I know it's silly but may avoid some confusion with what is a bug and could be fixed soon or what is actually intended and may be implemented later. From your known bugs post you may change this:
Known Bugs
You can find a second Sol in Real Stars games
If windows are invisible or white, use the Reset Windows button on the Misc tab of the Tactical Map
Genetic Modification doesn't exist yet
No Hot Keys & Missing Tool Tips. This was a conscious decision rather than a bug. To get close to the release date, the cosmetic items had to suffer. These will be added over time.
Date formats. Some users see the day of the week in displayed dates, which means there is not enough room. This can be fixed in by changing Windows date to shorter format in settings.
There are no events on the main window - only on the Events window. Another sacrifice to faster delivery.
Unload tasks not using Max Items.
Transit by sub-fleet not working
Restrictions (these are things that will not change)
Aurora is a hobby project coded for use on a UK computer. Therefore, you will need to change your decimal separator to a period, rather than a comma, for optimum performance. Otherwise you will suffer invalid string errors.
The maximum year in the game is 9999 (this is a Microsoft DateTime restriction)
When using new image files, add them to the appropriate sub-directory before accessing them via the game
Working as Intended
If you can't load or unload, check your freighter has cargo shuttle bays
Sometimes time increments will be shorter than you specify. This is because something is happening elsewhere in the galaxy and it is causing reduced increments, which is working as intended
Using a Movement Template will removing existing orders (otherwise there could be contradictions between the last order given and the first order in the template)
to this:
Known Bugs
You can find a second Sol in Real Stars games
If windows are invisible or white, use the Reset Windows button on the Misc tab of the Tactical Map
Unload tasks not using Max Items.
Transit by sub-fleet not working
Restrictions (these are things that will not change)
Aurora is a hobby project coded for use on a UK computer. Therefore, you will need to change your decimal separator to a period, rather than a comma, for optimum performance. Otherwise you will suffer invalid string errors.
The maximum year in the game is 9999 (this is a Microsoft DateTime restriction)
When using new image files, add them to the appropriate sub-directory before accessing them via the game
Working as Intended
If you can't load or unload, check your freighter has cargo shuttle bays
Sometimes time increments will be shorter than you specify. This is because something is happening elsewhere in the galaxy and it is causing reduced increments, which is working as intended
Using a Movement Template will removing existing orders (otherwise there could be contradictions between the last order given and the first order in the template)
Date formats. Some users see the day of the week in displayed dates, which means there is not enough room. This can be fixed in by changing Windows date to shorter format in settings.
Missing Features (in development)
Genetic Modification doesn't exist yet
No Hot Keys & Missing Tool Tips. This was a conscious decision rather than a bug. To get close to the release date, the cosmetic items had to suffer. These will be added over time.
There are no events on the main window - only on the Events window. Another sacrifice to faster delivery.