The Supply system for ground units looks great
but something bothers me (maybe I am understanding it wrong)..
it's about the "consuming" of the supply units...
When a formation element of logistics units provides supply, a number of units will be consumed based on the supply required. For example, assume the 10 tanks above each have a GSP requirement of 100, which is 1000 for the whole element. If they draw on a logistics element using light vehicles with normal logistics modules (which have 500 GSP each), two of those logistics vehicles would be consumed. When the GSP requirement does not neatly fit into the 500 point granularity, there is a chance of an additional logistics vehicle being consumed. This chance is dependent on the fraction of supplies required. For example, if there were 12 tanks with a requirement of 1200, then two logistic vehicles would be consumed and there is 40% chance (200 / 500) than a third vehicle will be consumed. This adds an element of uncertainty, as supplies may be consumed faster or slower than normal (although it will average out over time), plus it avoids any tracking of partial supplies per vehicle.
As far as I understand it, a unit will be consumed - and has (ideally) to be replayed sometime after the battle.. this sounds like a lot of micro management for me...
So my question is: How complicated will the replacement be?
Or am I understanding "consumed" wrong and the unit is still there just empty and just needs to be resupplied itself someday with an easy and single order?
A system were the logistic unit would be just be empty (or changed in "Supply Vehicle (empty)") which could just be "resupplied" with an order from an other stockpile after the fighting wouldn't be micro heavy.. redesign each formation to reattach supply vehicles for the "consumed" ones would be micro heavy I am afraid...
but maybe I am just in an error myself about "consumed"...