View full version: General Discussion
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  1. Xmas Bonus
  2. Help Needed!
  3. Recreation Module?
  4. Interrupt Problems
  5. Trojan Horse...?
  6. Using orbital habitats
  7. Question about the surrender mechanics
  8. Alien Contact and ELINT
  9. Materials for Shipyard Tasks
  10. Ship to Ship refueling
  11. Hardware Specs
  12. Question about point defence and beam weapons
  13. Glacial (physical) pace ...
  14. Missile Movement
  15. Is there any possibility to transfer crew?
  16. System Access issue? Security Status?
  17. Naming Help
  18. Any way to easily come up with round ship speed/size combos?
  19. What's the best method for jump point defense?
  20. Any way to practice combat?
  21. Ground Combat Logs
  22. Medals import
  23. Anyone have patterns with how they start their games?
  24. Fighter tracking speed question C#
  25. Maintenance, Overhauls & Crew training
  26. Big missiles
  27. Collection of Component Naming Options - Come add to the list!
  28. What is the number in parens in the title of the Economics window?
  29. Active Sensors and Emissions
  30. Initial Game Settings and Resulting Rate of Gameplay
  31. At which point non-missile combat fighters become again worthy?
  32. Guidelines for Sustainable Empires
  33. No Weapon Research
  34. Closed-casket funeral, I think
  35. I made some mistakes
  36. Large System
  37. Quick battle scenario
  38. Noob Question
  39. Post Annihilation observations
  40. Colony name feature
  41. Am I doing diplomacy wrong?
  42. Is there any way to get fuel harvesters to balance fuel% between them?
  43. Anti-missile hit probability
  44. Geosurvey bouys not following waypoint/planet.
  45. Some opinions on initial settings, if you please
  46. Changing ground unit templates
  47. Help interpreting species data?
  48. What's the challenge?
  49. Choosing planets to colonize
  50. Slowdown