Author Topic: v1.8.0 Bugs Thread  (Read 82123 times)

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Offline Boris

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Re: v1.8.0 Bugs Thread
« Reply #270 on: April 24, 2020, 07:52:53 PM »
Standing orders that are configured to resupply once supply is bellow 20% are disregarded (the survey vessel continues to survey until it breaks down). Also there is no warning that the ship exceeded it's deployment period (like there was in Aurora 4X).
 

Offline pm

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Re: v1.8.0 Bugs Thread
« Reply #271 on: April 24, 2020, 08:17:07 PM »
Hi,

I haven't launch Aurora for a few days, so I install v1.   8, create a new game, change almost nothing in the settings except cosmetics in the race creation and just obtain directly a message box : "No image found for Flag: Thumbs.   db".   .   .    I haven't change anything in the Flags directory since I get v1.   0.    If I opened the race information window, the flag's here, i tried and change it from there then change it back without a problem.   .   .   

I haven't seen reports about flags since a long time, and I just tried to create a new game again with the same settings and it works fine.   .   .    I imagine it's not a big deal, just disturbing

EDIT : I just deleted the 2 games I've created to check if the message box shows up, and now the original game (Federated Nations) and the first one I created are both named 'h0'.  .  .   I read that in posts about previous versions but thought it had been fixed.  .  . 

EDIT 2 : ok a last one.  After that I stop testing and try to play :-) . . .  When i quit Aurora and launch it again, the names of the 2 games were back to normal, if I select the game I created, i got the same message box (pict attached), and same thing if I switch between the 2 games, each time I launch the one I created, I got the message. . .  even after savings the game after few 30 days increments, each time I launch the game it's the same

Thanks again

« Last Edit: April 24, 2020, 08:47:14 PM by pm »
 

Offline MarcAFK

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Re: v1.8.0 Bugs Thread
« Reply #272 on: April 24, 2020, 08:34:43 PM »
Minor QOL request.
The Scrap "Class" Dropdown box should filter out types of vessel that aren't present.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 
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Offline SerBeardian

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Re: v1.8.0 Bugs Thread
« Reply #273 on: April 24, 2020, 09:18:00 PM »
1.8, DB attached, decimal as separator.

Dug up some Science Departments.
Couldn't use them in ship directly, so disassembled for the RP.
RP instead went into Aux Control tech line instead of Science Department tech line.
 

Offline Gabethebaldandbold

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Re: v1.8.0 Bugs Thread
« Reply #274 on: April 24, 2020, 09:48:19 PM »
When I order my fleets to follow the enemy they just go to their location and then stop, "completing" the order and leting the enemy escape
To beam, or not to beam.   That is the question
the answer is you beam. and you better beam hard.
 

Offline SpikeTheHobbitMage

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Re: v1.8.0 Bugs Thread
« Reply #275 on: April 24, 2020, 10:10:40 PM »
Hi,

I haven't launch Aurora for a few days, so I install v1.   8, create a new game, change almost nothing in the settings except cosmetics in the race creation and just obtain directly a message box : "No image found for Flag: Thumbs.   db".   .   .    I haven't change anything in the Flags directory since I get v1.   0.    If I opened the race information window, the flag's here, i tried and change it from there then change it back without a problem.   .   .   

I haven't seen reports about flags since a long time, and I just tried to create a new game again with the same settings and it works fine.   .   .    I imagine it's not a big deal, just disturbing

EDIT : I just deleted the 2 games I've created to check if the message box shows up, and now the original game (Federated Nations) and the first one I created are both named 'h0'.  .  .   I read that in posts about previous versions but thought it had been fixed.  .  . 

EDIT 2 : ok a last one.  After that I stop testing and try to play :-) . . .  When i quit Aurora and launch it again, the names of the 2 games were back to normal, if I select the game I created, i got the same message box (pict attached), and same thing if I switch between the 2 games, each time I launch the one I created, I got the message. . .  even after savings the game after few 30 days increments, each time I launch the game it's the same

Thanks again
That sounds like one of the races picked Thumbs.db as its flag.  Certainly a bug.  The Thumbs.db files should probably not be included in the install package.
 

Offline db48x

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Re: v1.8.0 Bugs Thread
« Reply #276 on: April 24, 2020, 10:34:02 PM »
1. 8. 0

Minor bug

I had this happened twice in succession.  I transited jump ship and two grav surveyers with "transit and divide" -order.  Once done I ordered jump ship to transit back, but I got Transit Failure cannot tranisit as there is no available jump drive capable of allowing fleet's commercial engines to enter the jump point. 

In the following increment it jumps just fine so nothing game breakin, just weird.

That is working as intended. When you jump, the jump drive will not work again for a few minutes.

I think when the jump drive is temporarily unavailable but otherwise functional we should get a warning in the log but not an interrupt.
 

Offline AlStar

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Re: v1.8.0 Bugs Thread
« Reply #277 on: April 24, 2020, 10:44:25 PM »
Version 1.8.0: (Fresh game, Known Star Systems off)
My gravitational survey ships found two jump points fairly close to each other. I gave a jump-capable ship the orders to standard transit to Unknown JP#1 and Unknown JP#2.

What I expected to happen: Ship moves to JP#1, discovers system, jumps back, moves to JP#2, discovers system.
What actually happened: Ship moves to JP#1, discovers system, moves the distance between JP#1 and JP# 2 in the newly discovered system (so that it was in the middle of space); then suddenly popped into JP#2, discovering it.

Edit: I think I know why this can happen - transit orders into unexplored JPs don't take you out of the original system's interface, so you can queue up multiple transit orders in the same system.

Edit^2: Yep. You can do it with any unexplored JP - the second transit order takes place in the new system.


Note that there are no other discovered JPs in the system.
 

Offline Ancalagon

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Re: v1.8.0 Bugs Thread
« Reply #278 on: April 24, 2020, 11:14:03 PM »
Is there an event in Aurora C# for when the Precursors abduct your lifepods?

I had lifepods launched after losing a battle, ticked 8 hours forward, and suddenly the lifepods were gone with no message. In VB6, there is some sort of message indicating that they were captured.
 

Offline emchammer

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Re: v1.8.0 Bugs Thread
« Reply #279 on: April 25, 2020, 12:10:07 AM »
You can stabilise lagrange points multiple times, leading to there being multiple LP points on the same location.
 

Offline Froggiest1982

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Re: v1.8.0 Bugs Thread
« Reply #280 on: April 25, 2020, 12:47:42 AM »
Is there an event in Aurora C# for when the Precursors abduct your lifepods?

I had lifepods launched after losing a battle, ticked 8 hours forward, and suddenly the lifepods were gone with no message. In VB6, there is some sort of message indicating that they were captured.

They may died rather then been abducted although I remember there was a log in both cases.

Offline serger

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Re: v1.8.0 Bugs Thread
« Reply #281 on: April 25, 2020, 01:33:36 AM »
Conventinal, Real Stars, '.' separator.
Ground Based Survey Potential of all colonies (Mars, Venus, Mercury) is shown as "Completed", the same as Earth's, from the time of colony creation. Ground survey units with survey commanders on those colonies do nothing visible by years.
 

Offline Wieseltrupp

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Re: v1.8.0 Bugs Thread
« Reply #282 on: April 25, 2020, 02:06:04 AM »
You dont have to do a Ground Survey on every Body. The bodys with Ground Survey Potential are shown in the Events window and in the System Generation Display marked with a number. Bodys without potential will show "completed" when you create a Colony on them.
There is also a "Display-> Ground Survey Locations" checkbox on the Galactic map that shows you systems where Bodys with Ground Survey Potential can be found
 

Offline redivider

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Re: v1.8.0 Bugs Thread
« Reply #283 on: April 25, 2020, 04:24:42 AM »
You cannot resupply your space station (not sure if you can actually supply other ships, but I CAN supply my own colony).   

I have a station and a ship.    Both commercial, both have MSP storage, both have at least 1 maint module, both have cargo shuttles; designs: https://puu.  sh/FCgCK/099e20158b.  png https://puu.   sh/FCgyo/b881e0b924.   png

If I set a move order for the supply ship to "join & resupply" nothing happens.   
If I detach the station and give it an order to "resupply from own ships" nothing happens.   

Their resupply settings: https://puu.   sh/FCgvp/4d14f7c125.   png https://puu.   sh/FCgAg/61e183f154.   png

To show that the station is still not resupplied: https://puu.   sh/FCgAQ/c59e6ad378.   png

EDIT: I have figured out a way to make it work, the problem is that the station has to NOT also be a supply ship.  Perhaps there should be a "resupply own supply ships" thingy in the dropdown like for tankers "resupply own tanker".  Because this means i have to go into the class design menu, click obsolete, find the old space station, click the supply box, wait for it to be supplied, do it again; every time I want to resupply a deep space maint station.
« Last Edit: April 27, 2020, 12:02:25 AM by redivider »
 

Offline JUTWIK

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Re: v1.8.0 Bugs Thread
« Reply #284 on: April 25, 2020, 04:26:10 AM »
hi,
i can't see the end of my research because the date format is too big
 
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