Author Topic: v1.8.0 Bugs Thread  (Read 82776 times)

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Offline skoormit

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Re: v1.8.0 Bugs Thread
« Reply #390 on: April 26, 2020, 08:50:56 AM »
Hi, don't know if this is WAI, but playing 1. 8 I find that the Researcher I assigned as Academy Commandant is still available to lead research projects.

If you assign him/her to a research project, does that not unassign them from the Academy post?
 

Offline legemaine

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Re: v1.8.0 Bugs Thread
« Reply #391 on: April 26, 2020, 08:52:55 AM »
Now I look and he is unavailable - I think this must have been a refresh issue. All is well
 
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Offline Ahmedok

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Re: v1.8.0 Bugs Thread
« Reply #392 on: April 26, 2020, 09:04:48 AM »
The function numbers: #222, 224, 2339, 2608 all after eachother in a sequence multiple times
The complete error text: All of them are "Object link do not show object example"(or something, because I can not clearly translate that from russian)
The window affected: Tactical
What you were doing at the time: Ship has just discovered new system, Beta Hydri
Conventional or TN start: Conventional
Random or Real Stars: Real
Is your decimal separator a comma: No, it's a dot
Is the bug is easy to reproduce, intermittent or a one-off: encountered it myself first time
Campaign is 46 years into

DB is included
 

Offline Demonides

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Re: v1.8.0 Bugs Thread
« Reply #393 on: April 26, 2020, 09:15:52 AM »
Hi. After discovering an opponent in the Gallowglass system, the game slows down a lot. And after trying to remove the system, errors #1555 and #713 occurred. Only killing the process allowed to exit the game.

What you were doing at the time: System deletion due to very slow gameplay
Conventional or TN start: Conventional
Random or Real Stars: Random
Is your decimal separator a comma: No, it's a dot
Is the bug is easy to reproduce, intermittent or a one-off: Easy to reproduce
Campaign is 32 years into
« Last Edit: April 26, 2020, 09:19:09 AM by Demonides »
 

Offline Doren

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Re: v1.8.0 Bugs Thread
« Reply #394 on: April 26, 2020, 09:20:51 AM »
Hi. After discovering an opponent in the Gallowglass system, the game slows down a lot. And after trying to remove the system, errors #1555 and #713 occurred. Only killing the process allowed to exit the game.
These errors have been fixed and I guess will be in 1.9.0. The issue is that the NPR lost it's naval headquarters and then their naval command and thus the naval side of the game fails
 
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Offline Demonides

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Re: v1.8.0 Bugs Thread
« Reply #395 on: April 26, 2020, 09:57:14 AM »
Hi. After discovering an opponent in the Gallowglass system, the game slows down a lot. And after trying to remove the system, errors #1555 and #713 occurred. Only killing the process allowed to exit the game.
These errors have been fixed and I guess will be in 1.9.0. The issue is that the NPR lost it's naval headquarters and then their naval command and thus the naval side of the game fails

Do you know why the game slows x30?
 

Offline Kelewan

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Re: v1.8.0 Bugs Thread
« Reply #396 on: April 26, 2020, 10:17:14 AM »
Version 1.8.0

Terraforming Mars i found switching to another Planet or Tab and back to the Environment Tab for Mars the "Maximum Atm" resets to "0"
 

Offline Resand

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Re: v1.8.0 Bugs Thread
« Reply #397 on: April 26, 2020, 10:25:38 AM »
Version 1.8.0

Terraforming Mars i found switching to another Planet or Tab and back to the Environment Tab for Mars the "Maximum Atm" resets to "0"

The GUI isn't great, to the point that I agree it's a bug.
As a workaround, you need to click out of the "Maximum atm" onto somewhere else on the same screen before changing screens for the value to stick
"Any technology distinguishable from magic is insufficiently advanced." - Gehm's Corollary
 

Offline dlathro1

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Re: v1.8.0 Bugs Thread
« Reply #398 on: April 26, 2020, 10:29:44 AM »
I have a bug where my colony on Luna says it has no maximum on colonists yet is complaining about overcrowding.  Perhaps a rounding error?

I can't figure out how to put pictures in the post, so I've attached them below with the database.

What you were doing at the time: Skipping forward in time
Conventional or TN start: Conventional
Random or Real Stars: Real
Is your decimal separator a comma: No, it's a dot
Campaign is about 85 years into
 

Offline Haji

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Re: v1.8.0 Bugs Thread
« Reply #399 on: April 26, 2020, 10:32:37 AM »
Your Luna colony is over population capacity. The second column of data, the one which begins with "imperial population" is showing the capacity near the bottom being 890 million people. Your colony is 930 million.
 
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Offline Resand

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Re: v1.8.0 Bugs Thread
« Reply #400 on: April 26, 2020, 10:33:29 AM »
I have a bug where my colony on Luna says it has no maximum on colonists yet is complaining about overcrowding.  Perhaps a rounding error?

I can't figure out how to put pictures in the post, so I've attached them below with the database.

What you were doing at the time: Skipping forward in time
Conventional or TN start: Conventional
Random or Real Stars: Real
Is your decimal separator a comma: No, it's a dot
Campaign is about 85 years into

You are past the max for the body size
"Any technology distinguishable from magic is insufficiently advanced." - Gehm's Corollary
 

Offline Kelewan

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Re: v1.8.0 Bugs Thread
« Reply #401 on: April 26, 2020, 10:40:22 AM »
Version 1.8.0

Terraforming Mars i found switching to another Planet or Tab and back to the Environment Tab for Mars the "Maximum Atm" resets to "0"

The GUI isn't great, to the point that I agree it's a bug.
As a workaround, you need to click out of the "Maximum atm" onto somewhere else on the same screen before changing screens for the value to stick

thanks for the tip. I got it working before, but going to the environment tab would be the easiest way to check the progress on terraforming
if i didn't have to reenter the desired value for the gas to add. Know I am using the system window, but this shows less digits.
 

Offline dlathro1

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Re: v1.8.0 Bugs Thread
« Reply #402 on: April 26, 2020, 10:42:52 AM »
Quote from: Haji link=topic=10990. msg128263#msg128263 date=1587915157
Your Luna colony is over population capacity.  The second column of data, the one which begins with "imperial population" is showing the capacity near the bottom being 890 million people.  Your colony is 930 million.

Thanks, is there any way to increase that number?
 

Offline DFNewb

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Re: v1.8.0 Bugs Thread
« Reply #403 on: April 26, 2020, 10:43:57 AM »
Quote from: Haji link=topic=10990. msg128263#msg128263 date=1587915157
Your Luna colony is over population capacity.  The second column of data, the one which begins with "imperial population" is showing the capacity near the bottom being 890 million people.  Your colony is 930 million.

Thanks, is there any way to increase that number?

No it's based on the surface area of the body and your race's starting stats

http://aurora2.pentarch.org/index.php?topic=8495.msg100078#msg100078
 
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Offline Haji

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Re: v1.8.0 Bugs Thread
« Reply #404 on: April 26, 2020, 10:48:28 AM »
Quote from: Haji link=topic=10990. msg128263#msg128263 date=1587915157
Your Luna colony is over population capacity.  The second column of data, the one which begins with "imperial population" is showing the capacity near the bottom being 890 million people.  Your colony is 930 million.

Thanks, is there any way to increase that number?

No it's based on the surface area of the body and your race's starting stats

http://aurora2.pentarch.org/index.php?topic=8495.msg100078#msg100078

The only thing I would add to the above is that race stats can be modified with the SM mode allowing you to increase capacity of all planets. I also think you can set the density modifier when creating species which would have allowed you to set it to any number.

In case you don't know SM mode is space master mode activated by clicking a globe near the right edge of the tool bar. It is used to do things "outside" of game such as creating new ships instantly, modifying stars and system bodies or species. Once activated various screens will have additional functions allowing you to perform those actions.
 
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