@ Forced Labour Camps
Steve, you are writing that 100k population are "consumed" when build - is there a restriction how many you can "transport" or build at a small planet/asteroid?
With the new mechanic to have a "maximum Population" is seems a little bit strange to be able to get f. ex. 5kk "slave labourer" (50 camps) at a 50k max Asteroid?
That is a very good point
There are a few options here.
1) Ignore the population limit for Forced Labour Camps. That isn't too unrealistic as even the small asteroids with a 50k pop limit are still fairly large. For example, a 20 km diameter asteroid has a 50k limit, yet the surface area is over 1250 square kilometres (about 50% larger than New York City). The limit is more about what colonists are likely to accept than a limit on physical size. Slave labour is not going to complain about conditions or overcrowding (at least not very loudly).
2) Have a limit on the number of Forced Labour Camps, based on max pop. Perhaps 1 camp for every 50k max pop
3) Change to a model where the camp is cheap but you need the workers. The problem is that manufacturing population can be very limited, especially on high colony costs worlds, so it may not be practical (this is why I consumed the pop to make the camp).
I think 1) is probably fine, while 2) is probably more realistic but require the player to ensure he doesn't waste camps by going over the limit.