Game version: 1.13, TN start, default start date. Current year: 2104
Problem: I have a mobile resupply base with Ordnance Transfer Hub, Cargo Shuttle Bay, Commercial Magazines and missiles on board. When ships armed with spent (empty after firing) box launchers come to rearm, their launcher reload timers go back to normal, but no missiles are transferred. The base is set to "Load Fleet Ordnance". Fleet that needs to rearm is given order to "Load from Ordnance Transfer Hub".
Base Design
Ananke class Resupply Base 200 000 tons 768 Crew 6 595.6 BP TCS 4 000 TH 7 200 EM 0
1800 km/s JR 2-25(C) Armour 1-304 Shields 0-0 HTK 162 Sensors 0/0/0/0 DCR 11 PPV 0
MSP 15 020 Max Repair 2400 MSP
Magazine 5 000 Cryogenic Berths 1 000 Cargo Shuttle Multiplier 2
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 3 months
Ordnance Transfer Hub - Capable of transferring ordnance to multiple ships simultaneously
JC200K E10 Commercial Jump Drive Max Ship Size 200500 tons Distance 25k km Squadron Size 2
Commercial Internal Fusion Drive EP600.0 (12) Power 7200 Fuel Use 2.89% Signature 600 Explosion 5%
Fuel Capacity 5 200 000 Litres Range 162.1 billion km (1042 days at full power)
Refuelling Capability: 125 000 litres per hour Complete Refuel 41 hours
CIWS-250 (4x10) Range 1000 km TS: 25 000 km/s ROF 5
ASM-62 Spike Anti-Ship Missile (300) Speed: 40 467 km/s End: 20.6m Range: 50.1m km WH: 12 Size: 6 TH: 202/121/60
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Colony Ship for auto-assignment purposes
Save fileFleet that needs to be reloaded: TF 5 Main Body
Fleet with Resupply Base: TG 5.8.2 Mobile Resupply Base
Bonus report: If you give order to "Replace at Ordnance Transfer Hub" and try progressing time, the game will hang up and will stop answering.