Is "synchronous fire" option in Combat overview meant to be used only for attacks through jump points?
I mean, does that "fire delay" that will stop given ship from firing if other ships in her task group experience it, does it mean only that "fire delay caused by jump shock"?
I thought it also works in other cases where the fire delay is caused by "not yet charged".
But (during combat far from JP so no jump shock involved) one ship that started shooting one interval before the rest of her task group didn't wait for them in the next intervals.