At any rate, perhaps we should update http://aurora2.pentarch.org/index.php?topic=8495.msg113856#msg113856. It should mention stabilized jump points at least.
Why? There are no special rules to how jump shock works for when a transit is done via stabilized JPs as opposed to any other method.
If an NPR fleet chases another fleet across a jump point, can the chasing fleet shoot immediately? Does it make a difference if the JP is stabilised?
No, the chasing fleet would suffer jump shock from transitting. No, there are no special rules for jump shock when a transit is done via stabilized JPs.
The only things that affect how jump shock works is:
1. If it is a squad transit or a standard transit. Shock is shorter for squad transits, but can only be done by a jump-capable fleet using it's own jump engine.
2. NPRs suffer shock for only half as long.
I think the confusion comes in because we notice transit failures when a jump engine is suffering shock, and notice unwanted NPR behavior when they rapidly use stabilized JPs. This isn't happening because of stabilized JPs (if NPRs used jump tenders instead of stabilizing every JP they know about, we'd be seeing the same behavior). This isn't happening because the NPRs have special rules about what is affected by shock (the player can do the same things the NPRs are doing, we are just unlikely to do so except as a test).
The confusion comes from conflating: A. a fleet transiting using its own jump engine, with B. a fleet being able to transit. Currently, the former is affected by jump shock, and the latter isn't. But once a player is led to believe that there's some special rules to jump shock when it's an NPR and/or a stabilized JP, they of course are going to want to know all the things those special rules affect. But there aren't any special rules about this.