Author Topic: Ship designs Playthrough V1.13.0 2021  (Read 8327 times)

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Offline serger

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Re: Ship designs Playthrough V1.13.0 2021
« Reply #45 on: July 12, 2021, 11:02:53 AM »
I suppose that defensive turrets are not really necessary for ships of this size?

More of velocity, not size.
It's a decent option to have kind of slowish patrol corvette or frigate - and it's quite reasonable to arm them with turretted multirole cannons (like 10-cm QF lasers). They'll be able to weather missile salvos of some lone light missile ship, will have some chances to shear off all armour of light beam combatants, and if they'll encounter unarmored merchants or surveyors - they'll rip them apart without expending their ammo.

I guess both the missiles and gauss cannon (if the defensive armament won't be necessary) can be swapped out for either a laser cannon or a plasma carronade.

The problem of specialized defensive (anti-missile) armament for such light ships is not about necessity, it's about sufficiency. If your ship is armoured and also have decent anti-ship armament - she'll have not enough volume to mount anti-missile weapons capable of defending her against missile opponent of her size and tech level. She will be dead in encounter with missile-only opponent and she will be dead in encounter with beam-only opponent (because the latter will be heavier armed for decisive close combat). Mixed armament is more resonable choise for larger ships (smth like large cruiser with raider specialization), because there will be decent probability of encounter with smaller opponents and she will have an option to choose which weapon to use in this case to reserve her armour or her ammo according to the situation. Corvette just will not meet smth smaller and lonely, because there is no smaller long-range combat ship and no wild FAC will travel lonely outside of her base's missile range (and even decent FAC will rip your corvette apart with missile salvo, by the way).

Speaking of plasma carronades - they are very capable for defending jump points and bombarding defenseless worlds, but not for any other role. They are just too shorthanded.

Isn't ECCM supposed to be per fire control? Last I checked fleet fire controls, there was an option to select eccm for a fire control.
While ECM - it is not yet developed.

Sorry, my misreading.
Really, it's absolutely reasonable to have several ECCMs per main combat ship, though it's not mandatory to have ECCM for every FC (for example, I'll have no additional ECCM for spare short-range FC that is added just for redundancy at some corvete or heavy FAC).
 

Offline Blogaugis (OP)

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Re: Ship designs Playthrough V1.13.0 2021
« Reply #46 on: July 26, 2021, 01:37:03 PM »
Just for example.
Tried to copy your techs as close as it was possible.

First is very rough design, no optimization at all - just as close functional analog of your Schnellebottes as I can write on the knee instead of being fully consumed by my dinner. :)

Code: [Select]
Hunter class Corvette      2 500 tons       88 Crew       392.5 BP       TCS 50    TH 400    EM 30
8001 km/s      Armour 3-16       Shields 1-150       HTK 14      Sensors 1/1/0/0      DCR 0      PPV 6
Maint Life 1.65 Years     MSP 189    AFR 100%    IFR 1.4%    1YR 82    5YR 1 235    Max Repair 200.00 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 12 days    Morale Check Required   

RD.1000F2M4 Improved Nuclear Pulse Engine (1)    Power 400.0    Fuel Use 320.00%    Signature 400.00    Explosion 20%
Fuel Capacity 250 000 Litres    Range 5.6 billion km (8 days at full power)
SG.100/150M1 Shield Generator (1)     Recharge Time 150 seconds (0 per second)

LG.150M3 10cm Visible Light Laser Gun (2)    Range 40 000km     TS: 8 001 km/s     Power 3-3     RM 20 000 km    ROF 5        3 3 2 1 0 0 0 0 0 0
Beam Fire Control R40-TS8000 (70%) (1)     Max Range: 40 000 km   TS: 8 000 km/s     75 50 25 0 0 0 0 0 0 0
PWR.42M4 Improved Pebble Bed Reactor (2)     Total Power Output 6    Exp 5%

Active Search Sensor AS23-R50 (70%) (1)     GPS 800     Range 23.5m km    Resolution 50
Active Search Sensor AS6-R1 (70%) (1)     GPS 16     Range 6.4m km    MCR 574.5k km    Resolution 1
EMS.10M1 Passive Sensor Array (1)     Sensitivity 1.0     Detect Sig Strength 1000:  7.9m km
THS.10M1 Passive Sensor Array (1)     Sensitivity 1.0     Detect Sig Strength 1000:  7.9m km

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes

She is slightly more expensive in terms of both wealth and maintenance, less potent in anti-missile role (still able to shoot down 1 your missile per increment), yet much faster and incomparably heavier armed: your is incapable of killing nearly anything else then unarmored merchant or surveyor, while mine is capable of killing several of yours without serious risk: 3000kkm/s faster, she'll just close her range at preferable 10kkm in 5-10 seconds after your first gauss hit and will punch through your armour with dual 3-layer-piercing shots - with their 3-layer armour it will be not much salvos before death.

Just a bit more specialized one:

Code: [Select]
Star Hawk class Corvette      2 500 tons       87 Crew       382.7 BP       TCS 50    TH 400    EM 0
8001 km/s      Armour 4-16       Shields 0-0       HTK 11      Sensors 1/1/0/0      DCR 0      PPV 9
Maint Life 0.50 Years     MSP 209    AFR 500%    IFR 6.9%    1YR 421    5YR 6 313    Max Repair 200.00 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 7.2 days    Morale Check Required   

RD.1000F2M4 Improved Nuclear Pulse Engine (1)    Power 400.0    Fuel Use 320.00%    Signature 400.00    Explosion 20%
Fuel Capacity 255 000 Litres    Range 5.7 billion km (8 days at full power)

LG.150M3 10cm Visible Light Laser Gun (2)    Range 48 000km     TS: 8 001 km/s     Power 3-3     RM 20 000 km    ROF 5        3 3 2 1 0 0 0 0 0 0
R15/C3 High Power Microwave (1)    Range 15 000km     TS: 8 001 km/s     Power 3-3    ROF 5        1 0 0 0 0 0 0 0 0 0
Beam Fire Control R13-TS8000 (SW) (70%) (1)     Max Range: 12 800 km   TS: 8 000 km/s     22 0 0 0 0 0 0 0 0 0
Beam Fire Control R48-TS8000 (SW) (70%) (1)     Max Range: 48 000 km   TS: 8 000 km/s     79 58 38 17 0 0 0 0 0 0
PWR.42M4 Improved Pebble Bed Reactor (3)     Total Power Output 9.1    Exp 5%

Active Search Sensor AS1-R1 (1)     GPS 2     Range 1.7m km    MCR 157.3k km    Resolution 1
Active Search Sensor AS5-R10 (1)     GPS 24     Range 5.3m km    Resolution 10
EMS.10M1 Passive Sensor Array (1)     Sensitivity 1.0     Detect Sig Strength 1000:  7.9m km
THS.10M1 Passive Sensor Array (1)     Sensitivity 1.0     Detect Sig Strength 1000:  7.9m km

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes

Shield generator isn't much of help - 1 power per 150 sec, will be knocked down by the first shot and if it will be HPMW fire - you are effectively dead at the next 5-10 seconds, not 150 seconds. So throw off shield generator and and more armour layer.

My standart armament for fast attack craft / light ship is HPMW and smth armour-piercing to stop and/or kill blinded targets as quick as it's possible. Longer-range fire control to kite smth short-handed if needed. Secondary fire control for redundancy and to have an ability to blind other target while stopping already blinded one.

Throwed off long-range active arrays, because it's not her role to spot missiles at half a million km ranges and betray herself with powerful active pings to any decent opponent's combat ship.

Deployment time and maintenance are optimized for her route time, because it's fast attack corvette - no point in sitting anywhere outside of colony orbit or hangar.

It's 50% more anti-missile capable comparable to Hunter class - and so close to your Schnellboote in yhis role, but it's not the main point. First of all - Star Hawk is capable to pray at your Schnellboote squadrons, if not flotillas. She is capable to easily blind and kill your Iltis too, because Iltis' missiles are too slow to have hit chances more then 25% and are too weak in the same time to disable Star Hawk with lucky shot, and Iltis's beam battery is weaker then Star Hawk's even without HPMW's blinding shots (and with it - Iltis will be blind and incapable of fighting in 10 or 15 seconds after her first laser salvo). It's possible for Star Hawk even to pray down your Hessen G2 destroyer - 6 times larger and more expensive, because there is a good chance that Star Hawk will take down Hessen's shields and blind her before Hessen's missile and beam batteries will shear off Star Hawk's armour!
You have engine boost. And yes, I can see that engine boost is pretty much a must-have...
I will agree that your ships are capable of taking out a schnellboote fleet... Reminder:
Code: [Select]
Schnellboote G2 class Corvette      2,500 tons       55 Crew       321.1 BP       TCS 50    TH 250    EM 30
5001 km/s      Armour 3-16       Shields 1-150       HTK 13      Sensors 1/1/0/0      DCR 0      PPV 9.9
Maint Life 1.60 Years     MSP 155    AFR 100%    IFR 1.4%    1YR 70    5YR 1,052    Max Repair 125 MSP
Magazine 10   
Captain    Control Rating 1   BRG   
Intended Deployment Time: 12 days    Morale Check Required   

G4-ME Improved Nuclear Pulse Engine  EP250.00 (1)    Power 250    Fuel Use 44.27%    Signature 250    Explosion 10%
Fuel Capacity 35,000 Litres    Range 5.7 billion km (13 days at full power)
G1-SSG Alpha S1 / R150 Shields (1)     Recharge Time 150 seconds (0 per second)

G2-SGCT Single G2-HS6-GC Gauss Cannon R300-100 Turret (1x3)    Range 30,000km     TS: 12000 km/s     Power 0-0     RM 30,000 km    ROF 5       
G2-SWSBFC Beam Fire Control R32-TS12000 (SW) (70%) (1)     Max Range: 32,000 km   TS: 12,000 km/s     69 38 6 0 0 0 0 0 0 0

G1-BML Size 5 Box Launcher (2)     Missile Size: 5    Hangar Reload 111 minutes    MF Reload 18 hours
G2-FSMFC Missile Fire Control FC16-R50 (70%) (1)     Range 16.6m km    Resolution 50
G4DF (2)    Speed: 15,600 km/s    End: 27.1m     Range: 25.4m km    WH: 4    Size: 5    TH: 52/31/15

G3-SSASS Active Search Sensor AS23-R50 (70%) (1)     GPS 800     Range 23.5m km    Resolution 50
G3-SMASS Active Search Sensor AS6-R1 (70%) (1)     GPS 16     Range 6.4m km    MCR 574.5k km    Resolution 1
BTNS Thermal Sensor TH0.2-1.0 (1)     Sensitivity 1     Detect Sig Strength 1000:  7.9m km
BEMNS EM Sensor EM0.2-1.0 (1)     Sensitivity 1     Detect Sig Strength 1000:  7.9m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes
As for Iltis...
Code: [Select]
Iltis G2 class Frigate      5,000 tons       140 Crew       609.5 BP       TCS 100    TH 250    EM 60
2500 km/s      Armour 4-26       Shields 2-150       HTK 36      Sensors 2/2/0/0      DCR 5      PPV 28.8
Maint Life 10.42 Years     MSP 1,096    AFR 40%    IFR 0.6%    1YR 18    5YR 276    Max Repair 125 MSP
Troop Capacity 100 tons     Magazine 115   
Captain    Control Rating 1   BRG   
Intended Deployment Time: 1.25 months    Morale Check Required   

G4-ME Improved Nuclear Pulse Engine  EP250.00 (1)    Power 250    Fuel Use 44.27%    Signature 250    Explosion 10%
Fuel Capacity 100,000 Litres    Range 8.1 billion km (37 days at full power)
G1-SSG Alpha S1 / R150 Shields (2)     Recharge Time 150 seconds (0 per second)

G2-SLT Single G2-HS3 10cm C1.5 Visible Light Laser Turret (2x1)    Range 60,000km     TS: 12000 km/s     Power 3-1.5     RM 20,000 km    ROF 10       
G2-SGCT Single G2-HS6-GC Gauss Cannon R300-100 Turret (1x3)    Range 30,000km     TS: 12000 km/s     Power 0-0     RM 30,000 km    ROF 5       
G2-ESBFC Beam Fire Control R64-TS12000 (70%) (1)     Max Range: 64,000 km   TS: 12,000 km/s     84 69 53 38 22 6 0 0 0 0
G2-SWSBFC Beam Fire Control R32-TS12000 (SW) (70%) (1)     Max Range: 32,000 km   TS: 12,000 km/s     69 38 6 0 0 0 0 0 0 0
G3-O3PP Improved Pebble Bed Reactor R3 (1)     Total Power Output 3    Exp 5%

G1-.3ML Size 5 Missile Launcher (30.0% Reduction) (8)     Missile Size: 5    Rate of Fire 6710
G1-SSMFC Missile Fire Control FC32-R50 (70%) (1)     Range 32.2m km    Resolution 50
G4DF (23)    Speed: 15,600 km/s    End: 27.1m     Range: 25.4m km    WH: 4    Size: 5    TH: 52/31/15

G3-SMASS Active Search Sensor AS6-R1 (70%) (1)     GPS 16     Range 6.4m km    MCR 574.5k km    Resolution 1
G3-SSASS Active Search Sensor AS23-R50 (70%) (1)     GPS 800     Range 23.5m km    Resolution 50
.4EMS EM Sensor EM0.4-2.0 (70%) (1)     Sensitivity 2     Detect Sig Strength 1000:  11.2m km
.4TS Thermal Sensor TH0.4-2.0 (70%) (1)     Sensitivity 2     Detect Sig Strength 1000:  11.2m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes
I have some doubts - it's laser range is greater than Yours, so it should be able to retaliate at least.
As for Hessen class destroyer...
Code: [Select]
Hessen G2 class Destroyer      15,000 tons       389 Crew       1,790 BP       TCS 300    TH 500    EM 600
1666 km/s      Armour 8-54       Shields 20-333       HTK 86      Sensors 3/3/0/0      DCR 10      PPV 117.54
Maint Life 3.90 Years     MSP 1,331    AFR 164%    IFR 2.3%    1YR 139    5YR 2,081    Max Repair 182.4 MSP
Troop Capacity 250 tons     Magazine 150    Cryogenic Berths 200   
Captain    Control Rating 2   BRG   AUX   
Intended Deployment Time: 1.5 months    Morale Check Required   

G4-ME Improved Nuclear Pulse Engine  EP250.00 (2)    Power 500    Fuel Use 44.27%    Signature 250    Explosion 10%
Fuel Capacity 250,000 Litres    Range 6.8 billion km (47 days at full power)
G2-CSSG Beta S20 / R333 Shields (1)     Recharge Time 333 seconds (0.1 per second)

G2-QLT Quad G2-HS3 10cm C1.5 Visible Light Laser Turret (2x4)    Range 60,000km     TS: 12000 km/s     Power 12-6     RM 20,000 km    ROF 10       
G2-QGCT Quad G2-HS6-GC Gauss Cannon R300-100 Turret (2x12)    Range 30,000km     TS: 12000 km/s     Power 0-0     RM 30,000 km    ROF 5       
G2-ESBFC Beam Fire Control R64-TS12000 (70%) (1)     Max Range: 64,000 km   TS: 12,000 km/s     84 69 53 38 22 6 0 0 0 0
G2-CSBFC Beam Fire Control R128-TS12000 (70%) (1)     Max Range: 128,000 km   TS: 12,000 km/s     92 84 77 69 61 53 45 38 30 22
G3-O12PP Improved Pebble Bed Reactor R12 (1)     Total Power Output 12.2    Exp 5%

G1-.3ML Size 5 Missile Launcher (30.0% Reduction) (15)     Missile Size: 5    Rate of Fire 6710
G1-SSMFC Missile Fire Control FC32-R50 (70%) (1)     Range 32.2m km    Resolution 50
G4DF (25)    Speed: 15,600 km/s    End: 27.1m     Range: 25.4m km    WH: 4    Size: 5    TH: 52/31/15

G3-SSASS Active Search Sensor AS23-R50 (70%) (1)     GPS 800     Range 23.5m km    Resolution 50
G3-SMASS Active Search Sensor AS6-R1 (70%) (1)     GPS 16     Range 6.4m km    MCR 574.5k km    Resolution 1
.6EMS EM Sensor EM0.6-3.0 (70%) (1)     Sensitivity 3     Detect Sig Strength 1000:  13.7m km
.6TS Thermal Sensor TH0.6-3.0 (70%) (1)     Sensitivity 3     Detect Sig Strength 1000:  13.7m km

ECCM-1 (3)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes
You sure that your Star Hawk corvettes can survive a 2(turrets)X4(quad specification)X0.69(Capital-ship fire control chance to hit at 40,000km)X3(damage)=16.56 points of damage? with more on the way per 2 5sec increments?
Do remind me, High Power Microwave goes through shields and armor like it's nothing? If you do actually decide to bring HPMs, you'd also be subject to 24 shots of gauss cannon every 5 second increment.
As for speed, yes, it is a key vulnerability.

Now about ECCM, since You're saying that more than 1 ECCM is redundant - this means that several fire controls can use the 1 same ECCM?
 

Offline Droll

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Re: Ship designs Playthrough V1.13.0 2021
« Reply #47 on: July 26, 2021, 01:52:00 PM »
Just for example.
Tried to copy your techs as close as it was possible.

First is very rough design, no optimization at all - just as close functional analog of your Schnellebottes as I can write on the knee instead of being fully consumed by my dinner. :)

Code: [Select]
Hunter class Corvette      2 500 tons       88 Crew       392.5 BP       TCS 50    TH 400    EM 30
8001 km/s      Armour 3-16       Shields 1-150       HTK 14      Sensors 1/1/0/0      DCR 0      PPV 6
Maint Life 1.65 Years     MSP 189    AFR 100%    IFR 1.4%    1YR 82    5YR 1 235    Max Repair 200.00 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 12 days    Morale Check Required   

RD.1000F2M4 Improved Nuclear Pulse Engine (1)    Power 400.0    Fuel Use 320.00%    Signature 400.00    Explosion 20%
Fuel Capacity 250 000 Litres    Range 5.6 billion km (8 days at full power)
SG.100/150M1 Shield Generator (1)     Recharge Time 150 seconds (0 per second)

LG.150M3 10cm Visible Light Laser Gun (2)    Range 40 000km     TS: 8 001 km/s     Power 3-3     RM 20 000 km    ROF 5        3 3 2 1 0 0 0 0 0 0
Beam Fire Control R40-TS8000 (70%) (1)     Max Range: 40 000 km   TS: 8 000 km/s     75 50 25 0 0 0 0 0 0 0
PWR.42M4 Improved Pebble Bed Reactor (2)     Total Power Output 6    Exp 5%

Active Search Sensor AS23-R50 (70%) (1)     GPS 800     Range 23.5m km    Resolution 50
Active Search Sensor AS6-R1 (70%) (1)     GPS 16     Range 6.4m km    MCR 574.5k km    Resolution 1
EMS.10M1 Passive Sensor Array (1)     Sensitivity 1.0     Detect Sig Strength 1000:  7.9m km
THS.10M1 Passive Sensor Array (1)     Sensitivity 1.0     Detect Sig Strength 1000:  7.9m km

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes

She is slightly more expensive in terms of both wealth and maintenance, less potent in anti-missile role (still able to shoot down 1 your missile per increment), yet much faster and incomparably heavier armed: your is incapable of killing nearly anything else then unarmored merchant or surveyor, while mine is capable of killing several of yours without serious risk: 3000kkm/s faster, she'll just close her range at preferable 10kkm in 5-10 seconds after your first gauss hit and will punch through your armour with dual 3-layer-piercing shots - with their 3-layer armour it will be not much salvos before death.

Just a bit more specialized one:

Code: [Select]
Star Hawk class Corvette      2 500 tons       87 Crew       382.7 BP       TCS 50    TH 400    EM 0
8001 km/s      Armour 4-16       Shields 0-0       HTK 11      Sensors 1/1/0/0      DCR 0      PPV 9
Maint Life 0.50 Years     MSP 209    AFR 500%    IFR 6.9%    1YR 421    5YR 6 313    Max Repair 200.00 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 7.2 days    Morale Check Required   

RD.1000F2M4 Improved Nuclear Pulse Engine (1)    Power 400.0    Fuel Use 320.00%    Signature 400.00    Explosion 20%
Fuel Capacity 255 000 Litres    Range 5.7 billion km (8 days at full power)

LG.150M3 10cm Visible Light Laser Gun (2)    Range 48 000km     TS: 8 001 km/s     Power 3-3     RM 20 000 km    ROF 5        3 3 2 1 0 0 0 0 0 0
R15/C3 High Power Microwave (1)    Range 15 000km     TS: 8 001 km/s     Power 3-3    ROF 5        1 0 0 0 0 0 0 0 0 0
Beam Fire Control R13-TS8000 (SW) (70%) (1)     Max Range: 12 800 km   TS: 8 000 km/s     22 0 0 0 0 0 0 0 0 0
Beam Fire Control R48-TS8000 (SW) (70%) (1)     Max Range: 48 000 km   TS: 8 000 km/s     79 58 38 17 0 0 0 0 0 0
PWR.42M4 Improved Pebble Bed Reactor (3)     Total Power Output 9.1    Exp 5%

Active Search Sensor AS1-R1 (1)     GPS 2     Range 1.7m km    MCR 157.3k km    Resolution 1
Active Search Sensor AS5-R10 (1)     GPS 24     Range 5.3m km    Resolution 10
EMS.10M1 Passive Sensor Array (1)     Sensitivity 1.0     Detect Sig Strength 1000:  7.9m km
THS.10M1 Passive Sensor Array (1)     Sensitivity 1.0     Detect Sig Strength 1000:  7.9m km

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes

Shield generator isn't much of help - 1 power per 150 sec, will be knocked down by the first shot and if it will be HPMW fire - you are effectively dead at the next 5-10 seconds, not 150 seconds. So throw off shield generator and and more armour layer.

My standart armament for fast attack craft / light ship is HPMW and smth armour-piercing to stop and/or kill blinded targets as quick as it's possible. Longer-range fire control to kite smth short-handed if needed. Secondary fire control for redundancy and to have an ability to blind other target while stopping already blinded one.

Throwed off long-range active arrays, because it's not her role to spot missiles at half a million km ranges and betray herself with powerful active pings to any decent opponent's combat ship.

Deployment time and maintenance are optimized for her route time, because it's fast attack corvette - no point in sitting anywhere outside of colony orbit or hangar.

It's 50% more anti-missile capable comparable to Hunter class - and so close to your Schnellboote in yhis role, but it's not the main point. First of all - Star Hawk is capable to pray at your Schnellboote squadrons, if not flotillas. She is capable to easily blind and kill your Iltis too, because Iltis' missiles are too slow to have hit chances more then 25% and are too weak in the same time to disable Star Hawk with lucky shot, and Iltis's beam battery is weaker then Star Hawk's even without HPMW's blinding shots (and with it - Iltis will be blind and incapable of fighting in 10 or 15 seconds after her first laser salvo). It's possible for Star Hawk even to pray down your Hessen G2 destroyer - 6 times larger and more expensive, because there is a good chance that Star Hawk will take down Hessen's shields and blind her before Hessen's missile and beam batteries will shear off Star Hawk's armour!
You have engine boost. And yes, I can see that engine boost is pretty much a must-have...
I will agree that your ships are capable of taking out a schnellboote fleet... Reminder:
Code: [Select]
Schnellboote G2 class Corvette      2,500 tons       55 Crew       321.1 BP       TCS 50    TH 250    EM 30
5001 km/s      Armour 3-16       Shields 1-150       HTK 13      Sensors 1/1/0/0      DCR 0      PPV 9.9
Maint Life 1.60 Years     MSP 155    AFR 100%    IFR 1.4%    1YR 70    5YR 1,052    Max Repair 125 MSP
Magazine 10   
Captain    Control Rating 1   BRG   
Intended Deployment Time: 12 days    Morale Check Required   

G4-ME Improved Nuclear Pulse Engine  EP250.00 (1)    Power 250    Fuel Use 44.27%    Signature 250    Explosion 10%
Fuel Capacity 35,000 Litres    Range 5.7 billion km (13 days at full power)
G1-SSG Alpha S1 / R150 Shields (1)     Recharge Time 150 seconds (0 per second)

G2-SGCT Single G2-HS6-GC Gauss Cannon R300-100 Turret (1x3)    Range 30,000km     TS: 12000 km/s     Power 0-0     RM 30,000 km    ROF 5       
G2-SWSBFC Beam Fire Control R32-TS12000 (SW) (70%) (1)     Max Range: 32,000 km   TS: 12,000 km/s     69 38 6 0 0 0 0 0 0 0

G1-BML Size 5 Box Launcher (2)     Missile Size: 5    Hangar Reload 111 minutes    MF Reload 18 hours
G2-FSMFC Missile Fire Control FC16-R50 (70%) (1)     Range 16.6m km    Resolution 50
G4DF (2)    Speed: 15,600 km/s    End: 27.1m     Range: 25.4m km    WH: 4    Size: 5    TH: 52/31/15

G3-SSASS Active Search Sensor AS23-R50 (70%) (1)     GPS 800     Range 23.5m km    Resolution 50
G3-SMASS Active Search Sensor AS6-R1 (70%) (1)     GPS 16     Range 6.4m km    MCR 574.5k km    Resolution 1
BTNS Thermal Sensor TH0.2-1.0 (1)     Sensitivity 1     Detect Sig Strength 1000:  7.9m km
BEMNS EM Sensor EM0.2-1.0 (1)     Sensitivity 1     Detect Sig Strength 1000:  7.9m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes
As for Iltis...
Code: [Select]
Iltis G2 class Frigate      5,000 tons       140 Crew       609.5 BP       TCS 100    TH 250    EM 60
2500 km/s      Armour 4-26       Shields 2-150       HTK 36      Sensors 2/2/0/0      DCR 5      PPV 28.8
Maint Life 10.42 Years     MSP 1,096    AFR 40%    IFR 0.6%    1YR 18    5YR 276    Max Repair 125 MSP
Troop Capacity 100 tons     Magazine 115   
Captain    Control Rating 1   BRG   
Intended Deployment Time: 1.25 months    Morale Check Required   

G4-ME Improved Nuclear Pulse Engine  EP250.00 (1)    Power 250    Fuel Use 44.27%    Signature 250    Explosion 10%
Fuel Capacity 100,000 Litres    Range 8.1 billion km (37 days at full power)
G1-SSG Alpha S1 / R150 Shields (2)     Recharge Time 150 seconds (0 per second)

G2-SLT Single G2-HS3 10cm C1.5 Visible Light Laser Turret (2x1)    Range 60,000km     TS: 12000 km/s     Power 3-1.5     RM 20,000 km    ROF 10       
G2-SGCT Single G2-HS6-GC Gauss Cannon R300-100 Turret (1x3)    Range 30,000km     TS: 12000 km/s     Power 0-0     RM 30,000 km    ROF 5       
G2-ESBFC Beam Fire Control R64-TS12000 (70%) (1)     Max Range: 64,000 km   TS: 12,000 km/s     84 69 53 38 22 6 0 0 0 0
G2-SWSBFC Beam Fire Control R32-TS12000 (SW) (70%) (1)     Max Range: 32,000 km   TS: 12,000 km/s     69 38 6 0 0 0 0 0 0 0
G3-O3PP Improved Pebble Bed Reactor R3 (1)     Total Power Output 3    Exp 5%

G1-.3ML Size 5 Missile Launcher (30.0% Reduction) (8)     Missile Size: 5    Rate of Fire 6710
G1-SSMFC Missile Fire Control FC32-R50 (70%) (1)     Range 32.2m km    Resolution 50
G4DF (23)    Speed: 15,600 km/s    End: 27.1m     Range: 25.4m km    WH: 4    Size: 5    TH: 52/31/15

G3-SMASS Active Search Sensor AS6-R1 (70%) (1)     GPS 16     Range 6.4m km    MCR 574.5k km    Resolution 1
G3-SSASS Active Search Sensor AS23-R50 (70%) (1)     GPS 800     Range 23.5m km    Resolution 50
.4EMS EM Sensor EM0.4-2.0 (70%) (1)     Sensitivity 2     Detect Sig Strength 1000:  11.2m km
.4TS Thermal Sensor TH0.4-2.0 (70%) (1)     Sensitivity 2     Detect Sig Strength 1000:  11.2m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes
I have some doubts - it's laser range is greater than Yours, so it should be able to retaliate at least.
As for Hessen class destroyer...
Code: [Select]
Hessen G2 class Destroyer      15,000 tons       389 Crew       1,790 BP       TCS 300    TH 500    EM 600
1666 km/s      Armour 8-54       Shields 20-333       HTK 86      Sensors 3/3/0/0      DCR 10      PPV 117.54
Maint Life 3.90 Years     MSP 1,331    AFR 164%    IFR 2.3%    1YR 139    5YR 2,081    Max Repair 182.4 MSP
Troop Capacity 250 tons     Magazine 150    Cryogenic Berths 200   
Captain    Control Rating 2   BRG   AUX   
Intended Deployment Time: 1.5 months    Morale Check Required   

G4-ME Improved Nuclear Pulse Engine  EP250.00 (2)    Power 500    Fuel Use 44.27%    Signature 250    Explosion 10%
Fuel Capacity 250,000 Litres    Range 6.8 billion km (47 days at full power)
G2-CSSG Beta S20 / R333 Shields (1)     Recharge Time 333 seconds (0.1 per second)

G2-QLT Quad G2-HS3 10cm C1.5 Visible Light Laser Turret (2x4)    Range 60,000km     TS: 12000 km/s     Power 12-6     RM 20,000 km    ROF 10       
G2-QGCT Quad G2-HS6-GC Gauss Cannon R300-100 Turret (2x12)    Range 30,000km     TS: 12000 km/s     Power 0-0     RM 30,000 km    ROF 5       
G2-ESBFC Beam Fire Control R64-TS12000 (70%) (1)     Max Range: 64,000 km   TS: 12,000 km/s     84 69 53 38 22 6 0 0 0 0
G2-CSBFC Beam Fire Control R128-TS12000 (70%) (1)     Max Range: 128,000 km   TS: 12,000 km/s     92 84 77 69 61 53 45 38 30 22
G3-O12PP Improved Pebble Bed Reactor R12 (1)     Total Power Output 12.2    Exp 5%

G1-.3ML Size 5 Missile Launcher (30.0% Reduction) (15)     Missile Size: 5    Rate of Fire 6710
G1-SSMFC Missile Fire Control FC32-R50 (70%) (1)     Range 32.2m km    Resolution 50
G4DF (25)    Speed: 15,600 km/s    End: 27.1m     Range: 25.4m km    WH: 4    Size: 5    TH: 52/31/15

G3-SSASS Active Search Sensor AS23-R50 (70%) (1)     GPS 800     Range 23.5m km    Resolution 50
G3-SMASS Active Search Sensor AS6-R1 (70%) (1)     GPS 16     Range 6.4m km    MCR 574.5k km    Resolution 1
.6EMS EM Sensor EM0.6-3.0 (70%) (1)     Sensitivity 3     Detect Sig Strength 1000:  13.7m km
.6TS Thermal Sensor TH0.6-3.0 (70%) (1)     Sensitivity 3     Detect Sig Strength 1000:  13.7m km

ECCM-1 (3)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes
You sure that your Star Hawk corvettes can survive a 2(turrets)X4(quad specification)X0.69(Capital-ship fire control chance to hit at 40,000km)X3(damage)=16.56 points of damage? with more on the way per 2 5sec increments?
Do remind me, High Power Microwave goes through shields and armor like it's nothing? If you do actually decide to bring HPMs, you'd also be subject to 24 shots of gauss cannon every 5 second increment.
As for speed, yes, it is a key vulnerability.

Now about ECCM, since You're saying that more than 1 ECCM is redundant - this means that several fire controls can use the 1 same ECCM?

More ECCM is not redundant, you need one per FC - though maybe you don't necessarily need certain FCs to have ECCM, especially since ECCM can be moved from FC to FC without consequence in the middle of combat.

High Power Microwaves do double damage against shields, but... they only do 1 damage nominally (so that's a whopping 2) which means that they are actually horrible against any form of energy shielding - even being unable to outpace the regen rate of high tech shields. They do ignore armor though.
 
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Offline serger

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Re: Ship designs Playthrough V1.13.0 2021
« Reply #48 on: July 27, 2021, 12:45:27 AM »
As for Iltis...

Code: [Select]
Iltis G2 class Frigate      5,000 tons       140 Crew       609.5 BP       TCS 100    TH 250    EM 60
2500 km/s      Armour 4-26       Shields 2-150       HTK 36      Sensors 2/2/0/0      DCR 5      PPV 28.8
Maint Life 10.42 Years     MSP 1,096    AFR 40%    IFR 0.6%    1YR 18    5YR 276    Max Repair 125 MSP
Troop Capacity 100 tons     Magazine 115   
Captain    Control Rating 1   BRG   
Intended Deployment Time: 1.25 months    Morale Check Required   

G4-ME Improved Nuclear Pulse Engine  EP250.00 (1)    Power 250    Fuel Use 44.27%    Signature 250    Explosion 10%
Fuel Capacity 100,000 Litres    Range 8.1 billion km (37 days at full power)
G1-SSG Alpha S1 / R150 Shields (2)     Recharge Time 150 seconds (0 per second)

G2-SLT Single G2-HS3 10cm C1.5 Visible Light Laser Turret (2x1)    Range 60,000km     TS: 12000 km/s     Power 3-1.5     RM 20,000 km    ROF 10       
G2-SGCT Single G2-HS6-GC Gauss Cannon R300-100 Turret (1x3)    Range 30,000km     TS: 12000 km/s     Power 0-0     RM 30,000 km    ROF 5       
G2-ESBFC Beam Fire Control R64-TS12000 (70%) (1)     Max Range: 64,000 km   TS: 12,000 km/s     84 69 53 38 22 6 0 0 0 0
G2-SWSBFC Beam Fire Control R32-TS12000 (SW) (70%) (1)     Max Range: 32,000 km   TS: 12,000 km/s     69 38 6 0 0 0 0 0 0 0
G3-O3PP Improved Pebble Bed Reactor R3 (1)     Total Power Output 3    Exp 5%

G1-.3ML Size 5 Missile Launcher (30.0% Reduction) (8)     Missile Size: 5    Rate of Fire 6710
G1-SSMFC Missile Fire Control FC32-R50 (70%) (1)     Range 32.2m km    Resolution 50
G4DF (23)    Speed: 15,600 km/s    End: 27.1m     Range: 25.4m km    WH: 4    Size: 5    TH: 52/31/15

G3-SMASS Active Search Sensor AS6-R1 (70%) (1)     GPS 16     Range 6.4m km    MCR 574.5k km    Resolution 1
G3-SSASS Active Search Sensor AS23-R50 (70%) (1)     GPS 800     Range 23.5m km    Resolution 50
.4EMS EM Sensor EM0.4-2.0 (70%) (1)     Sensitivity 2     Detect Sig Strength 1000:  11.2m km
.4TS Thermal Sensor TH0.4-2.0 (70%) (1)     Sensitivity 2     Detect Sig Strength 1000:  11.2m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes

I have some doubts - it's laser range is greater than Yours, so it should be able to retaliate at least.

Iltis will have a decent probability to do first salvo - yet just one salvo, because my Star Hawk will chase with 5.5kkm/s speed advantage, 5.5 kkm/s * 10 sec = 55 kkm, and so there is no range any more in the next tick. So at long range - it will be 2 shots with 1 damage each - not enough even to significantly damage Star Hawk's armor, so no significant advantage.
You need a speed advantage to use range advantage (to kite) in beam fight.

As for Hessen class destroyer...

You sure that your Star Hawk corvettes can survive a 2(turrets)X4(quad specification)X0.69(Capital-ship fire control chance to hit at 40,000km)X3(damage)=16.56 points of damage? with more on the way per 2 5sec increments?

A Star Hawk's armour is 4*16 so 64 points of armour, so in average a Star Hawk is able to tank off 3 of Hessen's main battery salvos before her armour will be ineffective, so 30 seconds - 5 salvos for Star Hawk's more quick-firing guns. With a decent probability some shot will hit in the same armour spot, that was damaged by one of the previous hits before all armour will be sheared off, yet at the first salvo this probability will be small (smth like 15%, more if your missiles and gausses will score more then several hits too), and even in the second salvo it will be about 30-50% probability to tank all shots. The third salvo will be decisive. What will happen earlier - a Hessen do enough damage to knock out a Star Hawk or a Star Hawk knock out Hessen's shield and blind her - it's a question of probabilities. So, as I have said, it's possible for Star Hawk to pray down a Hessen. No guarantee, but some decent possibility to do a job against 5 times larger same tech level warship.
 

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Re: Ship designs Playthrough V1.13.0 2021
« Reply #49 on: July 27, 2021, 02:30:56 AM »
Do note, by the way, that while your research points have gone to several different beam, kinetic and missile techs - my research investment, on the contrary, was concentrated on my main weapon, so it has slightly better capacitors. And with this caliber and tech level slightly better capacitors means twice better rate of fire. Still spend about two times less research points then you.

It isn't a ship design feature strictly, it's just a weapon design fineness, yet my ship design paradigm is suited for such tricks well, exactly because of research points economy.