This may not be a bug, but seven years into a game I have dozens of CMCs but only three shipping lines with no ships
. Puts back in the need for many freighters to move infrastructure and colonists.
Is there a way of flagging that xeno skills are useful for Engineer regiments? At the moment the commanders of these units are apparently just selected on their ground combat/training skills.
I also have two NPRs fighting and get a lot of the following errors:
Error in MoveMissiles
Error 6 was generated by Aurora
Overflow
And
Error in ExecuteOrders
Error 5 was generated by Aurora
Invalid procedure call or argument
Regards