Since we're talking about UI upgrades here's my wishlist:
1. Create a new window which will show total amount of minerals in the entire empire, the total production of the empire and, possibly, the total resource consumption of the empire the previous year. Recently I've been playing my largest campaigns yet, with numerous production sites and even more numerous mining sites and managing the resources is becoming a real pain. In fact I was forced to send all my production to a central location, from which I teleport resources where needed, just to have a grasp of what I may need or not in the near future, for the purposes of planning expansion of my mining sector.
2. In the fleet orders tab allow us to simply select a destination for a ship rather than having us make the route ourselves. Aurora is already capable of calculating the routes but in my current campaigns I routinely have to set destinations ten-twenty jumps out. Not only is that a lot of clicks it requires me to frequently switch between orders tab and galaxy map tab to make sure I go the right route. To make matters worse my empire continues to expand and in the future I may be forced to create routes thirty - forty jumps long.
3. Simplify assignment of weapons to fire controls. I build a lot of ships with numerous box launchers and assigning them is a pain, even with the ability to copy assignments to other warships. What I'd like to see is an option to attach X loaded missile tubes to Y type of fire control. Since I usually have several missile controls of a single type, this would allow me to very easily assign however many tubes I want to them with two, three clicks instead of dozens of clicks as I have to do now.
4. At the end of the event summary please gives as a simple list of which ships were damaged/destroyed during the increment. I routinely have dozens of ships in battle so checking which one have been damaged is a pain, even when I know which ones have been targeted.
That's all I can think of right of the bat, although those are only changes to the UI rather than the game itself. Other than that thank you for the hard work, the Aurora C# looks fantastic.