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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by GrandNord on June 26, 2025, 07:55:11 AM »I did a quick check but I'm not sure if this has been mentionned or not for 2.5.1 yet. It's concerning two-stage missiles (both mines and two stage missiles with engines).
I've been trying stealth ships again to harass a nearby NPR and I've been confronted to a problem: my two-stage missiles don't work properly if I don't send them with an active sensor lock at the time of the launch.
The missiles I launched were a size 20 missile (total size) with a size 12 second stage. Launched at 50mkm, both stages with 3mkm range, résolution 100 active sensors and the second stage with 2.5mkm range and 2mkm séparation range.
What I tried to do is put down a waypoint and then fire the missiles at the waypoint (I tried keeping or deleting the waypoint afterward but it didn't change the result).
What I think should have happened is that, when the enemy ship entered the sparation range (I can confirm it was both in sensor and separation range), the second stage should have separated and attacked the target ship but instead it just continued on toward the original waypoint (even when it was removed), then the second stage separated at 2mkm from the waypoint and attacked it. I tried with the enemy ship both in range and out of range of the séparation range and sensor from the waypoint.
At another point, when testing mines I had the following problem: an enemy ship came into sensor range but did not come into séparation range and from that point on the mine stage perpetually locked on the ship (even when putside sensor range or destroyed) and did not aquire any other target. So it became unusable.
If the enemy ship entered séparation range then the mines worked properly (even if the stack of mines all targeted the same ship).
What I think is happening is that the missile (or mine) is aquiring the first available target possible (the initial target waypoint or the first détecter enemy ship) and this target seems to be inherited by the second stage in the case of the missile. From this point on, they will keep the target and will never aquire another one and never wipe the old target, even if it is destroyed or removed.
I couldn't do anything about the mine but for the missile my "fix" is to send a sensor probe to get active lock of the enemy ship before launching the missile.
I don't know if the same problem is présent for missiles with thermal sensors, I will try to test it.
I've been trying stealth ships again to harass a nearby NPR and I've been confronted to a problem: my two-stage missiles don't work properly if I don't send them with an active sensor lock at the time of the launch.
The missiles I launched were a size 20 missile (total size) with a size 12 second stage. Launched at 50mkm, both stages with 3mkm range, résolution 100 active sensors and the second stage with 2.5mkm range and 2mkm séparation range.
What I tried to do is put down a waypoint and then fire the missiles at the waypoint (I tried keeping or deleting the waypoint afterward but it didn't change the result).
What I think should have happened is that, when the enemy ship entered the sparation range (I can confirm it was both in sensor and separation range), the second stage should have separated and attacked the target ship but instead it just continued on toward the original waypoint (even when it was removed), then the second stage separated at 2mkm from the waypoint and attacked it. I tried with the enemy ship both in range and out of range of the séparation range and sensor from the waypoint.
At another point, when testing mines I had the following problem: an enemy ship came into sensor range but did not come into séparation range and from that point on the mine stage perpetually locked on the ship (even when putside sensor range or destroyed) and did not aquire any other target. So it became unusable.
If the enemy ship entered séparation range then the mines worked properly (even if the stack of mines all targeted the same ship).
What I think is happening is that the missile (or mine) is aquiring the first available target possible (the initial target waypoint or the first détecter enemy ship) and this target seems to be inherited by the second stage in the case of the missile. From this point on, they will keep the target and will never aquire another one and never wipe the old target, even if it is destroyed or removed.
I couldn't do anything about the mine but for the missile my "fix" is to send a sensor probe to get active lock of the enemy ship before launching the missile.
I don't know if the same problem is présent for missiles with thermal sensors, I will try to test it.