Author Topic: v1.8.0 Bugs Thread  (Read 82117 times)

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Offline redivider

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Re: v1.8.0 Bugs Thread
« Reply #285 on: April 25, 2020, 04:28:35 AM »
Quote from: JUTWIK link=topic=10990. msg127836#msg127836 date=1587806770
hi,
i can't see the end of my research because the date format is too big

You have to change the date and time format in your windows settings.  Its been repeated over again as is probably somewhere in the forum how exactly to do it.  If you are on linux im not sure.
 

Offline Demonides

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Re: v1.8.0 Bugs Thread
« Reply #286 on: April 25, 2020, 04:55:32 AM »
hi,
i can't see the end of my research because the date format is too big

change time in windows settings
 

Offline Haji

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Re: v1.8.0 Bugs Thread
« Reply #287 on: April 25, 2020, 05:33:20 AM »
Edit: If you have a population in orbital habitats the population will keep growing indefinitely irrespective of the orbital habitat capacity. Once said capacity is overfilled the game will begin displaying "Function 2244 attempted to divide by zero" every industrial increment. DB attached as an example.

Edit: I'm getting "Function #2244 attempted to divide by zero" every industrial increment. Initially I thought it was due to issues with shipyard task destinations but I have completed all shipyard tasks and even deleted the destination fleet. No joy. DB attached below. Played on Windows 7.

It seems the bug was connected to construction of one of my ships, the Heweliusz. Perhaps I moved its target task group or something. It's cleared now but I'm leaving the report and the database since its still a bug.

I'm getting "Function #2244 attempted to divide by zero" every industrial increment. DB attached. Played on Windows 7.

« Last Edit: April 25, 2020, 07:15:14 AM by Haji »
 

Offline 1X3oZCfhKej34h

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Re: v1.8.0 Bugs Thread
« Reply #288 on: April 25, 2020, 05:38:50 AM »
Quote from: SpikeTheHobbitMage link=topic=10990. msg127796#msg127796 date=1587784240

That sounds like one of the races picked Thumbs. db as its flag.   Certainly a bug.   The Thumbs. db files should probably not be included in the install package.

IDK if it's in the install, but if it's not I'm pretty sure Windows would just generate a new one.  Should just be excluded from the files races can pick.
 
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Offline SpikeTheHobbitMage

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Re: v1.8.0 Bugs Thread
« Reply #289 on: April 25, 2020, 06:13:22 AM »
Quote from: SpikeTheHobbitMage link=topic=10990. msg127796#msg127796 date=1587784240

That sounds like one of the races picked Thumbs. db as its flag.   Certainly a bug.   The Thumbs. db files should probably not be included in the install package.

IDK if it's in the install, but if it's not I'm pretty sure Windows would just generate a new one.  Should just be excluded from the files races can pick.
Only the Flags/Thumbs.db is shipped with 151Full.  It really shouldn't be.  Agreed that it should be excluded from the picker.
 

Offline Froggiest1982

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Re: v1.8.0 Bugs Thread
« Reply #290 on: April 25, 2020, 07:22:19 AM »
Quote from: SpikeTheHobbitMage link=topic=10990. msg127796#msg127796 date=1587784240

That sounds like one of the races picked Thumbs. db as its flag.   Certainly a bug.   The Thumbs. db files should probably not be included in the install package.

IDK if it's in the install, but if it's not I'm pretty sure Windows would just generate a new one.  Should just be excluded from the files races can pick.
Only the Flags/Thumbs.db is shipped with 151Full.  It really shouldn't be.  Agreed that it should be excluded from the picker.

I think what's happening is that the new C# is set in a way that any image (but I think it's the file then) can be picked from the right folder for the creation of a new race. It applies to flags, races, etc. Probably, if possible, the code should source only for .png or .jpg not sure which one is more convenient or if both can be added. This should automatically sort the issue.

Offline Cedras

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Re: v1.8.0 Bugs Thread
« Reply #291 on: April 25, 2020, 07:35:43 AM »
1.  8; no Function/error text; TN-Start; decimal separator: period  ; easy to reproduce; still 1st month after game start
Ground Forces Window -> Formation Templates Tab: Unit Information Box shows wrong capabilities for all infantry units with any capability. 
Cost, Annual Maintenance Cost and Development Cost still match the researched unit, but Hit Points and capabilities show only the current selection in the Unit Class Design Tab. 
The box shows whatever capabilities are currently selected after instant creation or the last selection if the ground forces window was closed and reopened. 
Further testing revealed, that closing the ground forces window between infantry unit creation leads to the correct display of infantry units with 1 capability.   Infantry units with more than 1 capability show no capabilities at all.   Cost, Annual Maintenance Cost and Development Cost still match the researched unit. 
« Last Edit: April 25, 2020, 07:39:02 AM by Cedras »
 

Offline Alsadius

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Re: v1.8.0 Bugs Thread
« Reply #292 on: April 25, 2020, 07:56:29 AM »
This is from 1.7.3, but I haven't seen it in the changelogs.

I don't think the Shipyard Operations technologies are working. The modification rate is changing based on the Shipbuilding Rate technologies, and the listed cost is not changing at all. I've played around with this a bunch in Spacemaster, and the math seems pretty clear.

Offline smoelf

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Re: v1.8.0 Bugs Thread
« Reply #293 on: April 25, 2020, 08:31:37 AM »
V. 1.8
The statistic 'Unsurveyed Gravsurvey Locations' in the galaxy maps counts  the opposite, namely the number of surveyed gravsurvey locations. The number starts with 0 and counts up as the grav survey ship does its tour.
 
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Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #294 on: April 25, 2020, 08:51:52 AM »
I accidently openend Aurora again by clicking on the game icon - and it opened another copy of the game.  :o Intended?

No :)
 

Offline Dormanil

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Re: v1.8.0 Bugs Thread
« Reply #295 on: April 25, 2020, 08:52:40 AM »
Quote from: redivider link=topic=10990. msg127837#msg127837 date=1587806915
Quote from: JUTWIK link=topic=10990. msg127836#msg127836 date=1587806770
hi,
i can't see the end of my research because the date format is too big

You have to change the date and time format in your windows settings.   Its been repeated over again as is probably somewhere in the forum how exactly to do it.   If you are on linux im not sure.

No, no, no.
While . NET indeed uses the date format set in the Windows settings by default, the intrepid developer can and should set it to whatever they need, especially when their software doesn't have internationalisation.  This is not user error, this is a bug, no matter how easy it is to work around it.

Ideally, Steve would set the CultureInfo. CurrentCulture for Aurora to something he expects will fit at all times.
 

Offline Boris

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Re: v1.8.0 Bugs Thread
« Reply #296 on: April 25, 2020, 09:02:37 AM »
when the primary standing order becomes impossible, the notification says: "unable to carry out its default order" even though the secondary order is possible (and being executed).
 

Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #297 on: April 25, 2020, 09:08:57 AM »
Not strictly a bug but the gal map has display options for low and medium cost worlds separated between normal and LG infra, while "habitable" does not. What this means is once you get the logistics colony cost reduction tech you get silly things like in the image I linked below. While the system does indeed have something like 8 habitable planets, most of those are inconsequential asteroids.

Fixed - I have added separate display options for low and normal G habitable worlds.
 
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Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #298 on: April 25, 2020, 09:12:44 AM »
Encountered bug in Naval Organization, tested several times, it happens everytime. Version 1.8.0.

I have fleet with subfleets setup:

After that I save the game and exit. When I start the game the subfleet setup is broken:


Fixed.
 
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Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #299 on: April 25, 2020, 09:16:14 AM »
1.8.0
Class design window error message
TN start, not progressed beyond start date, Real Stars
I got this error message:
Code: [Select]
Function #235: Cannot add or insert the item 'Abundantia Mk1A' in more than one place. You must first remove it from its current location or clone it.

Parameter name: node

To reproduce the error message:
Click new ship class, at the time I had the Abundantia selected. Note the Abundantia has hull class 'Mass Conveyor  FT-M'
Click on the hull designation box (not the dropdown, the text).
Scroll the mouse wheel down and get the error message.
The new class disappears from the class list until you do something to refresh it (eg either of the tick boxes at the bottom).

I can't reproduce. As I scroll up and down the hull type changes on the tree view. Can you recheck version number please.
 
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