Table of ContentsCampaign Background (You are here)
The Royal Manticoran NavyThe Royal Manticoran Marine CorpsChapter One: Beginnings (1585)Chapter Two: The Mysterious Visitor (1586-1587)Chapter Three: Growing Pains (1587-1588)Interlude One: The Prussian Princess (1589)Chapter Four: Changes (1588-1589)Chapter Five: Kingdom Under Siege (1589-1590)Chapter Six: The Battle for Hennesy (1590)Chapter Seven: New Discoveries (1590-1591)Campaign SetupRandom Stars, Human NPRs, All Spoilers, Realistic Promotions, Limited Research Administration, Inexperienced Fleet Penalties, Commander Political Bonuses
30% NPR Generation Chance, 30% Ruin Generation Chance
1250 million pop w/ default Tech and Build Points
Starting Year: 1585 Post-Diaspora, 97 AL by the Manticoran local calendar
Custom Starting System
UPDATE: 27 September 2022:
As of the current game year (1591) there are 3 player races and 1 (human) NPR. The Star Kingdom of Manticore and Andermani Empire have been revealed. The identity of the third player race and NPR is a surprise. I expect to add additional player races as needed for the narrative.
Campaign Background and System Information The Manticore binary system was first discovered in 526 PD by a university research program searching for Earth-like planets around twin main sequence stars. It quickly became the focus of an entire semester for the class of graduate students who located and catalogued its fourteen planets, naming each one after creatures from a popular fantasy roleplaying game. The system exceeded the study's wildest expectations as the researchers discovered not one, but three habitable planets with what appeared to be diverse human compatible biospheres.
As exciting as the discovery was on paper, the Manticore system lay more than 500 light years to the galactic north of Sol, thus practical realities made manned exploration or settlement a non-starter in those early centuries of humanity's pre-FTL diaspora. The system remained an academic curiosity for several centuries, even as colonial ventures began to seek farther and farther afield for useable real estate. Eventually, it came to the attention of an eccentric billionaire named Roger Winton who acquired the rights to the system for a bargain price. The academic and business communities thought he was mad to attempt a journey of almost seven hundred years in cryostasis, but Roger was a visionary who saw the future potential of the system and felt it was worth the risks.
In 1416, the colony ship
Jason finally arrived to find employees of Roger Winton's company, Manticore Colony LTD, waiting for them. Over the intervening centuries, humanity had developed rudimentary FTL travel and now the journey from Earth to Manticore could be measured in mere years rather than lifetimes. Many of the colonists were shocked to discover that Roger Winton had planned for exactly this eventuality, leaving behind a trusted executive and the remainder of his assets with instructions covering a wide range of possible future scenarios. In this case, once travel to the system became feasible, the company had sent ahead volunteers to prepare the colony site and a small fleet of armed frigates to discourage any claim jumpers that might appear. These frigates were the humble beginnings of what would one day become the Royal Manticoran Navy.
Relatively easy access to the industrial, technological, and population base of Earth and her more mature daughter colonies provided the Board of Directors with opportunities few had dared to imagine when they initially set out to the farthest reaches of the frontier. But an influx of new settlers, bolstered by a generous immigration policy, threatened to overwhelm the small group of original shareholders. Determined to maintain control of *their* system, the Board voted to reorganize its nominally democratic structure into a constitutional monarchy, headed by Roger Winton as King Roger I. All of the original colonists were ennobled with hereditary aristocratic titles based on those of Old Earth's United Kingdom and given vast grants of land and mineral resources relative to their initial financial contributions. Thus, the Star Kingdom of Manticore was born.
The current year is 1585 and celebrations are being planned for the Kingdom's centennial. The current reigning monarch is Edward I, a great grandson of Roger Winton, who took the throne when his father Michael abdicated in 1542.
The system population has exploded due to immigration and now surpasses 1.2 billion spread across all three habitable planets and two lunar mining sites.
Author's Note: I have recreated the Manticore system as closely as possible based on the information available in Jayne's Intelligence Review: The Royal Manticoran Navy, House of Steel: The Honorverse Companion, and the limitations of Aurora. There are several discrepancies between the books, so I've given precedence to House of Steel as the more recently published source. Since Aurora does not model binary systems with a common center of mass, I had to have Manticore B orbit Manticore A but managed to keep the distance and eccentricity accurate to the listed values. I rerolled the minerals on Sphinx to match its book description (incredibly rich deposits, but low accessibility). To compensate, I removed the randomly generated minerals from uninhabited terrestrial bodies but kept any that were generated on moons. The planet Manticore remains the system capital and its primary industrial, technological, and financial hub with more than 764 million inhabitants at present. It has rich reserves of mineral resources and a pleasant temperate climate. His Majesty's Space Station Hephaestus serves as the primary orbital shipyard and fleet base for the Royal Manticoran Navy.
Manticore Installations Population: 764.77m
Naval Shipyard Capacity: 147,755 tons
Commercial Shipyard Capacity: 255,000 tons
Repair Yard Capacity: 56,000 tons
Maintenance Capacity: 406,250 tons
Research Facility: 30
Construction Factory: 800
Mine: 600
Fuel Refinery: 190
Maintenance Facility: 325
Financial Centre: 300
Deep Space Tracking Station: 4
Mass Driver: 1
Military Academy: 2
Naval Headquarters: 1
Spaceport: 1
Manticore Survey Report Duranium 261,997 Acc 1
Neutronium 75,478 Acc 0.6
Corbomite 61,858 Acc 0.7
Tritanium 74,497 Acc 1
Boronide 89,397 Acc 1
Mercassium 214,719 Acc 0.4
Vendarite 264,419 Acc 0.4
Sorium 140,647 Acc 1
Uridium 150,838 Acc 0.8
Corundium 93,438 Acc 0.8
Gallicite 68,858 Acc 0.7
His Majesty's Space Station Hephaestus 1x Battlecruiser Yard of 28000 tons with a single slip
1x Heavy Cruiser Yard of 19000 tons with two slips
1x Light Cruiser Yard of 12000 tons with two slips
2x Destroyer Yards of 7200 tons with a total of eight slips
1x Repair Yard of 28000 tons with two slips
The second inhabited planet around the primary star is called Sphinx. It is a cold, mountainous planet whose Alpine Forests are home to many exotic and dangerous predators such as the Hexapuma and Peak Bear. Sphinx has vast reserves of mineral resources, but its harsh environment and terrain make them almost impossible to excavate profitably. Sphinx is the second most populated planet in the Star Kingdom with 375 million inhabitants, mostly scattered on small family homesteads throughout the bush, but some clustered in large population centers. Sphinx serves as a secondary industrial center, notably manufacturing missiles and small craft for the Navy. It is orbited by His Majesty's Space Station Vulcan which presently has a small yard of 1000 tons with two slipways tooled to build marine assault pinnaces.
Sphinx Population: 375.29m
Naval Shipyard Capacity: 2,000 tons
Research Facility: 17
Construction Factory: 100
Ordnance Factory: 250
Fighter Factory: 100
Mine: 200
Fuel Refinery: 10
Financial Centre: 200
Deep Space Tracking Station: 2
Mass Driver: 1
Refuelling Station: 1
Ordnance Transfer Station: 1
Sphinx Survey Report Duranium 2,474,505 Acc 0.1
Neutronium 18,578,162 Acc 0.1
Corbomite 13,596,439 Acc 0.1
Tritanium 1,933,205 Acc 0.1
Boronide 29,163,214 Acc 0.1
Mercassium 1,706,731 Acc 0.1
Vendarite 10,946,300 Acc 0.1
Sorium 11,604,099 Acc 0.1
Uridium 2,783,819 Acc 0.1
Corundium 34,918,638 Acc 0.1
Gallicite 3,523,272 Acc 0.1
Despite its pleasant appearance, Gryphon is actually the least habitable of the Star Kingdom's three planets due to its axial tilt which results in massive seasonal temperature fluctuations and extreme weather patterns. Apocalyptic storms are commonplace on Gryphon year-round dumping massive quantities of wind, rain, snow, hail, and sometimes even dust. Most of Gryphon's 110 million people live in several large, fortified cities that support its limited industry and maintenance facilities for the RMN's 2nd Fleet which is based in orbit. Still, the planet has a certain appeal to rugged individualists who fancy themselves the descendants of old earth's pioneers. Disparagingly referred to as "Highlanders" by the more civilized city folk, these modern-day mountain men have a contrary libertarian bent and despise the local nobility, while, strangely, possessing an almost fanatical patriotic loyalty to the Kingdom and the House of Winton. Gryphon has a thriving adventure tourism industry and, in its calmer months, is a popular destination for hunters, fishermen, and snow sports enthusiasts. It hosts the primary training facilities for the Royal Manticoran Marine Corps.
Gryphon Population: 110.13m
Maintenance Capacity: 125,000 tons
Research Facility: 3
Ground Force Construction Complex: 10
Construction Factory: 100
Mine: 200
Fuel Refinery: 100
Maintenance Facility: 100
Deep Space Tracking Station: 2
Mass Driver: 1
Refuelling Station: 1
Ordnance Transfer Station: 1
Gryphon Survey Report Boronide 1,355,818 Acc 0.6
Vendarite 2,533,320 Acc 1
Sorium 509,283 Acc 0.8
Uridium 564,315 Acc 0.4
In addition to these inhabited planets there are two mostly automated mining colonies, each having 100 automines and a mass driver:
Egg Survey Report Vendarite 357,601 Acc 0.1
Corundium 4,656,934 Acc 0.9
Naga Survey Report Tritanium 7,617,570 Acc 0.9
Vendarite 435,573 Acc 0.8
Sorium 5,904,897 Acc 0.1
Before rising to the throne, King Edward achieved the rank of Captain in the Royal Manticoran Navy and briefly commanded the heavy cruiser
HMS Sphinx. At the time, the Navy was seen as a waste of resources, leaving the new King as one of its few proponents in the government. A large faction in Parliament sought to shut the whole thing down, arguing that local space had become increasingly civilized since the Star Kingdom's founding and the population of the system was now too large to be truly threatened by mere pirates. Anyway, it would be cheaper to pay off any theoretical raiders who might happen to come along in the next hundred years than to indefinitely maintain the Navy's unnecessary heavy warships.
That all changed in 1543 when the Earth based megacorporation Axelrod of Terra dispatched a small mercenary army to subjugate the system. Axelrod had been reviewing old survey data searching for signs of newly theorized "wormholes" that would allow instantaneous transit between distant points in space. While wormholes appeared to be fairly common, what they found in Manticore's survey data was something else entirely: a dense cluster of wormholes, no more than 1 billion kilometers apart. Axelrod's scientists theorized that this "Wormhole Junction" might allow ships to travel from one side of the explored galaxy to the other in mere days rather than years or decades. So, the megacorporation attempted to conquer the remote technologically and socially backward system to gain control of this resource for its shareholders.
Author's Note: Aurora limits the distance jump points can exist from the star, so the Manticore Wormhole Junction is slightly closer to Manticore A than depicted in the source material. This setup has the JPs between 4 and 6 billion kilometers, which was the maximum distance allowed. This will be slightly detrimental to early expansion but should provide ample opportunities to play with the new DSP and freighter transshipment features. The Battle of Manticore (1543) proved to be a decisive victory for the Royal Navy, not only on the field but in Parliament. The anti-military faction found themselves firmly on the wrong side of public sentiment as a patriotic fervor swept the Kingdom. Many in the Commons lost their seats to vocally pro-Navy politicians and the Lords quickly realized which side of the bread was buttered. King Edward was given carte blanche to institute his reforms, expand the Kingdom's military-industrial capability and fulfill his long-held dream of replacing almost all of the outdated foreign surplus warships with new locally designed and built models.
At the same time, the Kingdom offered generous incentives (including lands and titles) to any astrophysicists in the new field of Wormhole Studies who were willing to relocate and perform a close examination of the Manticore Wormhole Junction. It has taken the better part of forty years, but their research has finally borne fruit and the Kingdom has recently constructed a small fleet of survey cruisers equipped with these new "wormhole" drives. King Edward intends to send the cruisers through the wormholes as part of the Kingdom's centennial celebration, to herald in what he hopes will be the dawn of a new golden age of human space exploration.
A Brief Genealogy of the House of Winton in 1585Roger I - reigned from 1485-1489
Elizabeth I - reigned from 1489-1521
Michael I - reigned from 1521-1542Edward I - reigned from 1542-present
-
Crown Prince Richard Winton, Lt. JG, Royal Manticoran Navy (deceased - Battle of Manticore 1543) - Crown Princess Sophie Winton
- Michael Winton - Commander, Royal Manticoran Navy, CO HMS Donnelly
- Edward Winton - age 8
- Catherine Winton - age 7
- Richard Winton - Duke of Winton-Serisberg
- William Winton-Serisburg - age 4 (twins)
- Samantha Winton-Serisburg - age 4 (twins)
- Elizabeth Winton - Lt, Royal Manticoran Navy, XO HMS Gargoyle