Author Topic: Race to the Stars - Comments Thread  (Read 26630 times)

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Offline nuclearslurpee

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Re: Race to the Stars - Comments Thread
« Reply #90 on: September 30, 2022, 11:54:11 PM »
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Surprise continuation after 1.5 years!

Clearly you are suffering from El Pip's disease. For a disease about slow posting of updates it certainly spreads rapidly.

This is...actually quite a long post. Certainly a worthy comeback.

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Hopefully the 43k tons of ground pounders and tanks they carry will be able to make sure this will be the last expedition needed to secure the system.

Such wishful thinking on the part of the Callisto faction. I mean, it worked out okay, but still.

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That was good, that meant alien wars could stop somewhere before they became total and genocidal.

I'm very confused, I thought this game was Aurora?

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The PRL is in negotiations with the Japanese regarding the sale of their share of the Qian interceptors captured on Procyon's Rest. PRL escorts don't use interceptor missiles, so they have little use for them. It is in the PRL's interest to see the Japanese navy, whom they see as a likely ally against alien threats, survive, so providing them with defensive weapons makes sense. There has been some difficulty finding something the Japanese can offer in return, though.

That problem is solved when a PRL survey cruiser shows up near Neo-Kobe in Grand Bourg and transits into Sukabumi space, the location of the JP already known to the PRL due to an intelligence coup in 2138. This happened over Japanese objections, as they had always refused to share the precise location of the JP with the other powers for fear that they might provoke the aliens. The next day, the PRL negotiation head let the Japanse know they were prepared to release the interceptors to them in the interest of good relations. It was unlikely they Japanese would have agreed to give them access to the JP, but sometimes it's easier to ask forgiveness than permission. The move had demonstrated two things: That the PRL was the one to dictate the terms, and that they do not need assistance to take what they want.

That is certainly one way to close a deal, though I think the Japanese resentment might cause problems later...

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Mighty Dolphins

Top ten ship class/squadron names right here.  ;D

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In the end and in true democratic fashion a compromise is reached

Indeed, there could be no other resolution, even in states which are not chained to the dictates of the democratic system such a status quo remains in effect after all.

 
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Offline StarshipCactus

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Re: Race to the Stars - Comments Thread
« Reply #91 on: October 01, 2022, 07:33:21 AM »
Awesome! I get the feeling the Humans might want to think about creating mutual defence treaties before poking the alien hornets nest, that is a lot of ships.
 

Offline Garfunkel

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Re: Race to the Stars - Comments Thread
« Reply #92 on: October 11, 2022, 10:19:08 PM »
Nice to see this updated!
 

Offline Zap0

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Re: Race to the Stars - Comments Thread
« Reply #93 on: October 17, 2022, 02:44:42 PM »
Nice to see much of the crowd from a before is still around and kicking :-)
Not sure how frequent updates are going to be going forward. I've certainly reached my goal of a hundred-year campaign.

Such wishful thinking on the part of the Callisto faction. I mean, it worked out okay, but still.

It helped that they had bombarded most of the troops beforehand, and the crew here was just on clean-up duty. This was the smallest size of Precursor outpost, if it was just one or two sizes bigger (like the Quanzhou one) they probably wouldn't have been able to take it.

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I'm very confused, I thought this game was Aurora?

NPRs sure are weird sometimes. I've come up with successor game ideas from time to time, and mostly resolved to play at least a significant portion of extrasolar empires myself. That means starting different factions in different systems, which is it's own kind of fun! Had a VB6 game like that before and it was pretty fun as well.

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Indeed, there could be no other resolution, even in states which are not chained to the dictates of the democratic system such a status quo remains in effect after all.

I'm sure you can picture most vividly all the arguments and shenanigans that go on on the naval conference where such decisions are made ;D

Awesome! I get the feeling the Humans might want to think about creating mutual defence treaties before poking the alien hornets nest, that is a lot of ships.

Due to our luck with NPRs there hasn't really been a concrete external threat to force something like that to happen yet, but it'd totally be up the PRLs alley.
 
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Offline StarshipCactus

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Re: Race to the Stars - Comments Thread
« Reply #94 on: October 19, 2022, 03:19:55 AM »
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NPRs sure are weird sometimes. I've come up with successor game ideas from time to time, and mostly resolved to play at least a significant portion of extrasolar empires myself. That means starting different factions in different systems, which is it's own kind of fun! Had a VB6 game like that before and it was pretty fun as well.
That does sound fun!
 

Offline nuclearslurpee

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Re: Race to the Stars - Comments Thread
« Reply #95 on: October 19, 2022, 07:34:20 AM »
I keep hoping for someone (Steve??) to do something basically like this, maybe not with 8+ Earth factions but playing multiple races from multiple systems as they all expand, interact, and beat each other up. I don't think we've really had a game like that in Aurora, whereas this is the bread and butter of the old Starfire AARs (and the current one too!). So I would fully support this sort of shenanigan if Zap0 felt up for it.

I'd do it but I barely have enough time for one player race as it is.
 

Offline StarshipCactus

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Re: Race to the Stars - Comments Thread
« Reply #96 on: October 19, 2022, 09:03:23 AM »
I tried playing a multi faction game in 1.12 and it needs a lot of work. There are so many SM tools and abilities missing so you have to crawl through the DB all the time to get anything done.
 

Offline Zap0

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Re: Race to the Stars - Comments Thread
« Reply #97 on: October 19, 2022, 11:04:00 AM »
That's unfortunately true. 2.0 added some of that missing functionality, like the ability to transfer ships between races. In this game (1.11), I'm making do with SM-ing boarding ships and boarding parties, which can be a bit of a hassle. Transferring tech is a reasonably easy DB edit, but moving components ingame is only possible through invasion, which involves setting two empires hostile to another and that has it's own baggage. It not being easy is one of the unfortunate reasons why there hasn't been much trade between the various nations.

Time isn't as plentiful as it was before, but I do like this game and keep coming back to it. Half the fun comes from being in a game state where everybody has expanded and has their own set of strengths and weaknesses already. That's a reason to continue to play an existing game, even if it's also full of many unrelated threads of micromanagement one needs to keep in mind and keep tabs on.
 
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Offline rainyday

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Re: Race to the Stars - Comments Thread
« Reply #98 on: October 19, 2022, 12:08:37 PM »
full of many unrelated threads of micromanagement one needs to keep in mind and keep tabs on.

I feel you there. I've done a similar setup (inspired by this AAR, actually) in Sol at least twice now. The longest running one started with 5 races, and one had, I think, 8, and honestly, I don't know how y'all keep up with it. By the time I get jump drives, I am desperately consolidating down to 2-3.

I have two player races in my current AAR who are actively expanding in different areas, and it's been pretty manageable. Maybe even a bit easier than having them in the same system. The different maps and limited interaction make it almost like playing two games at the same time. Probably a bit too much like that, because I have 100+ systems in my database explored by 4 different races (including NPRs and Spoilers) and zero natural overlap points. My third player race is about to build their first jump drive and I'm curious to see how much that complicates the game. Their starting system was trash, so all I've really needed to do for them is manage build queue/research/etc.

I don't remember when it was added but "Show All Race Events" on the map has been huge. A bit of judicious color coding makes it pretty quick to read and process the turns without needing to juggle windows.
 
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