Astra Imperia > After Action Reports

Astra Imperia play test battle

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Erik L:

--- Quote from: Sematary on January 07, 2014, 02:20:27 PM ---PD can be used offensively right? As in instead of using them to intercept missiles they can be used as normal guns within range 8.

--- End quote ---

Correct. Though they should be counted a separate volley from the standard and capital lasers.

Sematary:
Should it go before the broadsides, after, or does it not matter?

Erik L:
Doesn't matter really. The only exception is when it is being used as PD, then it has a specific time to fire. Otherwise all offensive fire is performed at the same time per ship.

Sematary:
About half way through the damage write up. Its a long write up.

Sematary:
The three ships start out 36 hexes away from each other which is within the TCN's sensor range but outside the Pirates' sensor range.

Intiative: TCN 5, OB1 4, OB2 3. TCN moves first.

TCN uses 2 thrust to turn 60 degrees. It uses its remaining 8 thrust and puts it into vector 240.

This puts the TCN within sensor range of both Obsidian Blade ships.

OB1 uses one thrust to rotate 60 degrees. It puts 5 thrust into vector 60. It uses another thrust to rotate 60 more degrees and puts the last 5 thrust into vector 120.

OB2 moves the same as OB1.

OB2 attempts target lock on TCN and succeeds. Distance to TCN is 15 hexes which is too far for PD, and facing is wrong for broadsides.

OB1 attempts target lock on TCN and succeeds. Distance to TCN is 17 hexes which is too far for PD, and facing is wrong for broadsides.

TCN attempts target lock on OB2 and succeeds. OB2 is out of firing range.

TCN attempts target lock on OB1 and succeeds. OB1 is out of firing range.

End of turn 1

Initiative TCN 5, OB1 7, OB2 10 OB2 moves first.

OB2 does not use thrust this turn leaving its vectors at 0/5/5/0/0/0. Distance from TCN is 7 hexes.

OB1 moves the same. Distance from TCN is 9 hexes.

TCN does not use thrust which puts OB1 and OB2 3 hexes off its starboard directly behind them.

TCN is still locked on to OB2
TCN is still locked on to OB1.

First TCN broadside is 5 standard lasers, and 3 capital lasers aimed at OB2. 72 is the number to meet or beat.

SL rolls 20, 68, 95, 62, 41 with 5 hits for 20 EM and 40 thermal
CL rolls 56, 30, 73 with 2 hits for 24 EM and 48 thermal.
Broadside 1 does 44 EM and 88 Thermal.

Second TCN broadside is 5 standard lasers, and 3 capital lasers aimed at OB1. 72 is the number to meet or beat.

SL rolls 86, 32, 71, 57, 43 with 4 hits for 16 EM and 32 Thermal
CL rolls 23, 58, 67 with 3 hits for 36 EM and 72 Thermal.
Broadside 2 does 52 EM, 104 Thermal

First PD fire is aimed at OB1
PD rolls 02, 27, 28, 69, 51, 20, 42, 53, 96, 52, 47, 61, 78, 62, 55, 03, 10, 47, 32, 75 with 17 hits for 68EM and 136 thermal

Second PD fire is aimed at OB2
PD rolls 89, 71, 33, 94, 27, 44, 20, 16, 55, 61, 25, 47, 02, 71, 06, 00, 92, 66, 52, 59 with 17 hits (one is critical) for 68 EM, 136 Thermal and 1 roll on the crit hit table


OB1's shields mitigate 8 EM from the Second Broadside. That leaves 44 EM 5 of which are stopped by the shields. The remaining 39 is applied to shields bringing collapse to 41. The shields then mitigate 8 thermal from the Second Broadside. That leaves 96 Thermal 45 of which are stopped by the shields. 41 of the remaining 51 bring collapse to 0. The last 10 thermal is stopped by armor bringing thermal armor down to 10.

OB1 takes 68 EM and 136 Thermal from First Point Defense Fire. Shields are collapsed and stop none of the damage. 40 of the EM is stopped by armor bringing armor EM to 0. The remaining 18 is split between internal structure (which takes 9) and internal components. The sensor array is damaged with 1 hit. Another hit goes to internal structure. The engines are destroyed. The FTL drive is destroyed with the 4th EM hit. The 5th hit goes to structure, 1 capital laser is damaged with the 6th and 7th shots. 1 standard laser is disabled with the 8th shot. 1 PD laser is damaged with the 9th shot. Internal structure takes 11 hits total from EM damage.

The first 10 thermal is stopped by the armor bringing it to 0. Of the other 126, 63 goes to structure and the other 63 goes to components. 27 hits to structure, 5 power plants are disabled, 1 power plant is damaged, 1 capital laser is damaged, 1 capital laser is disabled,2 capital lasers are destroyed, 2 standard lasers are disabled, 2 standard lasers are damaged, 2 standard laser is destroyed, 1 PD laser is disabled, 1 PD laser is damaged, 3 PD lasers are destroyed, shield generator is destroyed, 1 hit to bridge damaging it, 1 hit to life support disabling it, 1 hit to sensors destroying them. The damaged power plant is ejected.

OB1 becomes a heavily damaged derelict with no crew left alive.


OB2 takes 44 EM from the First Broadside. 8 points are mitigated by the shields which also stop another 5. The remaining 31 brings collapse to 49. It also takes 88 thermal. 8 points are mitigated by sheilds which stop another 45. The remaining 35 brings collapse down to 14.

From the Second Point Defense Fire OB2 takes 68 EM, 136 Thermal, and 1 crit hit. 8 EM is mitigated by the shields which stop another 5. 14 more taken up collapsing the shields. The armor stops 40 of the 41 remaining and the last point of EM does 1 hit to structure.

Armor stops 20 of the 136 thermal damage. Structure takes 63 hits. The other 63 are spread out as follows. 31 hits to structure, 2 hits damage then destroy the shield generator, 3 power plant are destroyed, 2 capital lasers are destroyed, 2 standard lasers are disabled, 1 standard laser is destroyed, 2 PD lasers are disabled, 2 capital lasers are damaged, 1 standard laser is destroyed, 2 hits damage then destroy the engines, 2 hits disable then destroy the FTL drive, 1 hit disables the bridge, 1 hit disables the life support, 2 hits destroy the last two capital lasers, 2 standard lasers are destroyed, 1 PD laser is destroyed, 1 power plant is disabled, 1 standard laser is disabled, 1 PD laser is destroyed, 2 standard lasers are destroyed, 1 PD laser is disabled.


At this point TCN spends two points of thrust to do a combat roll and puts a capital laser shot directly into the two decimated ships to ensure that part of space is kept clean.

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