okay. I'm not quite sure where to post this, but bugs seems as good as any.
I'm playing invaders, precursors, star swarm on, no starting NPRs, but a 30% gen chance (now reduced to zero, in hopes of bugfix)
I have one currently active precursor wormhole and two systems spectacularly infested with spoilers. (plans are underway to clean them out, but they involve truly spectacular numbers of meson-armed FACs. previous experience indicates that cleaning out this level of ships is going to need at *least* 200 facs to ensure victory without catastrophic casualties. There's over a dozen of the 60kton ships in one of them, and god knows how many smaller ones. attempts to get scouts in close enough to get a count on the small fry has resulted in most of my surviellance frigates being bounced and killed. )
For the better part of a game day, my game has been stuck running in 60 second increments. This started with 10-15 60 second rounds followed by the error the game throws when you blow an invader shield array, followed by legions of 60sec increments. According to spacemaster mode, it's combat somewhere on my map, but I have no idea where or what they're fighting over so furiously. Or what could take that kind of pounding. 60 seconds is about on the money for the cycle time of one of the invader ships plasma torps, but it just keeps going. Even if their scouts spawned an NPR planet somewhere, with the kind of fleets the invaders throw, with only one invader shipkill, even a homeworld should have been glassed by now, even assuming the defending npr had strong beam PD. Is there any way I can fix this short of nuking the savefile? I'm thirty game years in, and would rather like to avoid restarting.