Author Topic: v6.30 BETA patch  (Read 24581 times)

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Offline Steve Walmsley (OP)

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v6.30 BETA patch
« on: October 24, 2013, 02:47:07 PM »
It's been a while since I released a patch. Unfortunately I have far less free time than I used to and due to a combination of work and family I have hardly touched Aurora the last few months. Therefore I've decided to release v6.30 as a beta. This will probably be less stable than normal (mainly because its been so long since I did the development I've forgotten what I need to test) so don't start any major campaigns for a week or two until any obvious problems are found and fixed.

Important! This is a database patch so if you upgrade you will lose your saved game. Don't upgrade if you want to keep playing the same campaign.

This patch can only be applied to version 4.2 or later. To apply the patch, unzip the patch file and copy the files as follow:

1) Stevefire.mdb and Aurora.exe into the installation directory, overwriting the existing files with the same names
2) a11.jpg, b20.jpg and M24.jpg into the Planetjpeg sub-directory (if you don't already have them)
3) flag0390.jpg and flag0391.jpg into the Flags sub-directory (if you don't already have them)

http://www.pentarch.org/steve/Aurora630.zip (15Mb)

This database in this patch contains a single-player Aurora campaign as an example game.

Steve
« Last Edit: April 22, 2014, 01:12:21 PM by Steve Walmsley »
 

Offline Marski

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Re: v6.30 BETA patch
« Reply #1 on: October 24, 2013, 03:50:13 PM »
Hell yeah! Thanks Steve!
 

Offline TallTroll

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Re: v6.30 BETA patch
« Reply #2 on: October 24, 2013, 04:54:27 PM »
13th Nov 2042 : Promoted to Fiend

... New officers in 6.3 seem to be predestined for Hell. Clearly, I am going to make them do bad, bad things. Oh, except Scientists who are sometimes promoted to Civilian Administrator, clearly a high-tier Denizen of Evil. All promotions are for 13th Nov 2042 though
 

Offline Varee

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Re: v6.30 BETA patch
« Reply #3 on: October 24, 2013, 06:59:04 PM »
New patch! Awesome job steve :D
 

Offline Nibelung44

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Re: v6.30 BETA patch
« Reply #4 on: October 25, 2013, 01:14:05 AM »
Sorry I fail to see where is the changelog?
 

Offline Steve Walmsley (OP)

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Re: v6.30 BETA patch
« Reply #5 on: October 25, 2013, 04:58:20 AM »
 

Offline Nibelung44

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Re: v6.30 BETA patch
« Reply #6 on: October 25, 2013, 05:54:55 AM »
Thanks, a lot of nice goodies! I wish you could put more time in Aurora, but I understand it can only be a pet project now, and IRL is what most matters!
 

Offline Dutchling

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Re: v6.30 BETA patch
« Reply #7 on: October 25, 2013, 11:23:06 AM »
http://aurora2.pentarch.org/index.php/topic,5728.0.html

Steve

Some pretty sweet changes :D. Will definitely have fun with this once it's a little more stable.
 

Offline Elouda

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Re: v6.30 BETA patch
« Reply #8 on: October 25, 2013, 01:05:06 PM »
Thank you very much for releasing this, even if you are worried about it being less polished.

Ill take your advice to heart about holding off on bigger games for the first few weeks, but I look forward to finally starting a new campaign I've been putting off for the last 6 months or so.

 8)
 

Offline Nibelung44

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Re: v6.30 BETA patch
« Reply #9 on: October 25, 2013, 03:36:03 PM »
There are some bugs (gameplay and interface) but if there was only one to fix for me, it would be that the PDC refit don't work. Dunno if it is a lot of work to check what is going on for this. Anyway, thanks Steve for this one-of-a-kind game/simulation!
 

Offline dlcooper

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Re: v6.30 BETA patch
« Reply #10 on: October 26, 2013, 10:42:28 AM »
Just wanted to say thanks for a great game and the patch.   Just started playing this game recently and it's the first game I've ever seen that matches or surpasses Dwarf Fortress in complexity.   It's fantastic.   One problem though, once you play this, all other 4x space games look very simple.   I was playing Distant Worlds with all the expansions and thought it was a very deep game until I played this.   What. . .  you mean I can't adjust the resolution of my sensors, I can't change the fuel efficiency of my engines!  Thanks again for a great game.
 

Offline Hawkeye

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Re: v6.30 BETA patch
« Reply #11 on: October 26, 2013, 11:38:17 AM »
I hear you :)

I think I have bought 2 games (aside from a couple Kickstarter backings) over the last three years, whereas before Aurora, I used to buy a game every month, sometimes more.
Ralph Hoenig, Germany
 

Offline AcidWeb

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Re: v6.30 BETA patch
« Reply #12 on: October 26, 2013, 03:30:51 PM »
Great job Steve.

Only if Aurora would be open-source... Few months on GitHub and we would make AAA tile from it :-)
 

Offline Narmio

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Re: v6.30 BETA patch
« Reply #13 on: October 28, 2013, 07:50:09 AM »
I just wanted to confirm that I got this running on OS X 10.9 using wine (via http://winebottler.kronenberg.org/) and the instructions at http://appdb.winehq.org/objectManager.php?sClass=version&iId=27303 .  It required a little twiddling, but no more than is usual for wine.

Anyone who is using Aurora on OS X should be able to update without hassle.
 

Offline telegraph

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Re: v6.30 BETA patch
« Reply #14 on: November 12, 2013, 09:51:55 AM »
How can I delete order template?