So, my current campaign is a bit bogged by micromanagement, and I couldn't help but think that three orders would greatly reduce the necessary amount of clicks. In order of importance:
1. Tractor any ships.
Available on a fleet that contains at least one ship with tractor beams when targeting any other fleet. When the fleet arrives at the target, every ship with a tractor beam in it attempts to tractor one ship from the target (in any order). The order succeeds and execution of order list continues if at least one ship was tractored, if no ships were tractored (or target fleet no longer exists, etc) the order list of the fleet is cleared and a message is printed.
Rationale: Moving 200 terraforming satellites is a total pain currently, as you have to do many clicks per each satellite. With this, you could set up the target fleet, take your tug fleet, order "tractor any ships at old terraforming fleet -> release tractored ships at new terraforming fleet" and hit repeat and the entire terraforming fleet gets moved (eventually).
2. Unload cargo.
Available for fleets with any cargo space (possibly only if something occupies that space at this point in orders?) when targeting anything with any cargo space or a colony. Attempts to unload everything from own cargo space to target. Succeeds if after the order there is nothing in own cargo space (even if there was nothing to start with!), fails with message and order clearing if after this there is still something loaded.
Rationale: reduces clicks when moving around various stuff. Allows the use of a single order to guarantee that after that the cargo space is clear. No more fleets moving minerals with a third of their capacity because you forgot to unload that one jump gate construction module!
3. Load any ship components
Available for fleets with some cargo space when targeting a colony. Loads the cargo space full of any ship components (regardless of type) from the colony. Succeeds if at least one component was loaded, fails with message if none were.
Rationale: right now, moving a random assortment of ship components takes a lot of clicks.
Would there be any chance of having something like those for C# Aurora?