Author Topic: v1.00 Bugs Thread  (Read 39832 times)

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Offline Tree

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Re: v1.00 Bugs Thread
« Reply #30 on: April 12, 2020, 07:40:48 AM »
I can't create a new system using SM mode. The system view screen goes dark as if it tried to open a new window, but no new window opens and the game becomes unresponsive forcing me to restart it.

Please note I'm using Linux but everything else works fine so far so I would appreciate if someone tried to re-create the bug in case it's a system issue not a game issue.

I can't either, in the default game with known stars. I get this error on clicking Create System:
Function #2688: Input string was not in a correct format.
The window with I guess the list of stars is empty. Closing it brings those errors:

Function #1612: Object reference not set to an instance of an object.
Function #1607: Object reference not set to an instance of an object.
Function #1562: Object reference not set to an instance of an object.
Function #2430: Object reference not set to an instance of an object.
Function #2431: Object reference not set to an instance of an object.

The game uses the System Language to show Completion Dates in Research, Industry and probably other fields where a date is seen, these dates get cut off when the string is to long

Looks like this is the first non-code issue. In all my games, the day isn't seen, only the date, so there is enough room.

Anyone know if that is a date setting in Windows?

It is, and VB used to ignore it entirely and show dates the English way.
And yes if I change the date format to English in Windows's region options, it fits.

Also do you still need to set Windows to display numbers the English way?
 

Offline Duzzit

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Re: v1.00 Bugs Thread
« Reply #31 on: April 12, 2020, 07:44:03 AM »
Not really a bug, but it feels like the best place to ask, is there a 'instant research to X cost' button like there was in V6B?
 

Offline Haji

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Re: v1.00 Bugs Thread
« Reply #32 on: April 12, 2020, 07:44:53 AM »
Apologies but I am not going to hunt for bugs unless they appear in a Windows install. I have no knowledge of Linux.

It's fine, thank you, I just wanted to know whether or not the problem was on my end so I'm already downloading windows :)
 

Offline Inglonias

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Re: v1.00 Bugs Thread
« Reply #33 on: April 12, 2020, 07:44:58 AM »
Clicking the "Completed" or "Exc Start" buttons in the research window doesn't show completed tech as expected.
 

Offline AeroEngine

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Re: v1.00 Bugs Thread
« Reply #34 on: April 12, 2020, 07:47:07 AM »
Playing conventional empire.  No techs researched yet.
Strange bug when in ship class design.
When clicking Design Philosopy i get multiple errors Function #2623, 2631, 2629, 2627, etc.
After clicking trough these when clicking refresh tech i suddenly have a large amount of extra components that i had not researched earlier.
 

Offline nebbish

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Re: v1.00 Bugs Thread
« Reply #35 on: April 12, 2020, 07:47:23 AM »
I like this bug  :)

One of my Administrators has both the traits attractive and unattractive at the same time  :o - I was just going to pick her for her production bonuses



By the way love the game so far.  It looks so awesome very excited.   :)
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #36 on: April 12, 2020, 07:49:26 AM »
I can't create a new system using SM mode. The system view screen goes dark as if it tried to open a new window, but no new window opens and the game becomes unresponsive forcing me to restart it.

Please note I'm using Linux but everything else works fine so far so I would appreciate if someone tried to re-create the bug in case it's a system issue not a game issue.

I can't either, in the default game with known stars. I get this error on clicking Create System:
Function #2688: Input string was not in a correct format.
The window with I guess the list of stars is empty. Closing it brings those errors:

Function #1612: Object reference not set to an instance of an object.
Function #1607: Object reference not set to an instance of an object.
Function #1562: Object reference not set to an instance of an object.
Function #2430: Object reference not set to an instance of an object.
Function #2431: Object reference not set to an instance of an object.

The game uses the System Language to show Completion Dates in Research, Industry and probably other fields where a date is seen, these dates get cut off when the string is to long

Looks like this is the first non-code issue. In all my games, the day isn't seen, only the date, so there is enough room.

Anyone know if that is a date setting in Windows?

It is, and VB used to ignore it entirely and show dates the English way.
And yes if I change the date format to English in Windows's region options, it fits.

Also do you still need to set Windows to display numbers the English way?

Is this a Windows install. Was it Real Stars or Random?
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #37 on: April 12, 2020, 07:49:46 AM »
Not really a bug, but it feels like the best place to ask, is there a 'instant research to X cost' button like there was in V6B?

You need to be in SM mode (the crystal ball)
 

Offline SerBeardian

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Re: v1.00 Bugs Thread
« Reply #38 on: April 12, 2020, 07:50:22 AM »
Created and researched a HQ Unit.
Listed in GU Training, but name and stats are blank.
Attempting to build throws: #2187 - Object reference not set to an instance of an object.

EDIT: Forgot to put unit into a formation so that's my bad there, but there is still a blank formation template that throws an error in the list.
 

Offline jonw

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Re: v1.00 Bugs Thread
« Reply #39 on: April 12, 2020, 07:50:41 AM »
'Potential Colonies' button in main view opens 'race comparison' window - probably not working as intended
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #40 on: April 12, 2020, 07:51:09 AM »
Playing conventional empire.  No techs researched yet.
Strange bug when in ship class design.
When clicking Design Philosopy i get multiple errors Function #2623, 2631, 2629, 2627, etc.
After clicking trough these when clicking refresh tech i suddenly have a large amount of extra components that i had not researched earlier.

Design Philosophy button should not be visible - for NPRS only :)
 

Offline Yonder

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Re: v1.00 Bugs Thread
« Reply #41 on: April 12, 2020, 07:51:29 AM »
On clicking "Create Race" on a new game.

Function #1608: An item with the same key has already been added.
Function #1562: Object Reference not set to an instance of an object.
Function #1423: Object Reference not set to an instance of an object.
(8 copies of that)
Function #2939: Object reference not set to an instance of an object.
Function #2939: Object reference not set to an instance of an object.

It hung after this

Race was "Humans" short name "Humans", Homeworld "Earth", conventional start. I changed the hull and station images. No idea if any of that is actually helpful.
« Last Edit: April 12, 2020, 07:55:46 AM by Yonder »
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #42 on: April 12, 2020, 07:52:09 AM »
Created and researched a HQ Unit.
Listed in GU Training, but name and stats are blank.
Attempting to build throws: #2187 - Object reference not set to an instance of an object.

EDIT: Forgot to put unit into a formation so that's my bad there, but there is still a blank formation template that throws an error in the list.

Did you set a command rating - just wondering if I didn't set a default. I've created a lot of HQ units so something odd is happening.
 

Offline Tree

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Re: v1.00 Bugs Thread
« Reply #43 on: April 12, 2020, 07:52:31 AM »
When you add a new planet, no matter what number of moons you chose, none are added.
Extra asteroids created are all named Asteroid #0.

Is this a Windows install. Was it Real Stars or Random?

Oh yes should've mentioned it, it's Windows 7. With real stars.
 

Offline AeroEngine

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Re: v1.00 Bugs Thread
« Reply #44 on: April 12, 2020, 07:52:55 AM »
Quote from: Steve Walmsley link=topic=10636. msg120901#msg120901 date=1586695869
Quote from: AeroEngine link=topic=10636. msg120893#msg120893 date=1586695627
Playing conventional empire.   No techs researched yet. 
Strange bug when in ship class design. 
When clicking Design Philosopy i get multiple errors Function #2623, 2631, 2629, 2627, etc. 
After clicking trough these when clicking refresh tech i suddenly have a large amount of extra components that i had not researched earlier.

Design Philosophy button should not be visible - for NPRS only :)

Ok, i was not in SM mode so i'm assuming its a bug then