Inspired by the Alpha Centauri Arena and the other links here:
http://aurora2.pentarch.org/index.php?topic=9484.0A mix of strategy, tactics, and priorities.
Similar to the Alpha Centauri Arena, the two sides enter through jump gates about 1 billion km apart, and they have 100 k or so research points available.
But the objective is to survey the intervening space, probe the jump point leading out, and if things haven't been resolved by then, to survey the discovered system(s).
There is at least one jump point out, and it may lead to an El Dorado system, a junction system that shortens the distance to both empires, or some other interesting strategic goal.
Players start with a survey fleet that has used 7 billion km worth of fuel and a year on their morale and maintenance clocks, and 1000 BP.
7 billion km back, they have a nodal response fleet and maintenance base, (fleets there are fueled up and full morale with no time on their clocks), comprising of 3000 BP.
7 billion km further back is the capital, with 6000 BP worth of response force.
Unlike in previous set ups, production technologies won't increase the size of the initial fleets. It WILL affect the monthly builds from the capital. Players can try to plan for a long or a short war, rather than the choice being between a larger, low tech fleet and a smaller, higher tech one.
I figure the economy of both sides will be 2000 BP x the square root of the mining, construction, and wealth technology multipliers.
Production will be discounted by the production techs available, like ordnance, fighters and shipyard tech.
Certain technologies will be discounted, at least 50%.
Emergency Cryo, Salvage, Cargo Handling, grav survey, construction brigades and possibly jump engine tech.
There won't be explicit fuel requirements, other than all new production will have traveled 14 billion km, and you have to pay for the fuel. So fuel efficiency tech isn't a bad idea. I am toying with the idea of having various small asteroids available, both in the contested systems and in the systems leading to them.
Players will have the option of increasing their survey fleet size, at a cost to the size of their response fleets. Each BP would cost 3 BP from the nodal response fleet, or 6 from the capital response fleet. So players can go with larger initial fleets at the expense of immediate reinforcements. This makes scouting and probing a lot more important. Similarly, the nodal response fleet can be made bigger at the expense of the capital fleet, and vice versa.
I would like to explore what people would arm their survey fleets with if they were competing against players instead of the AI. And do they go with small expendable, low signature survey craft, or with concentrated survey power, including multiple survey instruments together with an escort. Do they hunt enemy surveyors, or focus more on completing their own goal?
Some tie breaking conditions:
Capturing enemy ships, crew
Crew losses (which can be reduced if crew pods can be rescued
Surveying beyond the contested system, bonus points if you can find the jump point to the enemy nodal base.
Salvaging enemy technology. Figure that salvaged enemy ships are worth about x10 as much as destroyed enemy ships.
Some caveats, I have little experience, and would not be able to run this, nor would my computer be able to handle it. This is as much the seed for a campaign as for a one off extended scenario.