One thing about fighters is that you can't really easily make forward fighter bases without having to bring either vulnerable stations somewhere for maintenance, refueling and rearming, or ground facility with hundreds of thousands of workers, which isn't exactly feasible for an outpost or forward base, especially near or in enemy territory.
This makes sense for ships, as you need extensive facilities, dockyards and a lot of personnel to maintain them, but for fighters (and maybe FACs?) more limited teams of mechanics should be able to maintain and service them, no?
I was thinking maybe there could be something like static ground units that could provide maintenance, refueling and rearming for crafts smaller than 1000 or 500tons. Like that you could more easily make fighter bases than can be done now, and they would be ground side, so a lot more resilient than a station to attacks.
Edit : Maybe that should also apply to crafts that are a little bigger too? 2000-3000 tons maybe? Someone correct me if I'm wrong, I don't know much about this, but I'd expect you don't need a huge amount of facilities to maintain small patrol boats.
One added benefit would be an increase in the use of this kind of smaller patrol ships or corvettes for PPV or patrol, especially in less populated or unpopulated systems. Currently small patrol crafts are really only a flavor choice and other than RP there is no real reason to make them over bigger, 6000-10000 ships for this kind of role in term of effectiveness against actual enemies. It would be nice to have them easier and more practical to use for some jobs where you can sacrifice some combat power.
Its fairly easy to create a small forward maintenance base, using a small space station with maintenance modules which is towed into place. The latter can be equipped with both MSP resupply and refuelling capability. Here is an example for just over 500 BP that includes 2m litres of fuel, 2500 MSP and active, EM and thermal sensors. If there is a chance of nearby enemy action, you could deploy it in deep space, rather than near a planet.
Ticonderoga class Maintenance Base 18,949 tons 198 Crew 512.8 BP TCS 379 TH 0 EM 0
1 km/s No Armour Shields 0-0 HTK 36 Sensors 6/8/0/0 DCR 1-0 PPV 0
MSP 2,516 Max Repair 100 MSP
Cargo Shuttle Multiplier 2
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 3 months
Maintenance Modules: 3 module(s) capable of supporting ships of 6,000 tons
Fuel Capacity 2,000,000 Litres Range N/A
Refuelling Capability: 50,000 litres per hour Complete Refuel 40 hours
Maxwell MX-30 Navigation Sensor (1) GPS 1920 Range 31.5m km Resolution 120
Rutherford RE-8 EM Sensor (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km
Rutherford RT-6 Thermal Sensor (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes
This design is classed as a Maintenance Ship for auto-assignment purposes
I don't want to go back to the VB6 mechanics, where a single facility could support unlimited ships, even if small ones, so any ground-based equivalent of the above would effectively be the existing ground-based maintenance facilities without the population requirement (like automated mines compared to manned mines). Therefore, I can't see a reason to restrict to a fixed hull size, given no similar restriction on the existing ground-based facilities. I'm also wary about the complexities around mixing some type of limited hull size facilities at the same location as 'normal facilities'
At the moment, automated mines are something of an exception, so I suppose I could add 'automated MF', but then why not automated factories, etc. I'm not sure I want to go down that route. Also automated mines, orbital mines and manned mines are all different, whereas the orbital versions of MF, refineries, terraformers, etc. have no restrictions. So in summary, I think I am comfortable with the current maintenance options, but you did make me think about it.