Well, it turned into more of a cruiser-sized ship, but here is my finalized scout carrier:
Swordfish class Scout Carrier 10,040 tons 272 Crew 4,089.9 BP TCS 201 TH 312 EM 0
9711 km/s Armour 3-41 Shields 0-0 HTK 60 Sensors 70/90/2/2 DCR 30 PPV 36
Maint Life 2.36 Years MSP 2,546 AFR 81% IFR 1.1% 1YR 622 5YR 9,333 Max Repair 2193.75 MSP
Hangar Deck Capacity 250 tons Magazine 12
Commander Control Rating 1 BRG
Intended Deployment Time: 3 months Flight Crew Berths 20 Morale Check Required
Guild Magnetic Fusion Drive EP1950.00 (1) Power 1950 Fuel Use 31.47% Signature 312.00 Explosion 13%
Fuel Capacity 1,250,000 Litres Range 71.2 billion km (84 days at full power)
Quad Guild Gauss Cannon R500-100 Turret (1x20) Range 48,000km TS: 50000 km/s Power 0-0 RM 50,000 km ROF 5 1 1 1 1 1 1 1 1 1 1
Guild Beam Fire Control R48-TS20000 (20%) (1) Max Range: 48,000 km TS: 20,000 km/s 96 92 88 83 79 75 71 67 62 58
Guild Size 1 Sensor Satellite (6) Speed: 0 km/s End: 0m Range: 0m km WH: 0 Size: 1 TH: 0/0/0
Guild Size 1 Missile (6) Speed: 75,000 km/s End: 0m Range: 0.2m km WH: 1 Size: 1 TH: 350/210/105
Guild Active Search Sensor AS149-R100 (20%) (1) GPS 18000 Range 149.1m km Resolution 100
Guild Thermal Sensor TH5-70 (20%) (1) Sensitivity 70 Detect Sig Strength 1000: 66.1m km
Guild EM Sensor EM5-90 (20%) (1) Sensitivity 90 Detect Sig Strength 1000: 75m km
Improved Gravitational Sensors (1) 2 Survey Points Per Hour
Improved Geological Sensors (1) 2 Survey Points Per Hour
ELINT Module (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
ECCM-3 (1) ECM 30
Strike Group
6x Piranha III-S Fighter Speed: 9284 km/s Size: 0.35
6x Piranha III-MF Fighter Speed: 10919 km/s Size: 0.46
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
For completeness's sake, here are the microfighter designs also:
Piranha III-S class Fighter 18 tons 1 Crew 11.9 BP TCS 0 TH 1 EM 0
9284 km/s Armour 1-0 Shields 0-0 HTK 1 Sensors 0/0/0/0 DCR 0 PPV 0
Maint Life 22.04 Years MSP 20 AFR 4% IFR 0.0% 1YR 0 5YR 1 Max Repair 15 MSP
Lieutenant Control Rating 1
Intended Deployment Time: 0.3 days Morale Check Required
Guild Magnetic Fusion Drive EP3.25 (1) Power 3.2 Fuel Use 770.76% Signature 0.5200 Explosion 13%
Fuel Capacity 1,000 Litres Range 1.3 billion km (39 hours at full power)
Guild Active Search Sensor AS4-R1 (20%) (1) GPS 4 Range 4.5m km MCR 408.7k km Resolution 1
This design is classed as a Fighter for production, combat and planetary interaction
Piranha III-MF class Fighter 23 tons 1 Crew 13 BP TCS 0 TH 1 EM 0
10919 km/s Armour 1-0 Shields 0-0 HTK 1 Sensors 0/0/0/0 DCR 0 PPV 0.1
Maint Life 20.17 Years MSP 20 AFR 5% IFR 0.1% 1YR 0 5YR 1 Max Repair 15 MSP
Magazine 1
Lieutenant Control Rating 1
Intended Deployment Time: 0.3 days Morale Check Required
Guild Magnetic Fusion Drive EP5.00 (1) Power 5 Fuel Use 2262.74% Signature 0.80 Explosion 20%
Fuel Capacity 1,000 Litres Range 0.3 billion km (8 hours at full power)
Guild Size 1 Box Launcher (1) Missile Size: 1 Hangar Reload 50 minutes MF Reload 8 hours
Guild Missile Fire Control FC9-R1 (20%) (1) Range 9.1m km Resolution 1
Guild Size 1 Missile (1) Speed: 75,000 km/s End: 0m Range: 0.2m km WH: 1 Size: 1 TH: 350/210/105
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and planetary interaction
Next I will need to redesign my commercial jump carrier and then most likely my main fleet carrier. As I now have a smaller carrier design for dedicated scouting, the fleet carrier can probably be somewhat slower and have larger hangar capacity.