yong before his departure detects hundreds of energy weapon impacts and secondary explosions in orbit of the shared homeworld and a moon of an outer-system gas giant. In the first moments of battle more than two dozen ships are destroyed. Hundreds of thousands of tons of wreckage, all belonging to the Dukambia Coalition, litter the system and life pod beacons beg for help from any who are listening.

In the Luhman 16 system, no violence occurred immediately. Both powers had escort ships protecting what ONI believes to be jump point stabilizers, but the Imperium moved their vessels away from the jump point rather than engaging.

In the following seconds the one sided battle continues with countermissile detonations and continuing energy fire. It spreads across the system as more and more far flung outposts and drawn into combat. The stabilized jump point network means the United Nations receives this information in real-time, and their dubious view of government secrecy means the news networks also have access to the feed. Billions of humans across the 7 Worlds watch in horror as thousands of people die in seconds.

The slaughter is completely one-sided at first, but by 12:30 the apparently surprised Dukambians begin to strike back amidst the moons of the third planet. A series of countermissile detonations moves steadily outward, with power system detonations and Nicosian wrecks revealing the target.

A running battle amidst the moons ensues, with nuclear detonations and energy weapon strikes dancing wildly amidst the cluttered orbit. Wrecks of massive 50,000 ton battleships begin to pop up on sensors as all fighting in the rest of the system dies down.

As the conflict in Samhradh ends, missile exchanges in Luhman 16 begin. The Nicosian surprise attack was brutally effective, inflicting horrific and nearly one-sided losses on the Dukambians in the first 10 minutes of combat. In contrast, the missile exchanges in Luhman 16, despite being the first to involve large anti-ship warhead detonations, appears to have been inconclusive. At least, the sensors of the UN diplomatic vessel Flavius Josephus stops detecting weapons fire in Luhman by 12:38PM, with no wrecks visible and no conflict between the jump stabilization groups. The battle in orbit of Samhradh's third planet continues, reduced in scope from its peak. It too appears to end by 12:40PM, in an apparent (and isolated) victory for the Dukambian Coalition. The rest of the system is littered almost exclusively with Coalition life pods and wrecks, but amidst the moons the Coalition graves are joined by Imperials as well.

How do I get images to appear inline?
« Last Edit: November 08, 2020, 10:43:58 PM by TheTalkingMeowth »
 
The following users thanked this post: db48x

Offline db48x

  • Commodore
  • **********
  • d
  • Posts: 641
  • Thanked: 200 times
Re: What's Going On In Your Empire: C# Edition
« Reply #145 on: November 09, 2020, 01:27:55 AM »
How do I get images to appear inline?

Superb storytelling!

Host your images on line, perhaps on your own personal web page, and then use an [img] tag containing the url of an image. You can use the width property to scale it down to fit on the page; my screenshots are 1920×1080, so I usually use width=960 to show them at half size. (Of course that means that they get scaled down even for people viewing this forum on their 4k monitors, but it's the best one can do at the moment.)
 

Offline Garfunkel

  • Registered
  • Admiral of the Fleet
  • ***********
  • Posts: 2797
  • Thanked: 1056 times
Re: What's Going On In Your Empire: C# Edition
« Reply #146 on: November 09, 2020, 11:24:28 AM »
You can use imgur.com - it's a free image hosting site and quite good for the purpose fo Aurora screenshots.
 

Offline ExChairman

  • Bronze Supporter
  • Commodore
  • *****
  • E
  • Posts: 614
  • Thanked: 26 times
  • Bronze Supporter Bronze Supporter : Support the forums with a Bronze subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
Re: What's Going On In Your Empire: C# Edition
« Reply #147 on: November 11, 2020, 02:00:49 AM »
That was disappointing ???  :o

2500 fast missiles launched at the enemy fleet... 16 heavy torpedo's, old and slow... 1 torpedo gets throe... and kills a destroyer...

I lose 3 old armoured cruisers, 2 escort destroyer's, with several ships having armor damage, from carriers, battleships down to frigates this was a battle lost...

Strangely enough 2 damaged old armored cruisers manages to repair their old engines and gets home to New Livland and the colony Riga. They were to be destroyed by 48 enemy missiles, but they ran out of fuel 15 seconds from impact and no enemy ship was sent to destroy them with guns either... ???
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 

Offline Droll

  • Vice Admiral
  • **********
  • D
  • Posts: 1704
  • Thanked: 599 times
Re: What's Going On In Your Empire: C# Edition
« Reply #148 on: November 11, 2020, 04:35:54 AM »
The Terran Federation has become increasing dysfunctional, as the date of a doomsday prophecy which foretells the end of reality itself, and is known only as "One Point Nine", is imminent.

Most ignore it, considering it a conspiracy theory, like the panicked rumours of One Point Eight that circulated a few decades previously. 

But others note that many high church ministers, and even the Vicar of One Point Seven Point Three himself, have secluded themselves in prayer and contemplation.

What is this fabled 1.9 curse? This is the second mention in this thread alone
 

Offline Garfunkel

  • Registered
  • Admiral of the Fleet
  • ***********
  • Posts: 2797
  • Thanked: 1056 times
Re: What's Going On In Your Empire: C# Edition
« Reply #149 on: November 11, 2020, 01:16:03 PM »
Version number.

When Steve makes changes to the .exe file, the version number to change is the third one: 1.9.4 -> 1.9.5 for example. This does not affect ongoing games.

When Steve makes changes to the .db file, the version number to change is the second one: 1.9.5 -> 1.10.0 for example. This means that ongoing games are lost.

Porting a game is relatively straightforward, if time-consuming if you're still in Sol. Recreating jump lines is almost impossible so the more massive the game, the less chance of a player bothering to port it to a new database.

Thus it means that the campaign gets abandoned, in other words, "the prophecy of One Point Nine" means that the campaign is being played on version 1.8 and he's about to update to 1.9 and starting a new game.