Hello
Sorry if this is mentioned before but i couldn't find any info on this.
Will this version of aurora also have exposed elements to screen readers, like the original aurora did?
Just want to know to be hyped or not
To be honest it was accidental on my part that VB6 Aurora worked with screen readers, although once I become aware I also added coordinates to make it more compatible. I am not doing anything very different in UI terms for C# Aurora, apart from being able to drag the screen around and zoom using the mouse wheel (VB6 doesn't know about mouse wheels). I can also add the coordinates again. So if normal C# applications work that way, then Aurora should too.
Sorry if this is the wrong topic to ask, but since you mentioned coordinates, I've been playing aurora lately probably 10 hours/days and I came up with an idea that might be much more superior to a coordinate system (which i really can't get myself to use).
I want to know that how practical it is to implement a function which turns the map into a tactical grid-based system.
Now I don't know how systems scale in aurora, but for example imagine a 15x15 grid system, from A1 to O15, each grid itself containing 9 numbers, positioned like a keypad.
The advantage of this would be huge towards accessibility, e. g. we would be able to track/follow everything you see on the map and visualize how close things are together based on the grid information we have and can even read on the map itself.
I don't know if this can be done at all or if it requires much more effort than what it seems like, but it is the most fantastic
idea i have ever thought of to make aurora's map system available to screen readers.
edit: i've been told by zack that the coordinates are set between units of 10,000 km. it seems like the system map is much more bigger that i thought