Author Topic: v1.8.0 Bugs Thread  (Read 82587 times)

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Offline Trackman1997

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Re: v1.8.0 Bugs Thread
« Reply #165 on: April 23, 2020, 10:08:15 AM »
This likely isn't strictly a bug, but you can create multiple jump points on any body capable of sustaining jump points.    I do not know if there's a max limit or if there's any downsides to doing so (it has not generated any errors so far as I have seen, and you can use these jump points as normal).    When initially created it will appear (at least visually) another 60 degrees behind the L5 Lagrange point until you pass time and then it will show up at the L5 Lagrange point, overlaying any other jump points there.   link to image: https://photos. app. goo. gl/xm5k3F1jgYdrQtMa7

In case this is relevant, this was a Conventional Start and it has been 44 years since the start, I am using real stars (I believe), decimal separator (US computer), I have not tried it in other games yet, but seems easily recreatable in this current game as every body in the Sol system currently has 3 jump points (I was expecting that since I could create more than one that the other jump points would show up in the other lagrange points, such as the L4, and wasn't certain if them overlapping was a visual bug, a mechanic bug in causing them to take the same position, or a minor bug of allowing the creation of multiple jump points when 1 is sufficient).   

Also not certain if anyone else has ever posted about this before (I have not checked the entire bug thread to see), so apologies if you are already aware and haven't fixed it as it is relatively unimportant as it doesn't seem to cause any weird behavior besides being mildly confusing to me.   
« Last Edit: April 23, 2020, 10:10:27 AM by Trackman1997 »
 

Offline TMaekler

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Re: v1.8.0 Bugs Thread
« Reply #166 on: April 23, 2020, 10:17:50 AM »
When you change the colors of some events in the log, when you only change the text color but not the background, after save & restart, those color changes are gone.

Edit (24.04.2020): it seems to be a bit different. Some log entries like "Retirement" seem to loose the color settings, no matter what you set them to.
« Last Edit: April 24, 2020, 02:25:04 AM by TMaekler »
 

Offline Bughunter

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Re: v1.8.0 Bugs Thread
« Reply #167 on: April 23, 2020, 10:28:45 AM »
1. 8. 0

Minor bug

I had this happened twice in succession.  I transited jump ship and two grav surveyers with "transit and divide" -order.  Once done I ordered jump ship to transit back, but I got Transit Failure cannot tranisit as there is no available jump drive capable of allowing fleet's commercial engines to enter the jump point. 

In the following increment it jumps just fine so nothing game breakin, just weird.

Also had that, but it was an older patch level (1.5.x?) so never reported. In my case it was triggered after I used SM/unlock design to change a jump engine between commercial/military. Always got the error message on the first jump attempt but worked fine on next increment.
 

Offline johiah

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Re: v1.8.0 Bugs Thread
« Reply #168 on: April 23, 2020, 10:42:28 AM »
Not strictly a bug but the gal map has display options for low and medium cost worlds separated between normal and LG infra, while "habitable" does not. What this means is once you get the logistics colony cost reduction tech you get silly things like in the image I linked below. While the system does indeed have something like 8 habitable planets, most of those are inconsequential asteroids.
 

Offline Black

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Re: v1.8.0 Bugs Thread
« Reply #169 on: April 23, 2020, 10:47:13 AM »
Encountered bug in Naval Organization, tested several times, it happens everytime. Version 1.8.0.

I have fleet with subfleets setup:


After that I save the game and exit. When I start the game the subfleet setup is broken:

 

Offline Migi

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Re: v1.8.0 Bugs Thread
« Reply #170 on: April 23, 2020, 10:49:58 AM »
1.8.0
Class design window error message
TN start, not progressed beyond start date, Real Stars
I got this error message:
Code: [Select]
Function #235: Cannot add or insert the item 'Abundantia Mk1A' in more than one place. You must first remove it from its current location or clone it.

Parameter name: node

To reproduce the error message:
Click new ship class, at the time I had the Abundantia selected. Note the Abundantia has hull class 'Mass Conveyor  FT-M'
Click on the hull designation box (not the dropdown, the text).
Scroll the mouse wheel down and get the error message.
The new class disappears from the class list until you do something to refresh it (eg either of the tick boxes at the bottom).

After testing a few times this sometimes happens if you scroll up but not always.
Occasionally it works normally, I didn't manage to work out what was different between those times.
Note this also happens if you start with hull class 'Military Tanker  TKM' and scroll up (although the class in the error message changes).


Normally you can use the mouse wheel to scroll between hull classes quite happily, or you can type a few letters to scroll to that part of the list. The only thing I can think of which is different is that the short hull designation has a dash in it, maybe that is what is causing the issue?

Database attached in case it is needed.
 

Offline GhostIsGone

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Re: v1.8.0 Bugs Thread
« Reply #171 on: April 23, 2020, 10:50:32 AM »
Selecting a ship in the Naval Organization window with the following design results in this error: "Function #2801: Attempted to divide by zero."

Code: [Select]
Scipio class Missile Defence Base      8,265 tons       460 Crew       763 BP       TCS 165    TH 0    EM 0
1 km/s      Armour 0-50       Shields 0-0       HTK 90      Sensors 0/0/0/0      DCR 1      PPV 150
Maint Life 0.06 Years     MSP 57    AFR 546%    IFR 7.6%    1YR 987    5YR 14,806    Max Repair 200 MSP
Magazine 150   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   


Size 50 Missile Launcher (3)     Missile Size: 50    Rate of Fire 215

This design is classed as a Military Vessel for maintenance purposes

Non-TN start, real stars, should be easy to reproduce, just started a fresh game.

There must be something about that particular ship. Otherwise, I would be seeing a lot of bug reports :)

Are you getting the same errors with all ships or just that one?

I only got problems with this specific design. I would take a guess and say it's because I set the armor value to 0? When I create a couple of fleets of these for example, and when clicking on different fleets with this design in them, I get that exception every single time. Also, when I've built at least one of this design, whenever I try to open the naval organization window, I get exactly 4 exceptions before the window opens. I still got the database with the design, I can upload it when I haven't already.

EDIT: Looks like I haven't attached the database, I have already replaced the design with a better one, but the design still exists.
« Last Edit: April 23, 2020, 10:53:34 AM by CatchItGamer »
 

Offline Black

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Re: v1.8.0 Bugs Thread
« Reply #172 on: April 23, 2020, 10:53:50 AM »
Yes, 0 in the armor value is the problem.
 

Elysium43

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Re: v1.8.0 Bugs Thread
« Reply #173 on: April 23, 2020, 11:20:33 AM »
So all the Ground forces on earth just disappeared, they hadn't seen combat or anything, they were just gone, with no explanation in the event log.   

This is a real stars trans-newtonian game at year 68 and my decimal separator is a period. 
« Last Edit: April 23, 2020, 11:22:16 AM by Elysium43 »
 

Offline Bughunter

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Re: v1.8.0 Bugs Thread
« Reply #174 on: April 23, 2020, 11:34:57 AM »
So all the Ground forces on earth just disappeared, they hadn't seen combat or anything, they were just gone, with no explanation in the event log.   

This is a real stars trans-newtonian game at year 68 and my decimal separator is a period.

Sounds like a database would help Steve to sort that one out if you can upload it.
 

Elysium43

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Re: v1.8.0 Bugs Thread
« Reply #175 on: April 23, 2020, 11:38:01 AM »
Quote from: Bughunter link=topic=10990. msg127331#msg127331 date=1587659697
Sounds like a database would help Steve to sort that one out if you can upload it.
Good point, its been attached to this post.
 

Offline Kristover

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Re: v1.8.0 Bugs Thread
« Reply #176 on: April 23, 2020, 11:40:52 AM »
So all the Ground forces on earth just disappeared, they hadn't seen combat or anything, they were just gone, with no explanation in the event log.   

This is a real stars trans-newtonian game at year 68 and my decimal separator is a period.

I had a similar thing happen to me in 1.7.3 with ships instead after a crash.  Hitting the next turn increment resulted in a Function #787.  Had to go back to previous saved DB.
 

Offline johiah

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Re: v1.8.0 Bugs Thread
« Reply #177 on: April 23, 2020, 12:31:00 PM »
Another kind of but not really a bug; If your screen is big enough (4k) and you try to have the galactic map fill the whole thing, it won't display systems past a certain point. Presumably this is because you didn't want planets that weren't visible to the player being loaded and causing lag, and rather than checking for the size of the map window it just has a set dimension that planets will load inside?
The galactic map is fully functional still, just something I noticed and seemed a little off.
 

Offline Friday

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Re: v1.8.0 Bugs Thread
« Reply #178 on: April 23, 2020, 12:35:11 PM »
Tiny oversight on prototypes and turrets;

Create a gauss/laser weapon prototype.  Use the prototype to create a turret prototype.  Use the turret prototype in a hull design.  Press the button to research the prototype.  Now you can research the turret without needing to research the gauss/laser itself.
 

Offline Ektor

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Re: v1.8.0 Bugs Thread
« Reply #179 on: April 23, 2020, 01:20:07 PM »
You will have to be more specific - there are 10 pages in this thread.

This one